OpenGL Renderer in C++ with OBJ and texture loading
Dependencies:
GLFW 3.2: Window stuff, Input, etc. ZLib License
GLAD: 4.6 core, can be modified on code for other versions. Remember to put in the glad.c on stuff. MIT License
tiny_obj_loader.h: OBJ loading. MIT License
stb_image.h: Image loading. Public Domain
Setup:
All you need to do is supply GLFW and GLAD, and then put in an OBJ and a texture for it. Go nuts.