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Modify connect_scene_signal to match Godot 4 connect #442

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Apr 10, 2023
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4 changes: 2 additions & 2 deletions addons/godot-xr-tools/objects/viewport_2d_in_3d.gd
Original file line number Diff line number Diff line change
Expand Up @@ -102,9 +102,9 @@ func get_scene_instance():


# Connect a 2D scene signal
func connect_scene_signal(which, on, callback):
func connect_scene_signal(which : String, callback : Callable, flags : int = 0):
if scene_node:
scene_node.connect(which, on, callback)
scene_node.connect(which, callback, flags)


# Handler for pointer entered
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