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OpenGL Renderer in C++ with OBJ and texture loading

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pkGL

OpenGL Renderer in C++ with OBJ and texture loading

Dependencies:

GLFW 3.2: Window stuff, Input, etc. ZLib License

GLAD: 4.6 core, can be modified on code for other versions. Remember to put in the glad.c on stuff. MIT License

tiny_obj_loader.h: OBJ loading. MIT License

stb_image.h: Image loading. Public Domain

Setup:

All you need to do is supply GLFW and GLAD, and then put in an OBJ and a texture for it. Go nuts.

Example of scenes in pkGL: The poor little knight cannot get the firearm off its head.

Oh, a friend! And a giant box with air!

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OpenGL Renderer in C++ with OBJ and texture loading

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