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A spinoff of tic-tac-toe built at Hack Lassonde during Major League Hacking's Local Hack Day.

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GregPDesSCH/MLH-Tic-Hac-Noe

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MLH Tic-Hac-Noe

by Gregory Desrosiers

Project Development Date: December 3, 2016
at Hack Lassonde (York University)

Major League Hacking Local Hack Day (hosted by GitHub, Inc.)



This is a variant of tic-tac-toe, where you have 36 spaces instead of 9. You must get six tokens in a row, column, or diagonal to win! You're playing against a player, and you can place two tokens at once.

Original Devpost posting: https://devpost.com/software/mlh-tic-hac-noe

This game was built using Unity 5 and the Unity API, completely out of primitive cubes and capsules. Primitive UI elements were used, as well as a particle system for both prefabricated tokens to be used by the players.

The coding for the gaming logic, animation, and responding to clicks was done using C#, programmed on Microsoft Visual Studio 2015. See the Devpost posting for more details.



Source Code © 2016 Gregory Desrosiers. All rights reserved.

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A spinoff of tic-tac-toe built at Hack Lassonde during Major League Hacking's Local Hack Day.

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