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Tested out Flash target for the first time with a simple example. I encountered endless loop issue with ContinueInternal() Count iteration limit reached upon instantiation of Story from ResetState(). (the part where they pre-process global variables)
Not sure if it's due to incorrect JSON parsing?
Also tried skipping ResetState() on instantiation and called story.toJSONString() to try and track and confirm the JSON structure matches the original. However, during the processing, a failed assertion occurs with Is parent assertion failed .
Anyway, I might not bother with the Flash target atm, but if you intend to use this in Flash, you might have to help fix this if this issue remains outstanding.
The text was updated successfully, but these errors were encountered:
Sorry guys, haven't been active in this repository and din't notice a pull request from Jan early this year. Flash target (being a static target) seems to be fixed (at least no errors thrown for simple example) after recent pull changes (from Jan) #6 , and some updates of my own.
Tested out Flash target for the first time with a simple example. I encountered endless loop issue with ContinueInternal()
Count iteration limit reached
upon instantiation of Story from ResetState(). (the part where they pre-process global variables)Not sure if it's due to incorrect JSON parsing?
Also tried skipping ResetState() on instantiation and called
story.toJSONString()
to try and track and confirm the JSON structure matches the original. However, during the processing, a failed assertion occurs withIs parent assertion failed
.Anyway, I might not bother with the Flash target atm, but if you intend to use this in Flash, you might have to help fix this if this issue remains outstanding.
The text was updated successfully, but these errors were encountered: