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...even though ticks is an integer value. In theory, this could result in a loss of precision. In practice, ticks probably never gets big enough for that (not that I've done the math).
Cleaning this up shouldn't be a breaking change, since you can just assign an Int value to a Float (which is ironically probably also why this happened in the first place).
The text was updated successfully, but these errors were encountered:
...even though
ticks
is an integer value. In theory, this could result in a loss of precision. In practice,ticks
probably never gets big enough for that (not that I've done the math).Looks like this is my fault - the original PR used
Int
for ticks: https://github.com/HaxeFlixel/flixel/pull/844/files#diff-ce309ba9294449fb970f15695e2127beR40My PR, which was based on that one, used
Float
:https://github.com/HaxeFlixel/flixel/pull/848/files#diff-68555b97d9c773e556d0e4a7c4cd960cR29
Cleaning this up shouldn't be a breaking change, since you can just assign an Int value to a Float (which is ironically probably also why this happened in the first place).
The text was updated successfully, but these errors were encountered: