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Once again condenses a bunch of SDL states into one, this time for the menorah candle flames.
Instead of each flame being a separate bool SDL, everything is now controlled by an integer "gmpnMenFlameStat". The menorah itself is still controlled by the gmpnHolidayVis state.
0 - Default (no flames)
1 - Shammash and Flame01 on Day 1
2 - Flame02 on Day 2
3 - Flame03 on Day 3
4 - Flame04 on Day 4
5 - Flame05 on Day 5
6 - Flame06 on Day 6
7 - Flame07 on Day 7
8 - Flame08 on Day 8
New PRPs to go along with this will be PRed later after I do a few more adjustments to collision to keep the cones and Eddie out of weird spots.