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Releases: GregoryAM-SP/The-Minecraft-Overviewer

The Minecraft Overviewer v1.21.0

13 Jun 19:09
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The Minecraft Overviewer 1.20.4

05 Feb 11:08
45aca32
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What's Changed

New Contributors

Full Changelog: v1.20.3...v1.20.4

The Minecraft Overviewer 1.20.3

23 Aug 08:26
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An issue with the 'Crop' Configuration Setting made it where the crop feature cut off the render, mentioned in issue #17.

This is now fixed after adding Margin to the cropped area, allowing for the render to no longer be cut off on the bottom.

The Minecraft Overviewer v1.20.2

13 Aug 10:02
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Fixed issues with Antialiasing and used Python 3.8.5 to build this Release for a user on Windows 7.
If any issues occur while using this version on Windows 7. Create an Issue and I will try to resolve this as soon as possible.

Thank you.

The Minecraft Overviewer v1.20.1

24 Jul 01:09
e17b71e
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Added support for Biome Colors, pulled from #7

A wonderful addition to The Minecraft Overviewer; allowing the users to view the biome colors in Overviewer. Making the map feel more natural.

The Minecraft Overviewer v1.20

18 Jul 04:31
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This release is to signify the full release of The Minecraft Overviewer v1.20

While this version is still incomplete, I have worked out some issues with versioning that caused 1.19... to continue to show when running Overviewer.exe.

The Minecraft Overviewer does now need Python 3.6 to be installed before running.

The work on this project will slightly slow down as I'm preparing to work on the Wiki.
If any issues arise while running the current version, please submit an issue, and I will look into the problem and update it as soon as possible.

GenPOI fixes w/ Backwards Compatibility

10 Jul 15:29
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Pre-release

GenPOI signFilter Function for Configuration Files

def signFilter(poi):
    # Default Sign Filter Function (pre v1.20)
    if poi['id'] == 'Sign' or poi['id'] == 'minecraft:sign':
        if 'Text1' in poi:
            text_lines = [line for line in [poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']] if line.strip()]
        else:
           # v1.20+ Sign Filter
            text_lines = []
            front_text = poi.get('front_text', {})
            back_text = poi.get('back_text', {})
            text_lines.extend(line for line in front_text.get('messages', []) if line.strip())
            text_lines.extend(line for line in back_text.get('messages', []) if line.strip())
        return '\n'.join(text_lines)
# Specifically for v1.20 Worlds
def signFilter(poi):
    if poi['id'] == 'Sign' or poi['id'] == 'minecraft:sign':
        text_lines = []
        front_text = poi.get('front_text', {})
        back_text = poi.get('back_text', {})
        text_lines.extend(line for line in front_text.get('messages', []) if line.strip())
        text_lines.extend(line for line in back_text.get('messages', []) if line.strip())
        return "\n".join(text_lines)
# Specifically for Worlds before v1.20
def signFilter(poi):
    if poi['id'] == 'Sign' or poi['id'] == 'minecraft:sign':
        return "\n".join([poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']])

Since the "\n" does not produce a new line.
you can change this out with "<br>" ( HTML Line Break ).

Using <br> DOES NOT work with:

global escape <- This
from html import escape <- This
def signFilter(poi):
    if poi['id'] == 'Sign' or poi['id'] == 'minecraft:sign':
     AND This -> return escape("\n".join([poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']]))

This is because it escapes all HTML and JavaScript code, causing it to render as text.

Fixed compatibility for worlds before 1.20

10 Jul 11:50
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Added backwards compatibility for worlds prior to 1.20.

v1.19.3

10 Jul 03:01
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v1.19.3 Pre-release
Pre-release

Fixed rotation of top textures in Calibrated Sculk Sensor in the northdirection: "lower-left" & "lower-right".

v1.19.1

08 Jul 10:28
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v1.19.1 Pre-release
Pre-release

Not sure why the version went backwards.

Added blocks:

  • Sculk Sensor
  • Sculk Shrieker
  • Calibrated Sculk Sensor