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Desktop support for XR Tools #463
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update player pos and rot on seat pos and rot change. added comments
added jump and sprint - both are temporary placed under the main_menu_level |
M seating
erm... |
Quick summary - tools to allow testing of levels without plugin headset, cause sometimes there might be too litle light in room, you might be lazy, or just headset would be unpractical for something to test. |
Had a quick look at this during todays XR meeting. This needs more people testing and providing feedback, but generally it's a decent approach to offering both desktop and VR modes for a game. Should consider this depending on feedback. |
Fix camera not moving up down if not enough left right movement.
I start this in draft so it won't be yet merged and I can get feedback.
I fought that some game devs might want add support for the desktop mode of their game(If the game was started as XR tittle) and it would be best to keep one character controler rather then have 2 different ones - one for XR and second created by the dev for desktop.
Note: At current state only turn and direct are available - others have only files prepared
Also having XR Desktop could allow for faster testing, especialy if your XR headset takes some time to setup or messes with graphic drivers (looking at WMR - for example I can't take screenshoots normal way when having WMR active).