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RedemptionAlpha

TODO

  • Bio-Mechanical Heart(?) accessory that converts overflown energy to life (increased life regen when max energy), found in Holochests
  • Accessory that turns mana star drops into something else that do something upon pickup, found in Holochests

MULTIPLAYER BUGS (PLS HELP US :sadcat:)

  • (Potentially fixed) Erhan text repeats and the fight doesnt begin
  • Revival potion does not work
  • Ancient gladestone golem very desynced, rubberbands, teleports when attacked, drops and gore are desynced from the location of death, pillar attack doesnt work
  • KS3 freezes when changing attack types
  • KS3 arms fade in and out of existence
  • KS3 goes crazy when doing his punch attacks (jittery movement, no punches)
  • KS3 changes to overclock phase when not in overclock?
  • KS3 teleporting a bunch in general
  • KS3 beam attack just doesnt work
  • Infected zombies moonwalk a bunch
  • (Potentially fixed) Abandoned lab minibosses do not spawn naturally at all
  • MACE project despawns upon entering guard phase 2
  • PZ attacks just dont happen, it is sound effects and nothing else, despawns upon being hit
  • Volt challenge button doesnt work
  • Volt desynced in general, drifty movement
  • Irradiated behemoth fires a bunch of gas behind him, and has incorrect sound occassionally, likely due to desync, also is invulnerable
  • Janitor has drifty movement, and doesnt slip, and attacking himself doesnt break his guard, constantly replenishes his health, making him essentially immortal (canon strength janitor)
  • Wayfarers and newb (and assumingly other npcs) fall through the world before rubberbanding back to their position
  • (Potentially fixed) King Slayer III is not at his rightful throne
  • (Potentially fixed) Scrap that, most summons are bugged, wielder bot spawned super offset from the player
  • Wielder bot on gigapora just stays there as the screen gets increasingly shaky, with gigapora never spawning
  • Skeleton assassins just go invisible and never attack the player, or walk around
  • Skeleton team stuff just doesnt work in general
  • Skeletons do not target the player, and dont assist each other
  • flagbearer doesnt do his rally thing
  • Skeleton wanderer makes an attacking player sound, but doesnt actually attack them and goes docile afterwards
  • Greedy skeletons dont run away
  • When attacked, skeletons finally get alerted, but have drifty movement afterwards
  • Cursed samurai mostly work, but start erratically dashing around everywhere
  • Cursed samurais dont spawn with wrath slayer (tested on a ton of enemies, almost statistically impossible for it not to spawn)
  • Gigapora suprisingly fine, but makes core sounds every once in a while
  • Epidotran skeletons are invisible
  • (Potentially fixed) Portals dont spawn on portal tiles
  • SoI attacks are offset sometimes
  • SoI laser beam offset
  • SoI suprisingly isnt really that buggy
  • Skull digger doesnt spawn immortal
  • Skull digger spin attack doesnt spawn projectiles
  • Skull digger is desynced
  • Skull digger flail throw doesnt work, just spins it around before changing attacks
  • Skull digger doesnt fade away when you give the wedding ring
  • Blisterface drops down but i dont know if thats an issue with spawning using heroes or mp
  • Eaglecrest eye beam doesnt work
  • Eaglecrest desynced
  • Keeper drifty when doing the slash attacks
  • keeper attacks are often offset
  • Treebark dryads have NOTHING in their shop but idk if thats a spawning issue

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