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Learning code #1
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Gizmotronn
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https: //github.com/IrisDroidology/python-learning/issues/3 Co-Authored-By: Liam Arbuckle <liam@acordsoftware.tech> #1
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Co-Authored-By: Liam Arbuckle <liam@acordsoftware.tech>
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May 11, 2020
#4 All of the enemy game objects in the prefab had multiple copies of the enemy.cs script, so I'm going through the tutorials again that are relevant to this issue to rewrite the code (this also serves the purpose of helping reinforce what we're doing) and, in conjunction with: Gizmotronn/Unity-Intro#1 & IrisDroidology/python-learning#3, I'm using the Unity intro tutorials to also further enhance my knowledge of the Unity editor and the project (similar to what I'm doing with the Python-Learning issue linked). I also got a message from Zenva at liam@acordsoftware.tech regarding this. It may have just been a problem with the code and the game objects being incorrectly configured.
Gizmotronn
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Gizmotronn/space-attackers2#4 @Gizmotronn #1 IrisDroidology/python-learning#3 Going to finish this off tomorrow as well as more python & unity intro stuff
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May 22, 2020
acord-robotics/.notes#1 IrisDroidology/python-learning#3 #1 #2 Will also use this for tutoring
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Jun 19, 2020
got a problem in scene "SD Review" where element zero in game manager object isn't appearing, but SpaceDebris scene does work :)
Closed
Gizmotronn
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Jun 27, 2020
Clickup: CU-1wxfhq Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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Jul 27, 2020
Starting a project (with @Blackmagicknight), mini version of http://cinnabargames.com/a-new-game-tiny-space-program/, using assets from unity asset store and itch.io. #8 #7 + Clickup (coming soon) Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com> Co-Authored-By: Blackmagicknight <61495292+blackmagicknight@users.noreply.github.com>
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CU-20x4bn, CU-20vaz2 https://www.youtube.com/watch?v=GjTTqz39kLY&list=PLX-uZVK_0K_6JEecbu3Y-nVnANJznCzix&index=3 Set up game with www.inscope.me sprites, see prev commits + clickup Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com> Co-Authored-By: Liam Arbuckle <liam@acordsoftware.tech>
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https://www.youtube.com/watch?v=GjTTqz39kLY Moved a lot of functionality from the player.cs script to the character.cs script Clickup: CU-1wxfhe Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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CU-22r6aw Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology
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Aug 4, 2020
unity when objects collide load scene Add wizard npc from inscope for something else, it will walk around (character.cs script) Add spaceship sprite, when character object collides with spaceship - load game unity when objects collide load scene Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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Aug 4, 2020
#1 - Miniscule Space Program - See desc
IrisDroidology
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Aug 5, 2020
@Gizmotronn Gizmotronn/Unity-Intro#1 Setting up games dashboard
IrisDroidology
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Clickup: CU-22r6aw github.com/acord-robotics Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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Aug 6, 2020
#1 - Inscope 1.3 --> Animate walk movement
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CU-22r6aw 5 minutes in Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology
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Aug 9, 2020
https://github.com/orgs/acord-robotics/teams/game-development/discussions/3 See that thread for this commit Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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Aug 10, 2020
From pixilart.com Here's a background asset for all tools and items (for example weapons) in games for practicing. The colour codes below can be used to remove the background for when the items/assets are added into the games. It creates a more vibrant and easier-to-see backdrop, especially if parts of the asset will be white. Colour codes: #cfd8dc, #9e9e9e Clickup: CU-22wgxh @IrisDroidology #1 + Learn art
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Clickup: https://github.com/orgs/acord-robotics/teams/game-development/discussions/3 More pixel art coming soon! Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology
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CU-22y5uj, https://github.com/orgs/acord-robotics/teams/game-development/discussions/3 Continuing with max health and mana and different variables/initialization Next, we're looking at the health bar in the final part of inscope 2.0 Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology
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Aug 15, 2020
https: //www.udemy.com/course/unity-game-developer/learn/lecture/6985966#overview Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology
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https://github.com/orgs/acord-robotics/teams/game-development/discussions/3 CU-22y5uj Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
This was referenced Aug 16, 2020
https://github.com/Gizmotronn/Unity-Intro/commits/master/InscopeRPG Moving onto part 3 of inscope (thanks to the itch.io files) just because we need to fast track our progress. I'll document on the notion file (see the commit link) how we can incorporate what we do in 3.0 into our MSP game. @IrisDroidology @ EXYNOS-999 |
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https: //github.com//issues/1 https: //www.notion.so/Inscope-RPG-ed94f81c66a8404287880f1c3759e527 Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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Gizmotronn/space-attackers2#3
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