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[Next] FlxScreenGrab #231
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I just tried |
No save dialog popping up may very well be caused by my workaround for #222. That doesn't necessarily mean it didn't work. |
@GimmickyApps, You use "Next"? For Legacy and other targets FlxScreenGrab works fine |
I'm not sure, actually. I don't see mention of either one in my Project.xml, which was based on the basic template. How do I find out for sure? |
If you haven't actively switched to next, you're using legacy, since Flixel defaults to that. |
If your project.xml does not contain |
Try to reproduce that I wrote here :) HaxeFlixel/flixel#1708 |
@SARFEX thanks, but in 1708 it sounds like it was already reproduced and figured out? |
@GimmickyApps it works when you reproduce on Legacy, problems only on Next |
Right, but Gama11 found something you could disable so that it works on Next. Why do you need more people to reproduce it still? (I'm not likely to have any explanatory depth to offer beyond Gama11 :) ) |
Oh, I see, you meant as a way to figure out whether I'm using next or not! Well, I think your and Gama11's explanations are sufficient. I don't have the setting in the xml, and I just verified that FlashDevelop is not adding "-Dnext" when it runs the compiler, so I think it's safe to say I'm on legacy. |
I am very close to the first-public-pre-alpha-wtf-omg version of my game, Screen grabbing feature is not main part of the game, but I want to have it in the first preview version. :< I will add the name who will help me in the credits (I can't do more now), when I finish it. add: |
@Gama11 mentioned that it may have worked, minus the save dialog. Is there a possible workaround just dumping to a directory with -01, -02, etc. suffixes, sans dialog? |
i don't need dialogs, only screen grab. |
This seems like a duplicate of #82. |
Related to HaxeFlixel/flixel#1708
I tried myself several times to realize it, but my knowledge and experience is not enough.
Maybe it will not take much time from a professional? I would be very grateful.
Thank you
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