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Learning code #1

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Gizmotronn opened this issue May 8, 2020 · 5 comments
Open

Learning code #1

Gizmotronn opened this issue May 8, 2020 · 5 comments
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Gizmotronn/space-attackers2#3

@Gizmotronn Gizmotronn self-assigned this May 8, 2020
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Materials Inspector

@Gizmotronn Gizmotronn added the documentation Improvements or additions to documentation label May 8, 2020
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materials colour changed

Gizmotronn pushed a commit that referenced this issue May 11, 2020
https: //github.com/IrisDroidology/python-learning/issues/3
Co-Authored-By: Liam Arbuckle <liam@acordsoftware.tech>

#1
Gizmotronn added a commit that referenced this issue May 11, 2020
Co-Authored-By: Liam Arbuckle <liam@acordsoftware.tech>
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adding textures1
adding textures2
Shader Location

Gizmotronn referenced this issue May 11, 2020
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Add more imgs to the notes
Gizmotronn pushed a commit to Gizmotronn/space-attackers2 that referenced this issue May 11, 2020
#4
All of the enemy game objects in the prefab had multiple copies of the enemy.cs script, so I'm going through the tutorials again that are relevant to this issue to rewrite the code (this also serves the purpose of helping reinforce what we're doing) and, in conjunction with: Gizmotronn/Unity-Intro#1 & IrisDroidology/python-learning#3, I'm using the Unity intro tutorials to also further enhance my knowledge of the Unity editor and the project (similar to what I'm doing with the Python-Learning issue linked). I also got a message from Zenva at liam@acordsoftware.tech  regarding this. It may have just been a problem with the code and the game objects being incorrectly configured.
Gizmotronn pushed a commit that referenced this issue May 12, 2020
Gizmotronn/space-attackers2#4

@Gizmotronn

#1

IrisDroidology/python-learning#3

Going to finish this off tomorrow as well as more python & unity intro stuff
Gizmotronn added a commit that referenced this issue May 13, 2020
Co-Authored-By: Liam Arbuckle <liam@acordsoftware.tech>
Gizmotronn pushed a commit that referenced this issue May 22, 2020
Gizmotronn added a commit that referenced this issue Jun 19, 2020
got a problem in scene "SD Review" where element zero in game manager object isn't appearing, but SpaceDebris scene does work :)
Gizmotronn added a commit that referenced this issue Jun 19, 2020
finishing tutoring with rw #2 #1
Gizmotronn added a commit that referenced this issue Jun 27, 2020
#2 #1 
Clickup: CU-1wxfhq; CU-1wxfhe
Gizmotronn added a commit that referenced this issue Jun 27, 2020
Clickup: CU-1wxfhq
Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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Gizmotronn added a commit that referenced this issue Jul 27, 2020
Starting a project (with @Blackmagicknight), mini version of http://cinnabargames.com/a-new-game-tiny-space-program/, using assets from unity asset store and itch.io. #8 #7 + Clickup (coming soon)

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
Co-Authored-By: Blackmagicknight <61495292+blackmagicknight@users.noreply.github.com>
Gizmotronn added a commit that referenced this issue Aug 1, 2020
CU-20x4bn, CU-20vaz2

https://www.youtube.com/watch?v=GjTTqz39kLY&list=PLX-uZVK_0K_6JEecbu3Y-nVnANJznCzix&index=3

Set up game with www.inscope.me sprites, see prev commits + clickup

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
Co-Authored-By: Liam Arbuckle <liam@acordsoftware.tech>
Gizmotronn added a commit that referenced this issue Aug 2, 2020
https://www.youtube.com/watch?v=GjTTqz39kLY

Moved a lot of functionality from the player.cs script to the character.cs script

Clickup: CU-1wxfhe
Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
Gizmotronn added a commit that referenced this issue Aug 3, 2020
CU-22r6aw

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology added a commit that referenced this issue Aug 4, 2020
unity when objects collide load scene

Add wizard npc from inscope for something else, it will walk around (character.cs script)

Add spaceship sprite, when character object collides with spaceship - load game

unity when objects collide load scene

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
Gizmotronn added a commit that referenced this issue Aug 4, 2020
Gizmotronn added a commit that referenced this issue Aug 4, 2020
#1 - Miniscule Space Program - See desc
IrisDroidology added a commit to acord-robotics/acord-robotics.github.io that referenced this issue Aug 5, 2020
IrisDroidology added a commit that referenced this issue Aug 5, 2020
Clickup: CU-22r6aw

github.com/acord-robotics

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
Gizmotronn added a commit that referenced this issue Aug 6, 2020
#1 - Inscope 1.3 --> Animate walk movement
IrisDroidology added a commit that referenced this issue Aug 6, 2020
CU-22r6aw

5 minutes in

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology added a commit that referenced this issue Aug 9, 2020
https://github.com/orgs/acord-robotics/teams/game-development/discussions/3

See that thread for this commit

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
Gizmotronn added a commit that referenced this issue Aug 10, 2020
From pixilart.com

Here's a background asset for all tools and items (for example weapons) in games for practicing. The colour codes below can be used to remove the background for when the items/assets are added into the games. It creates a more vibrant and easier-to-see backdrop, especially if parts of the asset will be white.

Colour codes: #cfd8dc, #9e9e9e
Clickup: CU-22wgxh

@IrisDroidology

#1 + Learn art
IrisDroidology added a commit that referenced this issue Aug 11, 2020
Clickup:
https://github.com/orgs/acord-robotics/teams/game-development/discussions/3

More pixel art coming soon!

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology added a commit that referenced this issue Aug 12, 2020
CU-22y5uj, https://github.com/orgs/acord-robotics/teams/game-development/discussions/3

Continuing with max health and mana and different variables/initialization

Next, we're looking at the health bar in the final part of inscope 2.0

Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
IrisDroidology added a commit that referenced this issue Aug 15, 2020
IrisDroidology added a commit that referenced this issue Aug 15, 2020
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https://github.com/Gizmotronn/Unity-Intro/commits/master/InscopeRPG

Moving onto part 3 of inscope (thanks to the itch.io files) just because we need to fast track our progress. I'll document on the notion file (see the commit link) how we can incorporate what we do in 3.0 into our MSP game.

acord-robotics#16

@IrisDroidology @ EXYNOS-999

Gizmotronn added a commit that referenced this issue Sep 30, 2020
https: //github.com//issues/1
https: //www.notion.so/Inscope-RPG-ed94f81c66a8404287880f1c3759e527
Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
Gizmotronn added a commit that referenced this issue Sep 30, 2020
Co-Authored-By: Liam Arbuckle <allianceofdroidsla@gmail.com>
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