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GlowPlayer.java
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GlowPlayer.java
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package net.glowstone.entity;
import com.destroystokyo.paper.ClientOption;
import com.destroystokyo.paper.MaterialTags;
import com.destroystokyo.paper.Title;
import com.destroystokyo.paper.profile.PlayerProfile;
import com.flowpowered.network.Message;
import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableList;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufAllocator;
import io.netty.buffer.Unpooled;
import lombok.Getter;
import lombok.Setter;
import net.glowstone.EventFactory;
import net.glowstone.GlowOfflinePlayer;
import net.glowstone.GlowWorld;
import net.glowstone.GlowWorldBorder;
import net.glowstone.block.GlowBlock;
import net.glowstone.block.ItemTable;
import net.glowstone.block.blocktype.BlockBed;
import net.glowstone.block.entity.SignEntity;
import net.glowstone.block.itemtype.ItemFood;
import net.glowstone.block.itemtype.ItemType;
import net.glowstone.chunk.*;
import net.glowstone.chunk.ChunkManager.ChunkLock;
import net.glowstone.chunk.GlowChunk.Key;
import net.glowstone.constants.GameRules;
import net.glowstone.constants.GlowBlockEntity;
import net.glowstone.constants.GlowEffect;
import net.glowstone.constants.GlowParticle;
import net.glowstone.constants.GlowSound;
import net.glowstone.entity.meta.ClientSettings;
import net.glowstone.entity.meta.MetadataIndex;
import net.glowstone.entity.meta.MetadataIndex.StatusFlags;
import net.glowstone.entity.meta.MetadataMap;
import net.glowstone.entity.meta.profile.GlowPlayerProfile;
import net.glowstone.entity.meta.profile.ProfileCache;
import net.glowstone.entity.monster.GlowBoss;
import net.glowstone.entity.objects.GlowItem;
import net.glowstone.entity.passive.GlowFishingHook;
import net.glowstone.inventory.GlowInventory;
import net.glowstone.inventory.GlowInventoryView;
import net.glowstone.inventory.InventoryMonitor;
import net.glowstone.inventory.ToolType;
import net.glowstone.inventory.crafting.PlayerRecipeMonitor;
import net.glowstone.io.PlayerDataService.PlayerReader;
import net.glowstone.map.GlowMapCanvas;
import net.glowstone.net.GlowSession;
import net.glowstone.net.message.play.entity.DestroyEntitiesMessage;
import net.glowstone.net.message.play.entity.EntityAnimationMessage;
import net.glowstone.net.message.play.entity.EntityMetadataMessage;
import net.glowstone.net.message.play.entity.EntityVelocityMessage;
import net.glowstone.net.message.play.entity.SetPassengerMessage;
import net.glowstone.net.message.play.game.BlockBreakAnimationMessage;
import net.glowstone.net.message.play.game.BlockChangeMessage;
import net.glowstone.net.message.play.game.ChatMessage;
import net.glowstone.net.message.play.game.ChunkDataMessage;
import net.glowstone.net.message.play.game.ExperienceMessage;
import net.glowstone.net.message.play.game.HealthMessage;
import net.glowstone.net.message.play.game.JoinGameMessage;
import net.glowstone.net.message.play.game.MapDataMessage;
import net.glowstone.net.message.play.game.MultiBlockChangeMessage;
import net.glowstone.net.message.play.game.NamedSoundEffectMessage;
import net.glowstone.net.message.play.game.PlayEffectMessage;
import net.glowstone.net.message.play.game.PlayParticleMessage;
import net.glowstone.net.message.play.game.PluginMessage;
import net.glowstone.net.message.play.game.PositionRotationMessage;
import net.glowstone.net.message.play.game.RespawnMessage;
import net.glowstone.net.message.play.game.SignEditorMessage;
import net.glowstone.net.message.play.game.SpawnPositionMessage;
import net.glowstone.net.message.play.game.StateChangeMessage;
import net.glowstone.net.message.play.game.StateChangeMessage.Reason;
import net.glowstone.net.message.play.game.StopSoundMessage;
import net.glowstone.net.message.play.game.TimeMessage;
import net.glowstone.net.message.play.game.TitleMessage;
import net.glowstone.net.message.play.game.TitleMessage.Action;
import net.glowstone.net.message.play.game.UnloadChunkMessage;
import net.glowstone.net.message.play.game.UpdateBlockEntityMessage;
import net.glowstone.net.message.play.game.UpdateSignMessage;
import net.glowstone.net.message.play.game.UserListHeaderFooterMessage;
import net.glowstone.net.message.play.game.UserListItemMessage;
import net.glowstone.net.message.play.game.UserListItemMessage.Entry;
import net.glowstone.net.message.play.inv.CloseWindowMessage;
import net.glowstone.net.message.play.inv.HeldItemMessage;
import net.glowstone.net.message.play.inv.OpenWindowMessage;
import net.glowstone.net.message.play.inv.SetWindowContentsMessage;
import net.glowstone.net.message.play.inv.SetWindowSlotMessage;
import net.glowstone.net.message.play.inv.WindowPropertyMessage;
import net.glowstone.net.message.play.player.ResourcePackSendMessage;
import net.glowstone.scoreboard.GlowScoreboard;
import net.glowstone.scoreboard.GlowTeam;
import net.glowstone.util.Convert;
import net.glowstone.util.EntityUtils;
import net.glowstone.util.InventoryUtil;
import net.glowstone.util.MaterialUtil;
import net.glowstone.util.Position;
import net.glowstone.util.StatisticMap;
import net.glowstone.util.TextMessage;
import net.glowstone.util.TickUtil;
import net.glowstone.util.mojangson.Mojangson;
import net.glowstone.util.nbt.CompoundTag;
import net.glowstone.util.nbt.ListTag;
import net.glowstone.util.nbt.TagType;
import net.kyori.adventure.text.Component;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.chat.ComponentSerializer;
import org.bukkit.BanList;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Difficulty;
import org.bukkit.DyeColor;
import org.bukkit.Effect;
import org.bukkit.Effect.Type;
import org.bukkit.GameMode;
import org.bukkit.Instrument;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.Note;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.SoundCategory;
import org.bukkit.Statistic;
import org.bukkit.Tag;
import org.bukkit.WeatherType;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.WorldBorder;
import org.bukkit.WorldType;
import org.bukkit.advancement.Advancement;
import org.bukkit.advancement.AdvancementProgress;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.BlockData;
import org.bukkit.boss.BossBar;
import org.bukkit.configuration.serialization.DelegateDeserialization;
import org.bukkit.conversations.Conversation;
import org.bukkit.conversations.ConversationAbandonedEvent;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.Villager;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.inventory.InventoryOpenEvent;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerBedEnterEvent;
import org.bukkit.event.player.PlayerBedLeaveEvent;
import org.bukkit.event.player.PlayerChangedMainHandEvent;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.player.PlayerExpChangeEvent;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerLevelChangeEvent;
import org.bukkit.event.player.PlayerLocaleChangeEvent;
import org.bukkit.event.player.PlayerPortalEvent;
import org.bukkit.event.player.PlayerRegisterChannelEvent;
import org.bukkit.event.player.PlayerResourcePackStatusEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerStatisticIncrementEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.event.player.PlayerToggleSprintEvent;
import org.bukkit.event.player.PlayerUnregisterChannelEvent;
import org.bukkit.event.player.PlayerVelocityEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.InventoryView.Property;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.MainHand;
import org.bukkit.inventory.Merchant;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.Recipe;
import org.bukkit.map.MapView;
import org.bukkit.material.MaterialData;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.messaging.StandardMessenger;
import org.bukkit.scoreboard.Scoreboard;
import org.bukkit.util.BlockVector;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import org.json.simple.JSONObject;
import javax.annotation.Nullable;
import java.net.InetSocketAddress;
import java.nio.charset.StandardCharsets;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedDeque;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicReference;
import java.util.logging.Level;
import java.util.stream.Collectors;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
import static net.glowstone.GlowServer.logger;
/**
* Represents an in-game player.
*
* @author Graham Edgecombe
*/
@DelegateDeserialization(GlowOfflinePlayer.class)
public class GlowPlayer extends GlowHumanEntity implements Player {
/**
* Max distance of a fishing hook.
*/
public static final int HOOK_MAX_DISTANCE = 32;
/**
* The network session attached to this player.
*
* @return The GlowSession of the player.
*/
@Getter
private final GlowSession session;
/**
* The entities that the client knows about. Guarded by {@link #worldLock}.
*/
private final Set<GlowEntity> knownEntities = new HashSet<>();
/**
* The entities that are hidden from the client.
*/
private final Set<UUID> hiddenEntities = new HashSet<>();
/**
* The chunks that the client knows about.
*/
private final Set<Key> knownChunks = new HashSet<>();
/**
* A queue of BlockChangeMessages to be sent.
*/
private final Queue<BlockChangeMessage> blockChanges = new ConcurrentLinkedDeque<>();
/**
* A queue of messages that should be sent after block changes are processed.
*
* <p>Used for sign updates and other situations where the block must be sent first.
*/
private final List<Message> afterBlockChanges = new LinkedList<>();
/**
* The set of plugin channels this player is listening on.
*/
private final Set<String> listeningChannels = new HashSet<>();
/**
* The player's statistics, and related data.
*/
private final StatisticMap stats = new StatisticMap();
/**
* Whether the player has played before (will be false on first join).
*/
private final boolean hasPlayedBefore;
/**
* The time the player first played, or 0 if unknown.
*/
@Getter
private final long firstPlayed;
/**
* The time the player last played, or 0 if unknown.
*/
@Getter
private final long lastPlayed;
@Getter
private final PlayerRecipeMonitor recipeMonitor;
/**
* Current casted fishing hook.
*/
private final AtomicReference<GlowFishingHook> currentFishingHook = new AtomicReference<>(null);
public Location teleportedTo = null;
@Setter
public boolean affectsSpawning = true;
/**
* The time the player joined, in milliseconds, to be saved as last played time.
*
* @return The player's join time.
*/
@Getter
private long joinTime;
/**
* The settings sent by the client.
*/
private ClientSettings settings = ClientSettings.DEFAULT;
/**
* The lock used to prevent chunks from unloading near the player.
*/
private ChunkLock chunkLock;
/**
* The tracker for changes to the currently open inventory.
*/
private InventoryMonitor invMonitor;
/**
* The display name of this player, for chat purposes.
*/
private String displayName;
/**
* The name a player has in the player list.
*/
private String playerListName;
/**
* Cumulative amount of experience points the player has collected.
*/
@Getter
private int totalExperience;
/**
* The current level (or skill point amount) of the player.
*/
@Getter
private int level;
/**
* The progress made to the next level, from 0 to 1.
*/
@Getter
private float exp;
/**
* The human entity's current food level.
*/
@Getter
private int foodLevel = 20;
/**
* The player's current exhaustion level.
*/
@Getter
@Setter
private float exhaustion;
/**
* The player's current saturation level.
*/
@Getter
private float saturation;
/**
* Whether to perform special scaling of the player's health.
*/
@Getter
private boolean healthScaled;
/**
* The scale at which to display the player's health.
*/
@Getter
private double healthScale = 20;
/**
* If this player has seen the end credits.
*/
@Getter
@Setter
private boolean seenCredits;
/**
* Recipes this player has unlocked.
*/
private Collection<Recipe> recipes = new HashSet<>();
/**
* This player's current time offset.
*/
private long timeOffset;
/**
* Whether the time offset is relative.
*/
@Getter
private boolean playerTimeRelative = true;
/**
* The player-specific weather, or null for normal weather.
*/
private WeatherType playerWeather;
/**
* The player's compass target.
*/
@Getter
private Location compassTarget;
/**
* Whether this player's sleeping state is ignored when changing time.
*/
private boolean sleepingIgnored;
/**
* The bed in which the player currently lies.
*/
private GlowBlock bed;
/**
* The bed spawn location of a player.
*/
private Location bedSpawn;
/**
* Whether to use the bed spawn even if there is no bed block.
*
* @return Whether the player is forced to spawn at their bed.
*/
@Getter
private boolean bedSpawnForced;
// TODO: 1.16 what does this do?
@Getter
@Setter
private float hurtDirection;
/**
* The location of the sign the player is currently editing, or null.
*/
private Location signLocation;
/**
* Whether the player is permitted to fly.
*/
private boolean canFly;
/**
* Whether the player is currently flying.
*/
@Getter
private boolean flying;
/**
* The player's base flight speed.
*/
@Getter
private float flySpeed = 0.1f;
/**
* The player's base walking speed.
*/
@Getter
private float walkSpeed = 0.2f;
/**
* The scoreboard the player is currently subscribed to.
*/
private GlowScoreboard scoreboard;
/**
* The player's current title, if any.
*/
private Title.Builder currentTitle = new Title.Builder();
/**
* The one block the player is currently digging.
*/
@Getter
private GlowBlock digging;
/**
* The number of ticks elapsed since the player started digging.
*/
private long diggingTicks = 0;
/**
* The total number of ticks needed to dig the current block.
*/
private long totalDiggingTicks = Long.MAX_VALUE;
/**
* The one itemstack the player is currently usage and associated time.
*/
@Getter
@Setter
private ItemStack usageItem;
@Getter
private int usageTime;
@Getter
private int startingUsageTime;
private Entity spectating;
private HashMap<Advancement, AdvancementProgress> advancements;
private String resourcePackHash;
private PlayerResourcePackStatusEvent.Status resourcePackStatus;
private List<Conversation> conversations = new ArrayList<>();
private Set<BossBar> bossBars = ConcurrentHashMap.newKeySet();
/**
* The player's previous chunk x coordinate.
*/
private int prevCentralX;
/**
* The player's previous chunk x coordinate.
*/
private int prevCentralZ;
/**
* If this is the player's first time getting blocks streamed.
*/
private boolean firstStream = true;
/**
* If we should force block streaming regardless of chunk difference.
*/
private boolean forceStream = false;
private final Player.Spigot spigot = new Player.Spigot() {
@Deprecated
public void playEffect(Location location, Effect effect, int id, int data, float offsetX,
float offsetY, float offsetZ, float speed, int particleCount,
int radius) {
if (effect.getType() == Type.VISUAL && particleCount > 0) {
MaterialData material = new MaterialData(
server.getBlockDataManager().convertToBlockData(id).getMaterial(),
(byte) data
);
showParticle(location, effect, material, offsetX, offsetY, offsetZ, speed,
particleCount);
} else {
GlowPlayer.this.playEffect(location, effect, data);
}
}
@Override
public @NotNull InetSocketAddress getRawAddress() {
return session.getAddress();
}
@Override
public void respawn() {
GlowPlayer.this.respawn();
}
@Override
public boolean getCollidesWithEntities() {
return isCollidable();
}
@Override
public void setCollidesWithEntities(boolean collides) {
setCollidable(collides);
}
@Override
public @NotNull Set<Player> getHiddenPlayers() {
return hiddenEntities.stream().map(Bukkit::getPlayer).filter(Objects::nonNull)
.collect(Collectors.toSet());
}
@Override
public void sendMessage(@NotNull ChatMessageType position, BaseComponent... components) {
GlowPlayer.this.sendMessage(position, components);
}
@Override
public void sendMessage(@NotNull ChatMessageType position,
@NotNull BaseComponent component) {
GlowPlayer.this.sendMessage(position, component);
}
@Override
public void sendMessage(BaseComponent... components) {
GlowPlayer.this.sendMessage(components);
}
@Override
public void sendMessage(@NotNull BaseComponent component) {
GlowPlayer.this.sendMessage(component);
}
};
/**
* The player's ender pearl cooldown game tick counter.
* 1 second, or 20 game ticks by default.
* The player can use ender pearl again if equals 0.
*/
@Getter
@Setter
private int enderPearlCooldown = 0;
@Getter
@Setter
@Nullable
private String playerListHeader;
@Getter
@Setter
@Nullable
private String playerListFooter;
/**
* Creates a new player and adds it to the world.
*
* @param session The player's session.
* @param profile The player's profile with name and UUID information.
* @param reader The PlayerReader to be used to initialize the player.
*/
public GlowPlayer(GlowSession session, GlowPlayerProfile profile, PlayerReader reader) {
super(initLocation(session, reader), profile);
setBoundingBox(0.6, 1.8);
this.session = session;
chunkLock = world.newChunkLock(getName());
// read data from player reader
hasPlayedBefore = reader.hasPlayedBefore();
if (hasPlayedBefore) {
firstPlayed = reader.getFirstPlayed();
lastPlayed = reader.getLastPlayed();
bedSpawn = reader.getBedSpawnLocation();
} else {
firstPlayed = 0;
lastPlayed = 0;
}
//creates InventoryMonitor to avoid NullPointerException
invMonitor = new InventoryMonitor(getOpenInventory());
server.getPlayerStatisticIoService().readStatistics(this);
recipeMonitor = new PlayerRecipeMonitor(this);
updateBossBars();
}
/**
* Read the location from a PlayerReader for entity initialization.
*
* <p>Will fall back to a reasonable default rather than returning null.
*
* @param session The player's session.
* @param reader The PlayerReader to get the location from.
* @return The location to spawn the player.
*/
private static Location initLocation(GlowSession session, PlayerReader reader) {
if (reader.hasPlayedBefore()) {
Location loc = reader.getLocation();
if (loc != null) {
return loc;
}
}
return findSafeSpawnLocation(session.getServer().getWorlds().get(0).getSpawnLocation());
}
////////////////////////////////////////////////////////////////////////////
// Internals
/**
* Find a a Location obove or below the specified Location, which is on ground.
*
* <p>The returned Location will be at the center of the block, X and Y wise.
*
* @param spawn The Location a safe spawn position should be found at.
* @return The location to spawn the player at.
*/
private static Location findSafeSpawnLocation(Location spawn) {
World world = spawn.getWorld();
int blockX = spawn.getBlockX();
int blockY = spawn.getBlockY();
int blockZ = spawn.getBlockZ();
int highestY = world.getHighestBlockYAt(blockX, blockZ);
int y = blockY;
boolean wasPreviousSafe = false;
for (; y <= highestY; y++) {
Material type = world.getBlockAt(blockX, y, blockZ).getType();
boolean safe = Material.AIR.equals(type);
if (wasPreviousSafe && safe) {
y--;
break;
}
wasPreviousSafe = safe;
}
return new Location(world, blockX + 0.5, y, blockZ + 0.5);
}
public boolean hasJoined() {
return joinTime != 0;
}
/**
* Returns the current fishing hook.
*
* @return the current fishing hook, or null if not fishing
*/
public GlowFishingHook getCurrentFishingHook() {
return currentFishingHook.get();
}
/**
* Removes the current fishing hook, if any, and sets a new one.
*
* @param fishingHook the new fishing hook, or null to stop fishing
*/
public void setCurrentFishingHook(GlowFishingHook fishingHook) {
GlowFishingHook oldHook = currentFishingHook.getAndSet(fishingHook);
if (oldHook != null && !(oldHook.equals(fishingHook)) && !oldHook.isDead()) {
oldHook.remove();
}
}
// TODO move
NamespacedKey[] dimensions = {NamespacedKey.minecraft("overworld"), NamespacedKey.minecraft("overworld_caves"), NamespacedKey.minecraft("the_nether"), NamespacedKey.minecraft("the_end")};
/**
* Loads the player's state and sends the messages that are necessary on login.
*
* @param session the player's session
* @param reader the source of the player's saved state
*/
public void join(GlowSession session, PlayerReader reader) {
String type = world.getWorldType().getName().toLowerCase();
reader.readData(this);
reader.close();
int gameMode = getGameMode().getValue();
CompoundTag registryCodecs = new CompoundTag();
{
List<CompoundTag> dimensionList = new ArrayList<>();
for (DimensionType dimensionType : Arrays.asList(DimensionTypes.OVERWORLD)) {
CompoundTag tag = new CompoundTag();
tag.putByte("piglin_safe", dimensionType.isPiglinSafe() ? 1 : 0);
tag.putByte("has_raids", dimensionType.isHasRaids() ? 1 : 0);
tag.putInt("monster_spawn_light_level", dimensionType.getMonsterSpawnLightLevel());
tag.putInt("monster_spawn_block_light_limit", dimensionType.getMonsterSpawnBlockLightLimit());
tag.putByte("natural", dimensionType.isNatural() ? 1 : 0);
tag.putFloat("ambient_light", dimensionType.getAmbientLight());
dimensionType.getFixedTime().ifPresent(val -> tag.putFloat("fixed_time", val));
tag.putString("infiniburn", "#" + dimensionType.getInfiniburn().map(NamespacedKey::toString).orElse(""));
tag.putByte("respawn_anchor_works", dimensionType.isRespawnAnchorWorks() ? 1 : 0);
tag.putByte("has_skylight", dimensionType.isSkyLight() ? 1 : 0);
tag.putByte("bed_works", dimensionType.isBedWorks() ? 1 : 0);
tag.putString("effects", dimensionType.getEffects().toString());
tag.putInt("min_y", dimensionType.getMinY());
tag.putInt("height", dimensionType.getHeight());
tag.putInt("logical_height", dimensionType.getLogicalHeight());
tag.putDouble("coordinate_scale", dimensionType.getCoordinateScale());
tag.putByte("ultrawarm", dimensionType.isUltraWarm() ? 1 : 0);
tag.putByte("has_ceiling", dimensionType.isHasCeiling() ? 1 : 0);
CompoundTag parent = new CompoundTag();
parent.putString("name", "minecraft:overworld");
parent.putInt("id", 0);
parent.putCompound("element", tag);
dimensionList.add(parent);
}
CompoundTag dimensionsTag = new CompoundTag();
dimensionsTag.putString("type", "minecraft:dimension_type");
dimensionsTag.putCompoundList("value", dimensionList);
registryCodecs.putCompound("minecraft:dimension_type", dimensionsTag);
}
{
List<CompoundTag> biomeList = new ArrayList<>();
for (WorldGenBiome worldGenBiome : Arrays.asList(WorldGenBiomes.PLAINS)) {
CompoundTag biomeTag = new CompoundTag();
biomeTag.putString("precipitation", worldGenBiome.getPrecipitation());
biomeTag.putFloat("depth", worldGenBiome.getDepth());
biomeTag.putFloat("temperature", worldGenBiome.getTemperature());
biomeTag.putFloat("scale", worldGenBiome.getScale());
biomeTag.putFloat("downfall", worldGenBiome.getDownfall());
biomeTag.putString("category", worldGenBiome.getCategory());
worldGenBiome.getTemperatureModifier().ifPresent(val -> biomeTag.putString("temperature_modifier", val));
CompoundTag effects = new CompoundTag();
effects.putInt("sky_color", worldGenBiome.getSkyColor());
effects.putInt("water_fog_color", worldGenBiome.getWaterFogColor());
effects.putInt("fog_color", worldGenBiome.getFogColor());
effects.putInt("water_color", worldGenBiome.getWaterColor());
worldGenBiome.getFoliageColor().ifPresent(val -> effects.putInt("foliage_color", val));
worldGenBiome.getGrassColor().ifPresent(val -> effects.putInt("grass_color", val));
worldGenBiome.getGrassColorModifier().ifPresent(val -> effects.putString("grass_color_modifier", val));
// worldGenBiome.getMusic().ifPresent(val -> biomeTag.putInt("foliage_color", val));
// worldGenBiome.getAmbientSound().ifPresent(val -> biomeTag.putInt("foliage_color", val));
// worldGenBiome.getAdditionsSound().ifPresent(val -> biomeTag.putInt("foliage_color", val));
// worldGenBiome.getMoodSound().ifPresent(val -> biomeTag.putInt("foliage_color", val));
CompoundTag paricles = new CompoundTag();
paricles.putFloat("probability", worldGenBiome.getParticleProbability());
CompoundTag probabilityOptions = new CompoundTag();
probabilityOptions.putString("type", worldGenBiome.getParticleOptions());
paricles.putCompound("probability", probabilityOptions);
effects.putCompound("particle", paricles);
biomeTag.putCompound("effects", effects);
CompoundTag parent = new CompoundTag();
parent.putString("name", "minecraft:plains");
parent.putInt("id", 0);
parent.putCompound("element", biomeTag);
biomeList.add(parent);
}
CompoundTag biomeRegistry = new CompoundTag();
biomeRegistry.putString("type", "minecraft:worldgen/biome");
biomeRegistry.putCompoundList("value", biomeList);
registryCodecs.putCompound("minecraft:worldgen/biome", biomeRegistry);
}
{
List<CompoundTag> chatList = new ArrayList<>();
{
CompoundTag system = new CompoundTag();
system.putCompound("chat", new CompoundTag());
CompoundTag narration = new CompoundTag();
narration.putString("priority", "system");
system.putCompound("narration", narration);
CompoundTag parent = new CompoundTag();
parent.putString("name", "minecraft:system");
parent.putInt("id", 0);
parent.putCompound("element", system);
chatList.add(parent);
}
{
CompoundTag gameInfo = new CompoundTag();
gameInfo.putCompound("overlay", new CompoundTag());
CompoundTag parent = new CompoundTag();
parent.putString("name", "minecraft:game_info");
parent.putInt("id", 1);
parent.putCompound("element", gameInfo);
chatList.add(parent);
}
CompoundTag chatRegistry = new CompoundTag();
chatRegistry.putString("type", "minecraft:chat_type");
chatRegistry.putCompoundList("value", chatList);
registryCodecs.putCompound("minecraft:chat_typee", chatRegistry);
}
session.send(new JoinGameMessage(
getEntityId(),
world.isHardcore(),
gameMode,
-1, // TODO: determine previous gamemode
Arrays.asList(dimensions), // TODO -|
registryCodecs, // TODO |
dimensions[0], // TODO ------------|
dimensions[0], // TODO ------------|
world.getSeedHash(),
server.getMaxPlayers(),
world.getViewDistance(),
world.getViewDistance(), // TODO simulation distance
world.getGameRuleMap().getBoolean(GameRules.REDUCED_DEBUG_INFO),
!world.getGameRuleMap().getBoolean(GameRules.DO_IMMEDIATE_RESPAWN),
false, // TODO: Debug worlds
world.getWorldType() == WorldType.FLAT,
null
));
// send server brand and supported plugin channels
Message pluginMessage = PluginMessage.fromString("minecraft:brand", server.getName());
if (pluginMessage != null) {
session.send(pluginMessage);
}
sendSupportedChannels();
joinTime = System.currentTimeMillis();
// Add player to list of online players
getServer().setPlayerOnline(this, true);
// save data back out
saveData();
streamBlocks(); // stream the initial set of blocks
sendWeather();
sendRainDensity();
sendSkyDarkness();
getServer().sendPlayerAbilities(this);
// send initial location
session.send(new PositionRotationMessage(location));
// send initial velocity
session.send(new EntityVelocityMessage(getEntityId(), velocity));
// send initial health
sendHealth();
// send gamemode defaults
setGameModeDefaults();
// send held item
getSession().send(new HeldItemMessage(getInventory().getHeldItemSlot()));
// send xp bar
sendExperience();
session.send(world.getWorldBorder().createMessage());
sendTime();
setCompassTarget(world.getSpawnLocation()); // set our compass target
scoreboard = server.getScoreboardManager().getMainScoreboard();
scoreboard.subscribe(this);
invMonitor = new InventoryMonitor(getOpenInventory());
updateInventory(); // send inventory contents
session.send(recipeMonitor.createInitMessage());
if (!server.getResourcePackUrl().isEmpty()) {
setResourcePack(server.getResourcePackUrl(), server.getResourcePackHash());
}
}
@Override
public String toString() {
return "GlowPlayer{name=" + getName() + "}";
}
@Override
public void damage(double amount) {
damage(amount, DamageCause.CUSTOM);
}
@Override
public void damage(double amount, Entity cause) {
super.damage(amount, cause);
sendHealth();
}
@Override
public void damage(double amount, Entity source, @NotNull DamageCause cause) {
boolean pvpAllowed = server.isPvpEnabled() && world.getPVP();
if (!pvpAllowed) {
if (source instanceof Player) {
return;
}
if (cause == DamageCause.PROJECTILE && source instanceof Projectile) {
Projectile projectile = (Projectile) source;
if (projectile.getShooter() instanceof Player) {
return;
}
}
}
super.damage(amount, source, cause);
}
@Override
public void damage(double amount, DamageCause cause) {
// todo: better idea
double old = getHealth();
super.damage(amount, cause);
if (old != getHealth()) {
addExhaustion(0.1f);
sendHealth();
incrementStatistic(Statistic.DAMAGE_TAKEN, (int) Math.round(amount));
}
}
@Override
public boolean canTakeDamage(DamageCause damageCause) {
return damageCause == DamageCause.FALL ? !getAllowFlight() && super
.canTakeDamage(damageCause) : super.canTakeDamage(damageCause);
}
/**
* Kicks this player.
*/
@Override
public void remove() {
knownChunks.clear();
chunkLock.clear();
saveData();
getInventory().removeViewer(this);
getInventory().getCraftingInventory().removeViewer(this);
permissions.clearPermissions();
getServer().setPlayerOnline(this, false);
getWorld().getRawPlayers().remove(this);
if (scoreboard != null) {
scoreboard.unsubscribe(this);
scoreboard = null;
}
clearBossBars();
super.remove();
}
/**
* Handle player disconnection.
*
* @param async if true, the player's data is saved asynchronously
*/
public void remove(boolean async) {
knownChunks.clear();
chunkLock.clear();
saveData(async);
getInventory().removeViewer(this);
getInventory().getCraftingInventory().removeViewer(this);
permissions.clearPermissions();
getServer().setPlayerOnline(this, false);
if (scoreboard != null) {
scoreboard.unsubscribe(this);
scoreboard = null;
}