Watch the Trailer Video!
This addon is available on the Workshop here!
Contains a SWEP, of class guthscp_096
, designed for multiplayer:
- Left Mouse Button: while enraged, kill your targets or break the looking entity
- Right Mouse Button to cover your hands on your face ─ unfortunately, it's not visible for other players
- Enrages when a non-SCP player has SCP-096's face on his "screen" (possible incorrect results)
- Calms down when all his targets are killed ─ or, if you enabled
Unrage on Time
option, when the enrage time runs out - Can break doors and props with a single left click while enraged
- Configurable in-game with [GuthSCP] Base (
guthscp_menu
in your console)- Weapon aim and cooldowns
- Sound paths & hear distance
- Movement Speed bonus while enraged
- Screen Shake while near of an enraged SCP-096
- (optional) [GuthSCP] Keycard custom access
- and more..
- (fun) Allow multiple SCP-096 instances
- Not gamemode dependent
- Custom compatibility with:
guthscp_096_render_targets_halo <0 or 1>
(client): Render a halo on the SCP-096 targets, more expensive than a lineguthscp_096_render_targets_line <0 or 1>
(client): Render a line between you and the SCP-096 targetsguthscp_096_render_post_process <0 or 1>
(client): Render post process effects as SCP-096, really expensive on performance but damn coolguthscp_096_render_path_finding <0 or 1>
(client): Render path toward targets as SCP-096. It's a rudimentary method, it's not 100% relatable.
- [GuthSCP] SCP-096 Bag System (ctx096bag)
- Project SCRAMBLE | Arctic Version
- Project SCRAMBLE | MW Version
Ensure that you have installed [GuthSCP] Base on your server. Verify that you can open the configuration menu with guthscp_menu
in your game console.
There are two implemented detection methods: Serverside
(by default) and Clientside
.
Clientside
gives better results that Serverside
since it's directly checking if SCP-096's face is visible on the screen of the player whereas the Serverside
detection approximately compares looking angles of SCP-096 and the potential target, taking in account its FOV.
Before choosing Clientside
, beware!, this method can be exploited by cheaters in order to prevent them from triggerring SCP-096
and you (and I) can't do much against that. Plus, Bots players WILL NOT trigger SCP-096.
Pro Tip: When SCP-096 is near, look as low/high to the floor/ceiling as you can
Ensure that you have installed Guthen SCP Content on your client.
Otherwise, check the configured sounds paths in the configuration menu.
First, be sure that you have set the console variable guthscp_096_render_targets_halo
to 1
.
If the halos are fading out after some time, it's may be caused by an other addon drawing post-processing effects, especially those using the DrawMotionBlur
function. SethHUD can do this if you have SethHUD.CustomerConfig.HealthEffects
set to true
, just disable it or remove the line of code with the DrawMotionBlur
function call.
You are not limited to a particular Player Model but if you want a good one, try this one.
This addon is licensed under Creative Commons Sharealike 3.0 and is based on SCP-096. The weapon's view model is not mine and is made by Vinrax.
If you create something derived from this, please credit me (you can also tell me about what you've done).
Enjoy !