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Evandria

  • Earth is facing overpopulation and resource depletion.
  • People will move to Evandria, but it has limited space.
  • ISC (International Selection Committee) have to select certain people who will be allowed to move.
  • The player, Alex, is a member of ISC and must decide who is able to go to Evandria.
  • Alex must decide between two people per day to send to Evandria.
  • Decisions are critical as who Alex sends to Evandria will shape the community over there.
  • Goal is to keep the “life” of Evandria above a certain threshold (based on Alex’s decision making)

Running the Final

  1. Download the Final.zip file from the prototype branch.
  2. Extract the contents from the zip file.
  3. Navigate to Final.exe
  4. Double click the file to open/execute.
  5. Set the resolution to 1024x768, and uncheck windowed.
  6. Click play.
  7. Press space bar or left click to continue the dialogue when interacting.

How to Build

  1. Click File > Build Settings
  2. In the window that opens up, make sure that the following scenes are checked:
  • Scenes/MainMenu
  • Scenes/Intro
  • Scenes/TimerWithLevels
  • Scenes/TicTacToe
  1. Click Player Settings button and uncheck "Default Is Native Resolution" and set screen resolution to 1024x768
  2. Click Build
  3. Drag in the files from the "Unity-dlls" folder (I18N.West.dll and I18N.dll) into the "Managed" folder inside the created "[Application]_Data" folder.

Project Resource

https://docs.google.com/document/d/1xM8KF6fJ4ud0Kv3r9ifR61MD_s-FxHwLjWXoI1ete08/edit?usp=sharing

Character Bio

https://docs.google.com/spreadsheets/d/1AIkRNSPTRBQ-I3VOfzsk8d4b0BuM8Q9PNl2QfuKzOq0/edit?usp=sharing

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