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@HaArLiNsH HaArLiNsH released this 19 Nov 19:50
· 11 commits to master since this release
72297b6

I've found bugs with the new folder system and some naming choice for your custom folder. I made some structural change to TRR to resolve this :

  • added a second folder named 000_TRR_Config that is the new place for the default .cfg of TRR. DON'T TOUCH THAT FOLDER

I've also found a loading order bug that can happen if you name your folder with a name that goes before TextureReplacerReplaced (it happen too with the squad folder). As KSP load the mods in gamedata by an alphabetical order, if you name your custom folder in a way that it load before the Squad folder (or TRR), like if you name it "MyCustomFolder", the engine load the squad (and TRR) folder after your custom one and thus, override your custom texture (if you changed a squad texture or a default suit texture in TRR).

SOLUTION : I Strongly encourage you to name your custom folder with the prefix "TRR_ "
Like "TRR_MyCustomFolder". (Or with a name that goes alphabetically after TextureReplacerReplaced). I suggest "TRR_" so people will be able to find them easily in CKAN as they will go next to each others.

I fixed the jetpack_EvaSpace_Badass_Female choice that selected the default one instead.

Lastly, I changed the setting for the visors so the reflections seems less white
(reflections colors from 255,255,255,255 to 128,128,128,255)
You can still off course change them to you liking.

I STRONGLY RECOMMEND YOU TO RESET TRR !
either by

  • pushing the "reset TRR button" and the "reset all" in the head,suit and visor menu
  • deleting your "TRR_Scenario" in your persistant.sfs file.

Installation :

  • if you update from CKAN, check if the file "@TRR_Default.cfg" has not stayed in the "TextureReplacerReplaced" folder.
  • If you update manually, delete the old "TextureReplacerReplaced" folder and paste BOTH folder from the .zip