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Setup Android api layer #93
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m4gr3d
commented
Sep 14, 2021
- The first commit puts the foundation in place to add the Android layer version of the Godot OpenXR api. It's mostly empty for now asides from Godot's plugin setup utilities.
- The second commit adds an Android module which can be used to quickly build and run the demo project from within Android Studio. The demo project itself is not modified by the process. This will help facilitate and speed up development/debugging of the plugin.
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…easily built and ran within Android Studio.
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@BastiaanOlij Is it possible to omit a directory from |
Already mentioned this in chat but for completeness sake. For scons you just need to write out these three lines in more detail instead of relying on wildchars:
And make similar changes for cmake: |
Also can you add some info to the readme about debugging from Android Studio. I always forget the details about this :) |
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Very cool!