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Hyper Enemies (act and move twice as fast) #2887

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merged 1 commit into from
May 28, 2023

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aMannus
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@aMannus aMannus commented May 12, 2023

Should be pretty self explanatory. It's possible I've missed enemies that don't have the enemy category, or that there's more actors that do belong to the category but shouldn't be sped up. That said, someone has done a full playthrough with this before and they said it worked fine, and I haven't found any other disrepencies during my own testing either.

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Comment on lines -14 to -19
extern void Play_PerformSave(PlayState* play);
extern s32 Health_ChangeBy(PlayState* play, s16 healthChange);
extern void Rupees_ChangeBy(s16 rupeeChange);
extern Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize);
extern void Inventory_ChangeEquipment(s16 equipment, u16 value);
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@aMannus aMannus May 12, 2023

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These don't need to be here because functions.h is already included. I've removed these in an earlier PR but I guess they were put back during merges, so I'm removing them here again.

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@briaguya-ai briaguya-ai left a comment

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:shipit:

@leggettc18 leggettc18 merged commit cebfcd1 into HarbourMasters:develop May 28, 2023
@aMannus aMannus deleted the hyper-enemies branch June 7, 2023 11:53
@garrettjoecox garrettjoecox added this to the Sulu (7.1.x) milestone Jun 13, 2023
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4 participants