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Add a repaint completion signal for weston output
This signal is particular needed for externally compositing surfaces. An external renderer can do buffer swap only after render completion is signalled. It is possible that in the render completion signal callback external renderer can render, buffer swap and schedule next repaint. Next repaint won't be scheduled if frame_signal is used and hence a new signal is added. Signed-off-by: harsha.mm <harsha.manjulamallikarjun@in.bosch.com>
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