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I have found yet another issue when using the resolution property with RenderTexture class. I believe this issue may be somewhat related to issue #1215 since the results are somewhat the same (some botched transformations).
The premise is quite simple. I created a two sprites. One from an image, the other based on a RenderTexture that was rendered from the sprite.
If I leave the RenderTexture resolution to the default of 1, everything works as expected:
However, if I change the resolution to 2 when I instantiate the RenderTexture, I get this result:
Here is the example fiddle, I left a comment on the line that can be played with:
I have found yet another issue when using the resolution property with RenderTexture class. I believe this issue may be somewhat related to issue #1215 since the results are somewhat the same (some botched transformations).
The premise is quite simple. I created a two sprites. One from an image, the other based on a RenderTexture that was rendered from the sprite.
If I leave the RenderTexture resolution to the default of 1, everything works as expected:
However, if I change the resolution to 2 when I instantiate the RenderTexture, I get this result:
Here is the example fiddle, I left a comment on the line that can be played with:
http://jsfiddle.net/amadeus/s87s1c3w/
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