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GodotSteam 3.x Example Project

This is a basic example of how GodotSteam can work in your game. It is based on the tutorials from the documentation. This example project is meant for the Godot 3.x module but can be adapted for GDNative.

[Looking for a different version? Godot 4.x GDNative

Current Build

This version covers:

  • Initializing Steamworks
  • Loading and setting achievements and statistics
    • Now utilizes both current and user statistics
  • Firing achievements
  • New networking messages class
  • Loading player avatars
  • Creating a lobby
  • Lobby message chat
  • Getting lobby lists from Steam
  • P2P packet sending / reading
  • Joining a lobby
  • Achievement icons
  • Some input functions
  • Authentication
  • Steam Voice

Work-in-progress:

  • Inputs
  • Networking Messages
  • Music
  • Music Remote

Quick How-To

  • Download this repository and unpack it.
  • Load it into the Godot editor that has been compiled with the GodotSteam module.
  • Make sure the steam_appid.txt is in the same folder as your Godot editor executable.
  • Make sure Steam is running.

Donate

Pull-requests are the best way to help the project out but you can also donate through Github Sponsors, Ko-Fi or Paypal!

License

MIT license