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Hi, I've found an issue with level parsing. Offended object:
This is invisible ore nugget, that triggers the big bridge, after fire-dragon. focus_override is needed, so player can aim it with bow.
focus_override value is wrongly false, with current main branch.
When debugging locally, I've found that problem is in read_bool routine:
You're right, != is the correct way to check for bools here. Though it having a value other than 0 or 1 seems weird. If I remember correctly, the original code does just writes 0 or 1 into archives so this might be an indication of focusOverride being an enum instead. I'll investigate that later though :)
Hi, I've found an issue with level parsing. Offended object:
![изображение](https://user-images.githubusercontent.com/122894/208498042-4e9906e9-9c20-46dd-9040-e887bb45a0c7.png)
This is invisible ore nugget, that triggers the big bridge, after fire-dragon.
focus_override
is needed, so player can aim it with bow.focus_override
value is wronglyfalse
, with current main branch.When debugging locally, I've found that problem is in
read_bool
routine:Proposed change is to replace all
read_bool
variants with!=0
- what is similar to how code would behave, if original game uses implicit case.The text was updated successfully, but these errors were encountered: