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Usage highlighting expanded for jobs, abilities, and skillsets.
Now has Save Patch XML functionality.
Now opens Resources.zip without locking the file (for reading).
Now updates form values when the menu is accessed (by focusing the menu). Prevents saving without form values being updated.
Fixed an issue where the View Stat form could show raw stats going over maximum.
Fixed an issue where the View Stat form could calculate negative values.
Updated Items tab Inflict Status/Cast Spell label to just Inflict Status.
Changed default names for initial and unused Shop Progression values.
Updated some formula text.
FFTactext
Now has a search feature!
Currently loaded text now saves to .ffttext file even if it doesn't adhere to the parameters in PSXText.xml or PSPText.xml.
Fixed an issue where text entries could be loaded incorrectly if defined section length exceeded actual section length.
Generate Resources.zip now XML encodes text entries (to prevent errors parsing the file).
Generate Resources.zip should now generate MapNames.xml correctly.
Fixed {SP2} character width to be 10 instead of 4.
Fixed an issue with Quick Edit where an entry could be created for a file that didn't exist.
Can now save patch XML.
Improved error message when encountering an invalid text string.
Added additional text sections (EQUIP.OUT 01, WORLD.BIN 12, WORLD.BIN 13)
Skillset descriptions now have 189 entries (from 188).
PSX map menu section now has 17 entries (from 1).
PSP patches now contain Ability Quotes.
Fixed an issue where an error could be encountered if selecting Cancel from the Load from ISO dialog.
Now displays a more specific DTE error when attempting to patch a text section where the text exceeds the space limit and DTE is disabled for that section.
Shishi
Sprites and Other images now support PNG!
Can now import all sprites and images, and patch metadata, via command line.
Sprite flag checkboxes replaced with height dropdown.
Reloading all sprites/images now refreshes the current sprite/image.
Fixed format of World Map Ramza in Other Images.
Fixed an issue relating to copying the current frame rectangle when switching the spritesheet or palette.
Sprite type FOUR is now called OTHER.
Now includes OTHER.SPR in Other Images.
Can now load and save .shishipatch files, for metadata changes.
Expanded command line patch functionality.
Updated references to OPENBK so they now use OPNBK.
FFTorgASM
Can now patch PSP ISO with appropriate PSP XML patches!
Can now patch entire binary files with binaryFile attribute.
Now has selectable option for Resolve Conflicts functionality.
Resolve Conflicts functionality should now preserve alignment when moving ASM.
Resolve Conflicts functionality can now detect and move conflicting changes more effectively.
Fixed an issue with moving patches where references were not being updated correctly.
Fixed an issue where label values were not being reset on a per-patch basis.
Fixed an issue where labels defined after they were referenced could cause label replacement to fail.
Fixed an issue where the align attribute was not being read correctly.
Fixed an issue with Save Patch XML where the text was not being XML encoded properly.
Fixed an issue with the patch list that could occur when reloading a file.
Fixed an issue where ASM patches that include other patches did not copy variables correctly.
Spacebar can once again toggle patches.
XmlPatches directory is now configurable.
Now shows a red error message when selecting a file that did not load correctly.
Save Patch XML button is now on the patch form.
Form layout and anchoring: search bar now resizes horizontally with the form, and clear button is now anchored right.
Left arrow key now focuses file list and right arrow key now focuses patch list.
Moved version label.
Updated some patch XMLs.
EntryEdit
Improved error checking around battle conditionals when loading from save state.
Variable commands now use unsigned values.
Now creates Event directory if necessary when exporting all event scripts.
MassHexASM
(LEDecoder form) When decoding a binary file, the input file is opened without locking (for reading).
ASMEncoding
sltiu now uses unsigned immediate.
Using .if with one argument now does an integer comparison and treats the argument as a variable.
.if now supports one single value and tests if non-zero, e.g.: .if %UsingTLW
Fixed issues relating to handling variable values in .if statements.
Fixed an issue related to multiple labels being defined on one line.
Fixed an issue where referencing labels that were defined later than they were referenced could cause incorrect code size and address calculation.