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cars_game.py
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cars_game.py
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#! python3
#cars_game.py
"""
author: "Samuel Plumppu"
license: "MIT"
date: "20 September 2015"
"""
import time
import random
import csv
import sys
gameversion= "b1.5"
#ERRORS
#TODO: Didn't get reward even if mission was completed successfully
"""
Working tires: 3/4
You have an extra tire with you. Use now?
'1': Use
'2': Save for later use
1
Replacing one of the broken tires...
Your car is fixed again and you completed the mission successfuly!
You earned 818 $!
Press Enter to continue...
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Evening 3
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Cash: 1 $ Money in Bank: 1003 $
"""
#2
"""
You still have 1 broken tire(s).
You need to fix them in the Garage before the next mission!
Press Enter to continue...
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Game Over!
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
You can't afford the tires you need to use your car!
Without a functional car, you will never be able to earn any
money and pay for new tires!
Press Enter to view the highscores!
Traceback (most recent call last):
File "cars_game.py", line 1227, in <module>
File "cars_game.py", line 1107, in endgame
print("Creating 'hsdb.csv' in the same folder as this game.")
File "cars_game.py", line 1132, in highscores
session_entry = highscores[-1]
ValueError: Must have exactly one of create/read/write/append mode and at most one plus
"""
#TODO
#Test mission-events and fix bugs
#Compile game to .app, .exe etc. and upload to the webpage
#OPT
#Add a characther() - function for managing player skills and exp
#Add player experience --> Player gain exp for each mission played.
#Add player.exp and player.next_level
#Add exp-bounty to missions
#(1.0 x exp for win, 0.2 for loss) * mission_risk
#Every level up gives points for skills development
#Level up driving skills, social skills
#Exp needed for each level-up increases
#Add characther- managing as an option to the evening()-loop
#Add some new cars
#Add subclasses
#Fix some game-logic for example upgrades (specific for each car.type)
class Car(object):
def __init__(self):
self.km_total= 0
self.km_since_repair= 0
self.tires= 4
self.extra_tire= True
self.color= "White"
def car_stats(self):
stats_title= "Stats for the {}".format(self.type)
print("\n"+"-=-"*21)
print("{:^63}".format(stats_title))
print("-=-"*21+"\n")
print(" "*7+"Max Speed: {} km/h".format(self.max_speed)+" Fuel Consumption: {0:.1f} L/100 km".format(self.fuel_per_100km))
print(" "*7+"Fuel in Tank: {:.0f} %".format((float(self.fuel_cur)/self.fuel_max)*100)+" Total Distance: {} km".format(self.km_total))
print(" "*7+"Car Safety: {:.1f}/5.0".format(self.safety)+" Distance without repair: {} km".format(self.km_since_repair))
@staticmethod
def refuel(fuelprice): #Let player buy fuel to the car
print("\n\n"+"-=-"*21)
print("{:^63}".format("Fuel Station"))
print("-=-"*21+"\n")
print("The current fuel price is {} $/L".format(fuelprice))
fuel_missing= car.fuel_max-car.fuel_cur
full_tank_cost = fuel_missing*fuelprice
print("Your current amount of cash: {0:.0f} $".format(player.cash))
print("""\nMake your choice!
'1': Pay {0:.0f} $ for a full tank. ({1:.1f} L of fuel)
'2': Buy a specific amount of fuel for {2} $/L
'3': Cancel Purchase""".format(full_tank_cost, fuel_missing, fuelprice))
running = True
while running:
choice= input("")
if choice == '1': #Full tank
if full_tank_cost > player.cash:
print("\nYou can\'t afford that much fuel!")
running= True
else:
player.cash-= full_tank_cost
player.money_spent+= full_tank_cost
car.fuel_cur = car.fuel_max
running= False
print("\nCurrent fuel level: {0:.0f} %".format((float(car.fuel_cur)/car.fuel_max)*100))
elif choice == '2': #Specific amount
running= False
value_loop= True
int_loop= True
while value_loop:
while int_loop:
try:
fuel_amount= int(input("\nAmount of fuel?\n"))
int_loop= False
except ValueError:
print("\nYou have to enter an integer! Example: '40'")
int_loop= True
if fuel_amount > (car.fuel_max-car.fuel_cur):
print("\nThe tank can\'t take that much fuel!")
value_loop= True
int_loop= True
elif fuel_amount <= 0:
print("\nYou have to buy at least 1 L of fuel!")
value_loop= True
int_loop= True
elif player.cash-(fuel_amount*fuelprice) <= 0:
print("\nYou can\'t afford that much fuel!")
value_loop= True
int_loop= True
else:
value_loop= False
int_loop= False
car.fuel_cur+=fuel_amount
player.cash-= (fuel_amount*fuelprice)
player.money_spent+= (fuel_amount*fuelprice)
print("\nCurrent fuel level: {0:.0f} %".format((float(car.fuel_cur)/car.fuel_max)*100))
elif choice == '3': #Cancel Purchase
running = False
else:
print("\nI don\'t understand. Try again!")
running= True
class Ferrari(Car):
def __init__(self):
Car.__init__(self)
self.max_speed= 360
self.fuel_per_100km= 9.2
self.fuel_max= 92
self.fuel_cur= 92
self.safety= 3.2
self.type= "Ferrari"
self.durability= 5
class MiniCooper(Car):
def __init__(self):
Car.__init__(self)
self.max_speed= 145
self.fuel_per_100km= 5.6
self.fuel_max= 65
self.fuel_cur= 65
self.safety= 3.8
self.type= "Mini Cooper"
self.durability= 3
class car3(Car): #Not yet implemented
def __init__(self):
Car.__init__(self)
self.max_speed= 90
self.fuel_per_100km= 3.4
self.fuel_max= 58
self.fuel_cur= 58
self.safety= 3.4
self.type= "Name of a small shitty car goes here"
self.durability= 4
class Player(object):
def __init__(self):
self.username= None
self.missions_total= 0
self.succesful_missions= 0
self.cash= 300
self.money_spent= 0
self.money_banked= 0
self.driving_license= True
self.social_skills= 3
self.driving_skills= 0.8
self.alive= True
@staticmethod
def mission(): #Mission Simulation
mission_risk= random.randint(1,10)
reward= (mission_risk*100)+random.randint(mission_risk,mission_risk*10) #V >= b1.3
#reward= random.randint(10,100)*mission_risk #Pre b1.3-formula
mission_distance= (random.randint(20,40)*mission_risk)
mission_time= (float(mission_distance)/car.max_speed)
fuel_required= (mission_distance/100.0)*car.fuel_per_100km
print("""\nNew mission available!
\nRisk Level: {0}
Reward: {1} $
Distance to drive: {2} km
Mission Time: {3:.1f} h
Fuel required: {4:.1f}/{5:.1f} L in your tank
""".format(mission_risk, reward, mission_distance, mission_time, fuel_required, car.fuel_cur))
if fuel_required > car.fuel_cur: #Check if enough fuel is available
print("\nYou don't have enough fuel for this mission.\nWait until tomorrow to get a new one!")
time.sleep(2)
elif car.tires < 4: #Broken tires, car can't drive
print("\nYour car still has {} broken tire(s) that needs to get fixed. \nDo this in the Garage.".format(4-car.tires))
input("\nPress Enter to continue...")
else: #Let player accept or decline mission
print("Make your choice!\n'1': Accept mission\n'2': Decline mission")
player.missions_total+=1
running= True
while running:
choice= input("")
if choice == '1': #If mission accepted
running= False
mission_title= "Mission {}".format(world.cur_day)
print("\n\n"+"-=-"*21)
print("{:^63}".format(mission_title))
print("-=-"*21+"\n")
car.fuel_cur-= fuel_required
car.km_total+= mission_distance
car.km_since_repair+=mission_distance
fail_risk= (mission_risk/((4.6*player.driving_skills)*car.safety))*100
#Balancing Code - To help in testing
#print "mission_risk: {}".format(mission_risk)
#print "player.driving_skills: {}".format(player.driving_skills)
#print "car.safety: {}".format(car.safety)
#print "fail_risk: {}\n\n".format(fail_risk)
print("Fail Risk: {0:.0f} %".format(fail_risk))
mission_outcome= random.randint(1, 100) #Simulate mission using fail_risk
time.sleep(2)
input("\nPress Enter to see how the mission ended!\n")
if mission_outcome > (fail_risk): #If mission successful
player.succesful_missions+=1
print("\nMission successful!")
speed_bonus= random.uniform(0.6, 1.1)
if mission_time <= speed_bonus and mission_time > 0.35:
reward+= 35*mission_risk
print("""\nThanks to your fast car you could complete the mission
in such a short time that you got a bonus of {0:.0f} $!""".format(35*mission_risk))
elif mission_time <= 0.35:
reward+= 50*mission_risk
print("""\nSuper Bonus!\nThanks to your fast car you could complete the mission
in such a short time that you got a bonus of {0:.0f} $!""".format(50*mission_risk))
else:
pass
print("\nYou earned {0:.0f} $!".format(reward))
player.cash+= reward
else: #If mission not successful in the first try
Player.mission_event(reward, mission_risk) #Get random event
elif choice == '2': #Mission declined
print("\nMision declined. Wait until tomorrow to get a new one.")
player.cash-= world.dayoff_cost
print("\nSince you declined the mission, you spend the day\ndoing something else. This costs you {0:.0f} $".format(world.dayoff_cost))
player.money_spent+=world.dayoff_cost
world.dayoff_cost*= 1.2
running= False
else:
print("\nI don't understand. Try again!")
running= True
time.sleep(2)
@staticmethod
def mission_event(reward, mission_risk): #Events for failed missions
event_risk= random.randint(1, 100)
if event_risk <= mission_risk*10 and player.missions_total >= 3:
event_outcome= random.randint(1, 100) #Random number to decide event
if event_outcome <= 30: #Speeding - 30%
print("""\nYou drove too fast and got caught by the cops for speeding!\n
What do you do?\n'1': Try to talk yourself out of the situation
'2': Rely on the car and your driving-skills and try to escape!""")
running= True
while running:
choice= input("")
if choice== '1': #Talk to cops
running= False
print("\nYou talk to the cops...")
time.sleep(2)
if player.driving_license:
if player.social_skills== 3:
print("\n...and they let you get away with just 4/5 of the cost, 200 $")
cost= 200
elif player.social_skills== 4:
print("\n...and they let you get away with just 1/5 of the cost, 50 $")
cost= 50
elif player.social_skills== 5:
print("\n...and talk yourself out of the situation")
else:
cost= 750
print("""\n...but they really don't like that you are driving without
your driving-license!""")
print("\nYou have to pay {} $!".format(cost))
player.cash-= cost
input("\nPress Enter to continue...")
elif choice== '2': #Try to escape
running= False
print("""\nIn order to get away from the cops,
you drive up on the sidewalk destroying several benches and
trashbins...""")
time.sleep(2)
if car.max_speed >= 250: # Maybe use driving_skills and car_handling too
print("\n...and get away thanks to your fast car and your driving-skills!\nThe cops had no chance!")
player.cash+= reward
player.succesful_missions+=1
print("\nYou earned {0:.0f} $!".format(reward))
input("\nPress Enter to continue...")
else: #You try and fail, the cops get angry
if player.driving_license:
cost= 500
player.driving_license= False
print("\n...but your car is too slow and the cops catch you again!")
print("They also took your driving-license!")
else:
cost= 1500
print("\n...but your car is too slow and the cops catch you again! \nThis time you have to pay double cost, {} $!".format(cost))
player.cash-= cost
print("\n\nMission Failed!\nYou have to pay {}".format(cost))
input("\nPress Enter to continue...")
else:
running= True
print("\nI don't understand. Try again!\n")
elif event_outcome > 30 and event_outcome <= 55: #Flat Tires - 25%
car.tires-= random.randint(1,2)
print("""\nYou drove onto something sharp and destroyed {} of your tires!
\nYou will need 4 working tires before you can accept the next
mission.""".format(4-car.tires))
time.sleep(2)
if car.extra_tire:
print("\n\nWorking tires: {}/4\nYou have an extra tire with you. Use now?\n'1': Use\n'2': Save for later use".format(car.tires))
running= True
while running:
choice= input("")
if choice== '1': #Use extra tire
running= False
print("\nReplacing one of the broken tires...")
car.extra_tire= False
car.tires+= 1
elif choice== '2': #Cancel
running= False
else:
print("\nI don't understand. Try again!")
if car.tires < 4:
running= True
while running:
print("""\nWorking tires: {}/4 \nYou need help to get home. What to do?
'1': Call for a recovery vehicle\n'2': Call a friend and try to convince him to help""".format(car.tires))
choice= input("")
if choice== '1': #Recovery Vehicle
running= False
print("\nA recovery vehicle is soon there to help you back to your place")
time.sleep(2)
print("This costs 300 $")
player.cash-= 300
elif choice== '2': #Friend
print("\nYou call one of your friends...")
time.sleep(2)
if player.social_skills== 3:
print("\n...who laughs at you!")
running= True
print("\nYou will still need help to get home")
input("\n\nPress Enter to continue...")
elif player.social_skills >= 4:
running= False
print("\n...that says he will be there as soon as possible!")
time.sleep(2)
print("\nYour friend helps you back to your place.")
time.sleep(2)
else:
print("\nI don't understand. Try again!\n")
running= True
if car.tires < 4:
print("\n\nYou still have {} broken tire(s).\nYou need to fix them in the Garage before the next mission!".format(4-car.tires))
input("\nPress Enter to continue...")
else:
player.cash += reward
print("\nYour car is fixed again and you completed the mission successfuly!")
print("You earned {} $!".format(reward))
time.sleep(2)
input("\nPress Enter to continue...")
elif event_outcome > 55 and event_outcome <= 80: #Bad Car Crash - 25%
print("\nYou drove into a car in front of you in the traffic light que.\nAn angry driver is now standing outside of your car.")
print("\nWhat to do now?\n'1': Talk to the driver\n'2': Hit the driver with the your car's door \n'3': Try to escape by driving up on the sidewalk")
running= True
while running:
choice= input("")
if choice == '1': #Talk
running= False
print("\nYou talk to the driver...")
if player.social_skills == 3:
print("\n...who says that you have to pay him 300 $.")
player.cash-= 300
else:
print("\n...who says that you have to pay him 200 $.")
player.cash-= 200
input("\nPress Enter to continue...")
elif choice == '2': #Hit driver with door
print("\nHow did you think that should help you in this situation?")
print("An even angrier driver is now standing outside of your car...")
time.sleep(2)
print("\nNah, just kidding! The driver is still laying on the ground.\nYou better get out of here before he gets on his feet again!")
running= False
print("You escape via the sidewalk.")
input("\nPress Enter to continue...")
print("\nMission successful!")
print("You earned {} $!".format(reward))
player.cash+=reward
player.succesful_missions+=1
elif choice == '3': #Escape
running= False
print("\nYou ignore the angry driver and escape via the sidewalk. \nLike a boss")
input("\nPress Enter to continue...")
print("\nMission successful!")
print("You earned {} $!".format(reward))
player.cash+=reward
player.succesful_missions+=1
else:
running= True
print("\nI don't understand. Try again!")
elif event_outcome > 80 and event_outcome <= 90: #Serious Car crash - 10%
print("\nYour car got crushed by a big truck while you were delivering \na package. \nIt will cost 800 $ to repair your car since it's so demolished")
player.cash-= 800
input("\nPress Enter to continue...")
else: #Encounter stranger - 10%
print("\nYou notice a car that seems to be following you.\nWhen you stop to deliver the mysterious package at an even more \nsuspicious house, a big man comes out from the other car.")
input("\nPress Enter to continue...")
print("\nHe walks up to you, looking at the package in your hands.\n- That package belongs to me.")
input("\nPress Enter to continue...")
print("\n- Ehm... What do you mean?, you respond a bit confused.")
input("\nPress Enter to continue...")
print("\n- That package is not like other packages you've seen, he says \n while moving the hand inside of his coat. \n\nIt looks like if he's trying to grab something...")
print("""\n\nHow do you react?\n'1': "...So this package is this special because is yours?" \n'2': Give the package to the man\n'3': Try to escape""")
running= True
while running:
choice= input("")
if choice == '1': #Talk to stranger
running= False
print("\nThe man sighs and shakes his head while looking to the ground.\nHe's looking quite angry...")
input("\nPress Enter to continue...")
print("\n- I don't have time for your bad jokes!")
print("\nThe big man picks up a gun and shoots you twice in the stomach. \n\nIt kinda hurts... A lot.")
#player.alive = False
elif choice == '2': #Give package
running= False
print("\nThe man takes the package and starts walking back to his car")
input("\nPress Enter to continue...")
print("\nBut he don't take more than a couple of steps before suddently \nturning around. \n- Here, take this, the man says and gives you 400 $")
#player.cash+=400
elif choice == '3': #Run away
running= False
print("\nYou run to the car but accidently drop the package when you \nenter the car.")
print("\nPick up the package?\n'1': Pick it up. You can't just leave it to this strange man...\n'2': Leave it and drive away. Better get out of here fast...")
package_loop= True
while package_loop:
choice= input("")
if choice == '1': #Pick up package
package_loop= False
print("\nYou pick up the package, but when you raise up again the man \nis holding a gun against your head.")
print("\n- How hard can it be to understand? the man says and shoots you \nin the head. \n\nIt kinda hurts... A lot.")
#player.alive= False
elif choice == '2': #Leave package
package_loop= False
print("\nYou drive away, start the radio and 'Leave The World Behind You'")
else:
print("\nI don't understand. Try again!")
package_loop= True
else:
print("\nI don't understand. Try again!")
running= True
input("\nPress Enter to continue...")
else:
print("\n\nMission Failed!\n\nYou lost {:.0f} $!".format(world.fail_cost))
player.cash-= world.fail_cost
player.money_spent+=world.fail_cost
world.fail_cost*= 1.2
@staticmethod
def save_money(): #Save money to bank
print("\n\nCash: {0:.0f} $".format(player.cash)+" Money in Bank: {0:.0f} $".format(player.money_banked))
running = False
value_loop= True
while value_loop:
try:
save_amount= int(input("\nAmount to save?\n"))
except ValueError:
print("\nYou have to enter an integer! Example: '550'")
continue
if save_amount >= (player.cash-0.5):
print("\nYou can\'t move all your cash to the bank!")
value_loop= True
elif save_amount <= 0:
print("\nYou have to save something!")
value_loop= True
else:
value_loop= False
print("\nSaving {0:.0f} $ to your bank-account".format(save_amount))
player.money_banked+=save_amount
player.cash-=save_amount
class World(object):
def __init__(self):
self.fail_cost= 100
self.dayoff_cost= 100
self.cur_day= 1
self.color_bonus= False
self.is_active = True
@staticmethod
def new_day(): #Used every morning to display current stats.
day= "Day {}".format(world.cur_day)
print("\n\n"+"-=-"*21)
print("{:^63}".format(day))
print("-=-"*21+"\n")
print(" "*16+"Cash: {0:.0f} $".format(player.cash)+" Money Spent: {0:.0f} $".format(player.money_spent))
print(" "*9+"Missions Completed: {}/{}".format(player.succesful_missions, player.missions_total)+" Money in Bank: {0:.0f} $".format(player.money_banked))
time.sleep(2)
input("\nPress Enter to continue...")
@staticmethod
def evening(): #Used every night to display current stats
evening= "Evening {}".format(world.cur_day)
print("\n\n"+"-=-"*21)
print("{:^63}".format(evening))
print("-=-"*21+"\n")
print(" "*13+"Cash: {0:.0f} $".format(player.cash)+" Money in Bank: {0:.0f} $".format(player.money_banked)+"\n")
time.sleep(2)
car.car_stats()
garage_visited= False
input("\nPress Enter to continue...")
fuelprice= random.randint(3,14)
evening_loop= True
while evening_loop:
if garage_visited:
print("\nCash: {0:.0f} $".format(player.cash)+" Money in Bank: {0:.0f} $".format(player.money_banked))
print("\n\nWhat do you want to do?\n'1': Upgrade & Repair your Car in the Garage\n'2': Buy Fuel - Current price: {} $/L\n'3': Save Money to the Bank (Improve Score)\n'4': View Stats for your Car\n'5': Continue to the Next Day".format(fuelprice))
choice_loop= True
while choice_loop:
choice= input("")
if choice== '1': #Go to garage
choice_loop= False
garage_visited= True
Garage.garage_main()
elif choice == '2': #Buy fuel
choice_loop= False
if car.fuel_cur == car.fuel_max: #Player got full tank
print("\nYour tank is already full!")
elif player.cash-fuelprice <= 0: #Player can\'t afford fuel
print("\nYou can\'t afford any fuel right now!")
else: #The normal case, tank not full and player got cash
car.refuel(fuelprice)
elif choice == '3':
choice_loop= False
if player.cash <= 1:
print("\nYou don\'t have any money to save!")
else: #The normal case, player got cash to save
player.save_money()
elif choice == '4': #View Stats
choice_loop= False
car.car_stats()
input("\nPress Enter to continue...")
elif choice == '5':
evening_loop= False
choice_loop= False
else:
print("\nI don\'t understand. Try again!")
class Garage(object):
@staticmethod
def garage_main(): #Upgrade and repair car
garage_loop= True
while garage_loop:
print("\n"+"-=-"*21)
print("{:^63}".format("Garage"))
print("-=-"*21+"\n")
print("""What do you want to do in the garage?\n'1': Upgrade your Car\n'2': Perform Service on your Car
'3': Replace Broken Tires\n'4': Enhance Car-Visuals\n'5': Leave the Garage""")
running= True
while running:
choice= input("")
if choice == '1': #Upgrade car
running= False
Garage.upgrades()
elif choice == '2': #Perform service
running= False
Garage.service()
elif choice == '3': #Fix tires
running= False
Garage.replace_tires()
elif choice == '4': #Visuals
running= False
Garage.styling()
elif choice == '5': #Exit garage
running= False
garage_loop= False
print("\nLeaving the Garage...")
time.sleep(2)
else:
running= True
print("\nI don\'t understand. Try again!")
@staticmethod
def upgrades(): #Upgrade car-stats, accessed from garage_main()
error= "\nI don\'t understand. Try again!"
upgrade_loop= True
while upgrade_loop:
print("\n"+"-=-"*21)
print("{:^63}".format("Upgrades"))
print("-=-"*21+"\n")
upgrades_msg= "\nThese are the upgrades available for the moment:"
choices_available= [] #Stores active menu-items (Currently possible choices)
#Decide which upgrades that should be available
if car.type == "Ferrari":
if car.fuel_per_100km <= 7.6:
pass
else:
choices_available.append(1)
upgrades_msg+= "\n'1': Fuel Efficiency --> from {} to {} L/100 km - 250 $".format(car.fuel_per_100km, (car.fuel_per_100km-0.4))
if car.max_speed >= 440:
pass
else:
choices_available.append(2)
upgrades_msg+="\n'2': Car Speed --> from {} to {} km/h - 200 $".format(car.max_speed, (car.max_speed+40))
elif car.type == "Mini Cooper":
if car.fuel_per_100km <= 4.8:
pass
else:
choices_available.append(1)
upgrades_msg+= "\n'1': Fuel Efficiency --> from {} to {} L/100 km - 250 $".format(car.fuel_per_100km, (car.fuel_per_100km-0.4))
if car.max_speed >= 260:
pass
else:
choices_available.append(2)
upgrades_msg+="\n'2': Car Speed --> from {} to {} km/h - 200 $".format(car.max_speed, (car.max_speed+40))
if car.safety > 4.9 and car.safety < 5.1:
pass
else:
choices_available.append(3)
upgrades_msg+="\n'3': Car Safety --> from {} to {}/5.0 - 200 $".format(car.safety, (car.safety+0.2))
if len(upgrades_msg) <= 49: #Car can't be upgraded anymore
print("\nYour car is fully upgraded!")
time.sleep(2)
print("\nGoing back to the Garage...")
time.sleep(2)
upgrade_loop= False
continue
else: #Some upgrades are still available
upgrades_msg+="\n'4': Go back to the garage"
choices_available.append(4)
print("Current amount of cash: {0:.0f} $".format(player.cash))
print(upgrades_msg)
running= True
while running:
choice= input("")
if choice == '1': #Upgrade Fuel Efficiency
if 1 in choices_available: #Only check if any upgrades upgavailable
running= False
cost= 250
if (player.cash-cost) <= 0.5:
print("\nYou can't afford this upgrade!")
else:
print("\nImproving Fuel Efficiency...")
car.fuel_per_100km-=0.4
player.cash-=cost
player.money_spent+=cost
else:
print(error)
running= True
elif choice == '2': #Upgrade Car Speed
if 2 in choices_available:
cost= 200
if (player.cash-cost) <= 0.5:
print("\nYou can't afford this upgrade!")
else:
print("\nImproving Max-Speed...")
car.max_speed+=40
player.cash-=cost
player.money_spent+=cost
running= False
else:
print(error)
running= True
elif choice == '3': #Upgrade Car Safety
if 3 in choices_available:
cost= 200
if (player.cash-cost) <= 0.5:
print("\nYou can't afford this upgrade!")
else:
print("\nImproving Car Safety...")
car.safety+=0.2
player.cash-=cost
player.money_spent+=cost
running= False
else:
print(error)
running= True
elif choice == '4': #Exit
if 4 in choices_available:
print("\nGoing back to the Garage...")
running= False
upgrade_loop= False
else:
running= True
print(error)
else:
running= True
print(error)
time.sleep(2)
@staticmethod
def service(): #Perform service on car, accessed from garage_main()
print("\n"+"-=-"*21)
print("{:^63}".format("Car Service"))
print("-=-"*21+"\n")
#Calculate prices for repair, depending on distance driven since last repair
if car.km_since_repair > 1000: #if player don't take care of their car
cost= (car.km_since_repair)/(car.durability*0.6)
else: #if player takes care of their car
cost= (car.km_since_repair/1.5)/car.durability
#Let player make decision, if any repairs are possible
if (player.cash-cost) <= 0.5: #Not enough cash
print("You can't afford any repairs right now!")
time.sleep(2)
elif car.km_since_repair == 0: #No repairs needed
print("Your car don't need any service right now!")
time.sleep(2)
else: #If player got enough cash
print("Current amount of cash: {0:.0f} $\nA repair will cost: {1:.0f} $".format(player.cash, cost))
print("\nMake your choice:\n'1': Repair your car\n'2': Cancel")
running= True
while running:
choice= input("")
if choice == '1': #Repair
if car.km_since_repair > 1000:
print("""Since you have driven the car for more than 1000 km
without service, some parts are very urgent to get repaired.
This repair will therefore be more expensive than usual.""")
input("\nPress Enter to continue...")
print("\n\nRepairing your car for {:.0f} $...".format(cost))
car.km_since_repair= 0
player.cash-= cost
player.money_spent+= cost
print("Current amount of cash: {:.0f}".format(player.cash))
input("\nPress Enter to continue...")
running= False
elif choice == '2': #Cancel
print("\nGoing back to the Garage...")
time.sleep(2)
running= False
else:
print("\nI don't understand. Try again!")
running= True
@staticmethod
def replace_tires(): #Fix tires for car, accessed from garage_main()
print("\n"+"-=-"*21)
print("{:^63}".format("Tire Change"))
print("-=-"*21+"\n")
if car.tires == 4 and car.extra_tire: #No need to change old tires
print("Your tires are working perfectly!\n\n")
time.sleep(2)
else: #Repairs possible
amount= (4-car.tires)
cost= amount*75
print("{} broken tire(s) on the car.".format(amount))
if not car.extra_tire and player.cash-(cost+50) >= 0.5:
print("\nYou don't have an extra tire. Buy new?\n'1': Buy an extra tire for 50 $\n'2': Skip")
running= True
while running:
choice= input("")
if choice== '1':
running= False
cost+= 50
amount+= 1
elif choice== '2':
running= False
else:
print("\nI don\'t understand. Try again!")
print("\nReplacing {} tire(s) for {} $".format(amount, cost))
player.cash-= cost
player.money_spent+=cost
print("Current amount of cash: {:.0f} $".format(player.cash))
time.sleep(2)
if car.tires+amount > 4:
car.extra_tire= True
car.tires+= amount-1
else:
car.tires+= amount
print("\nDone! With new tires, you can run missions again!\n")
print("You now have {} tires, extra tire= {}".format(car.tires, car.extra_tire))
input("\n\nPress Enter to continue...")
@staticmethod
def styling(): #Change looks of car, accessed from garage_main()
print("\n"+"-=-"*21)
print("{:^63}".format("Car Styling Studio"))
print("-=-"*21+"\n")
if car.color== "White":
print("This is where you can change the appearance of your car...")
print("\nThe current color of your {} is:\n{}".format(car.type, car.color))
print("As you can see your car currently has a quite boring color...")
time.sleep(2)
print("\nLet's change that!\nJust enter...\n* Any color you like...\n* Any object with a color you like...\n* Any object with a similar color to the color you like...")
color_loop= True
while color_loop:
choice= input("\nColor?\n")
if len(choice) >= 15:
running= True
print("\nAre you kidding me or something?\nThat can NOT be a color!")
elif choice== "gr33n":
car.color= choice
color_loop= False
print("\nYeah! Now we are talking nice colors!")
if world.color_bonus== False:
world.color_bonus= True
print("Adding 500 bonus cash! ;)")
player.cash+=500
print("Current amount of cash: {0:.0f}".format(player.cash))
elif choice == car.color:
color_loop= True
print("\nLoL? You can't repaint the car with same color...\nThat makes you look so poor and oldfashioned \nwho can\'t afford new colors!")
elif "blue"in choice or"yellow"in choice or"green"in choice or"orange"in choice or"black"in choice:
color_loop= True
print("\nI am afraid that I have forgot the hexadecimal value\nfor this one...\n\nYou can\'t use this color, even if it is nice!")
print("You could try to enter ANY object with this color!")
elif choice == '':
color_loop= True
print("I don't understand. Try again!")
else:
color_loop= False
car.color= choice
print("\nGood choice! ;)")
else:
print("The current color of your {} is:\n{}".format(car.type, car.color))
print("\n\nAre you happy with the color?\n'1': Change color\n'2': Keep color")
running= True
while running:
choice= input("")
if choice== '1':
running= False
print("\nJust enter...\n* Any color you like...\n* Any object with a color you like...\n* Any object with a similar color to the color you like...")
color_loop= True
while color_loop:
choice= input("\nColor?\n")
if len(choice) >= 15:
color_loop= True
print("\nAre you kidding me or something?\nThat can NOT be a color!")
elif choice == car.color:
color_loop= True
print("\nLoL? You can't repaint the car with same color...\nThat makes you look so poor and oldfashioned \nwho can\'t afford new colors!")
elif choice== "gr33n" and choice != car.color:
car.color= choice
color_loop= False
running= False
print("\nYeah! Now we are talking nice colors!")
if world.color_bonus== False:
world.color_bonus= True
print("Adding 500 bonus cash! ;)")
player.cash+=500
print("Current amount of cash: {0:.0f}".format(player.cash))
elif "blue"in choice or"yellow"in choice or"green"in choice or"orange"in choice or"black"in choice:
running= True
print("\nI am afraid that I have forgot the hexadecimal value\nfor this one...\n\nYou can\'t use this color, even if it may look nice nice! ^^")
print("You could try to enter ANY object with this color!")
elif choice == '':
color_loop= True
print("I don\'t understand. Try again!")
else:
running= False
color_loop= False
car.color= choice
print("\nGood choice! ;)")
elif choice== '2':
running= False
if car.color != "gr33n":
print("\nYour current color is ugly. Just sayin...")
else:
running= True
print("\nI don\'t understand. Try again!")
print("\nThe current color of your {} is:\n{}".format(car.type, car.color))
time.sleep(2)
def menu(recent_user):
if recent_user:
player.username= recent_user
world.is_active = True
running = True
while running:
print("\n\nChange username?\n'1': Continue as '{}'\n'2': Change user".format(player.username))
choice= input("")
if choice == '1':
running= False