Building on Linux/OSX
HashLink is distributed with some graphics libraries allowing to develop various applications, you can manually disable the libraries you want to compile in Makefile. Here's the dependencies that you install in order to compile all the libraries:
- fmt: libpng-dev libturbojpeg-dev libvorbis-dev
- openal: libopenal-dev
- sdl: libsdl2-dev
- ssl: libmbedtls-dev
- uv: libuv1-dev
To install all dependencies on the latest Ubuntu, for example:
sudo apt-get install libpng-dev libturbojpeg-dev libvorbis-dev libopenal-dev libsdl2-dev libmbedtls-dev libuv1-dev
For 16.04, see this note.
To install all dependencies on the latest Fedora, for example:
sudo dnf install libpng-devel turbojpeg-devel libvorbis-devel openal-soft-devel SDL2-devel mesa-libGLU-devel mbedtls-devel libuv-devel
And on OSX:
brew bundle to install the dependencies listed in Brewfile.
Once dependencies are installed you can simply call:
To be able to use hashlink binary with the debugger you can then call:
sudo make codesign_osx
To install hashlink binaries on your system you can then call:
Building on Windows
hl.sln using Visual Studio C++ and compile.
To build all of HashLink libraries it is required to download several additional distributions, read each library README file (in hashlink/libs/xxx/README.md) for additional information.
You can debug Haxe/HashLink applications by using the Visual Studio Code Debugger
Read the Documentation on the HashLink wiki.