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the algorithm as it stands looks for linear horizontal cutting paths and removes them. it will have to be re-imagined to exhibit the behavior you're expecting. but now that I see it, I can think of ways to achieve it. so I will add it to the 3.0 list.
All vertical walls have straight edges except for the inner "dome".
But I see a lot of tool paths around the straight edges.
straight edge countour weird behavior.zip
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