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Modify connect_scene_signal to match Godot 4 connect #442

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merged 1 commit into from
Apr 10, 2023

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Malcolmnixon
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This pull request fixes issue #441 by updating the connect_scene_signal to match the Godot 4 connect signature.

@BastiaanOlij BastiaanOlij merged commit 631a1b8 into GodotVR:master Apr 10, 2023
@Malcolmnixon Malcolmnixon deleted the connect_scene_signal branch April 10, 2023 11:05
@BastiaanOlij BastiaanOlij added this to the 4.1.0 milestone Apr 22, 2023
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