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Alec Goebel
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Apr 6, 2012
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Original file line number | Diff line number | Diff line change |
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""" | ||
images.py | ||
Handles images don'tcha know | ||
""" | ||
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import os | ||
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import pygame | ||
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from settings import DATA_DIR | ||
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class ImageManager(object): | ||
_instance = None | ||
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# image manager is a singleton | ||
def __new__(cls, *a, **kw): | ||
if cls._instance is None: | ||
cls._instance = object.__new__(cls, *a, **kw) | ||
return cls._instance | ||
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def __init__(self): | ||
self._images = {} | ||
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def load(self, name, colorkey=None): | ||
if name not in self._images: | ||
path = os.path.join(DATA_DIR, "images", name) + ".bmp" | ||
image = pygame.image.load(path).convert() | ||
if colorkey: | ||
if colorkey == -1: | ||
colorkey = image.get_at((0,0)) | ||
image.set_colorkey(colorkey) | ||
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self._images[name] = image | ||
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return self._images[name].convert() |
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Original file line number | Diff line number | Diff line change |
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@@ -1,16 +1,23 @@ | ||
## FILE | ||
import os | ||
ROOT_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) | ||
DATA_DIR = os.path.join(ROOT_DIR, "data") | ||
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## GAME | ||
FPS = 60 | ||
SCREEN_SIZE = scr_w, scr_h = 800,800 | ||
SCREEN_SIZE = scr_w, scr_h = 400,400 | ||
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## LEVEL | ||
LEVEL_SIZE = int(1.25 * scr_w), int(1.25 * scr_h) | ||
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## PLAYER | ||
PLAYER_SIZE = 30, 30 | ||
PLAYER_COLOR = 0,150,0 | ||
PLAYER_SPEED = 240 | ||
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## COINS | ||
COIN_SIZE = 10, 10 | ||
COIN_COLOR = 255, 255, 0 | ||
COIN_SPAWN_RATE = 3 | ||
COIN_N_STARTING = 30 |
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""" | ||
tilesheet.py | ||
""" | ||
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from pygame import Surface | ||
from pygame.sprite import Sprite, Group | ||
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class Tile(Sprite): | ||
def __init__(self, typ, image, loc, collides): | ||
Sprite.__init__(self) | ||
self.type = typ | ||
self.image = image | ||
self.rect = image.get_rect() | ||
self.rect.topleft = loc | ||
self.collides = collides | ||
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class TileSheet(object): | ||
_map = { | ||
# name loc collides | ||
"grass": [ (20, 30), False ], | ||
"flower": [ (20, 150), True ], | ||
"path": [ (210, 50), False ] | ||
} | ||
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def __init__(self, image, size): | ||
self.image = image | ||
self.w, self.h = size | ||
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self.tilemap = {} | ||
for name, data in self._map.items(): | ||
x,y = data[0] | ||
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tile = {} | ||
tile["image"] = image.subsurface(x, y, self.w, self.h) | ||
tile["collides"] = data[1] | ||
self.tilemap[name] = tile | ||
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def build(self, data): | ||
rows = len(data) | ||
cols = len(data[0]) | ||
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tiles = Group() | ||
for y, row in enumerate(data): | ||
for x, cell in enumerate(row): | ||
data = self.tilemap.get(cell) | ||
if data: | ||
tile = Tile(cell, data["image"], (x*self.w, y*self.h), data["collides"]) | ||
tiles.add(tile) | ||
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return tiles, (cols * self.w, rows * self.h) |