- Earth is facing overpopulation and resource depletion.
- People will move to Evandria, but it has limited space.
- ISC (International Selection Committee) have to select certain people who will be allowed to move.
- The player, Alex, is a member of ISC and must decide who is able to go to Evandria.
- Alex must decide between two people per day to send to Evandria.
- Decisions are critical as who Alex sends to Evandria will shape the community over there.
- Goal is to keep the “life” of Evandria above a certain threshold (based on Alex’s decision making)
- Download the Final.zip file from the prototype branch.
- Extract the contents from the zip file.
- Navigate to Final.exe
- Double click the file to open/execute.
- Set the resolution to 1024x768, and uncheck windowed.
- Click play.
- Press space bar or left click to continue the dialogue when interacting.
- Click File > Build Settings
- In the window that opens up, make sure that the following scenes are checked:
- Scenes/MainMenu
- Scenes/Intro
- Scenes/TimerWithLevels
- Scenes/TicTacToe
- Click Player Settings button and uncheck "Default Is Native Resolution" and set screen resolution to 1024x768
- Click Build
- Drag in the files from the "Unity-dlls" folder (I18N.West.dll and I18N.dll) into the "Managed" folder inside the created "[Application]_Data" folder.
https://docs.google.com/document/d/1xM8KF6fJ4ud0Kv3r9ifR61MD_s-FxHwLjWXoI1ete08/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1AIkRNSPTRBQ-I3VOfzsk8d4b0BuM8Q9PNl2QfuKzOq0/edit?usp=sharing