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xAgeSDLBoolAndRespond.py
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xAgeSDLBoolAndRespond.py
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# -*- coding: utf-8 -*-
""" *==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==* """
"""
Module: xAgeSDLBoolAndRespond
Age: global
Date: April 2003
Author: Bill Slease
Detects changes of 2 age SDL bools, ANDs them and runs
one of two responders depending on True/false
"""
from Plasma import *
from PlasmaTypes import *
# ---------
# max wiring
# ---------
stringVar1Name = ptAttribString(1,"Age SDL Var #1")
stringVar2Name = ptAttribString(2,"Age SDL Var #2")
respBoolTrue = ptAttribResponder(3,"Run if bool true:")
respBoolFalse = ptAttribResponder(4,"Run if bool false:")
boolVltMgrFastForward = ptAttribBoolean(5,"F-Forward on VM notify", 1)
boolFFOnInit = ptAttribBoolean(6,"F-Forward on Init",1)
boolDefault = ptAttribBoolean(7,"Default setting",0)
# ---------
# globals
# ---------
boolCurrentState = False
class xAgeSDLBoolAndRespond(ptResponder):
def __init__(self):
ptResponder.__init__(self)
self.id = 5039
self.version = 1
def OnFirstUpdate(self):
if not stringVar1Name.value:
PtDebugPrint("ERROR: xAgeSDLBoolAndRespond.OnFirstUpdate():\tERROR: missing SDL var1 name in max file")
if not stringVar2Name.value:
PtDebugPrint("ERROR: xAgeSDLBoolAndRespond.OnFirstUpdate():\tERROR: missing SDL var2 name in max file")
def OnServerInitComplete(self):
global boolCurrentState
try:
ageSDL = PtGetAgeSDL()
ageSDL.setNotify(self.key,stringVar1Name.value,0.0)
ageSDL.setNotify(self.key,stringVar2Name.value,0.0)
if ageSDL[stringVar1Name.value][0] and ageSDL[stringVar2Name.value][0]:
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnServerInitComplete:\tRunning true responder on %s, fastforward=%d" % (self.sceneobject.getName(), boolFFOnInit.value))
respBoolTrue.run(self.key,fastforward=boolFFOnInit.value)
boolCurrentState = True
else:
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnServerInitComplete:\tRunning false responder on %s, fastforward=%d" % (self.sceneobject.getName(), boolFFOnInit.value))
respBoolFalse.run(self.key,fastforward=boolFFOnInit.value)
boolCurrentState = False
except:
self.runDefault()
def runDefault(self):
PtDebugPrint("xAgeSDLBoolAndRespond: running internal default")
if boolDefault.value:
respBoolTrue.run(self.key,fastforward=boolFFOnInit.value)
boolCurrentState = True
else:
respBoolFalse.run(self.key,fastforward=boolFFOnInit.value)
boolCurrentState = False
def OnSDLNotify(self,VARname,SDLname,playerID,tag):
global boolCurrentState
# is it a var we care about?
if VARname != stringVar1Name.value and VARname != stringVar2Name.value:
return
ageSDL = PtGetAgeSDL()
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnSDLNotify():\t VARname:%s, SDLname:%s, tag:%s, value:%d" % (VARname,SDLname,tag,ageSDL[VARname][0]))
# is state change from player or vault manager?
if playerID: # non-zero means it's a player
objAvatar = ptSceneobject(PtGetAvatarKeyFromClientID(playerID),self.key)
fastforward = 0
else: # invalid player aka Vault Manager
objAvatar = None
fastforward = boolVltMgrFastForward.value # we need to skip any one-shots
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnSDLNotify():\tnotification from playerID: %d" % (playerID))
# does the change change our current state?
if not boolCurrentState and (ageSDL[stringVar1Name.value][0] and ageSDL[stringVar2Name.value][0]):
boolCurrentState = True
elif boolCurrentState and not (ageSDL[stringVar1Name.value][0] and ageSDL[stringVar2Name.value][0]):
boolCurrentState = False
else:
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnSDLNotify():\t %s ANDed state didn't change." % (self.sceneobject.getName()))
return
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnSDLNotify():\t state changed to %d" % (boolCurrentState))
# run the appropriate responder!
if boolCurrentState:
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnSDLNotify:\tRunning true responder on %s, fastforward=%d" % (self.sceneobject.getName(), fastforward))
respBoolTrue.run(self.key,avatar=objAvatar,fastforward=fastforward)
else:
PtDebugPrint("DEBUG: xAgeSDLBoolAndRespond.OnSDLNotify:\tRunning false responder on %s, fastforward=%d" % (self.sceneobject.getName(), fastforward))
respBoolFalse.run(self.key,avatar=objAvatar,fastforward=fastforward)