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Feature requests #542
Comments
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Update/migrate to a new forum (Discourse is one option) |
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Improve Emitter and add support for the .pex format |
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Better/automated Gamepad button handling |
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Add a Kha backend as an alternative to OpenFL/NME |
Overhaul collision to provide detailed collision information and some form of spatial partitioning. |
Update signals to use a PriorityQueue instead of arrays in the background. |
Animation system similar to Flambe. |
Revisit namespace organization. (eg. Is Signal not a util? Is Position math? Cursor graphics?) |
Solving of atlas exceptions problems with hardware Renderer (openfl.gl.GL)
while compiling game on windows (on no graphics-card laptop)
2018-01-25 8:16 GMT+04:00 Erin M Gunn <notifications@github.com>:
… Revisit namespace organization. (eg. Is Signal not a util? Is Position
math? Cursor graphics?)
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<#542 (comment)>,
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@FlamingQuasar could you open a new issue for this one and provide more details such as the specific error you are receiving and what the code is doing when the error occurs. A code example would be great if you can put one together. |
Multiple cameras (for split-screen and similar uses) |
It is recommended to keep openfl after adding Kha. There are some problems in Kha, such as localization language, text input IME, and so on. |
Is it possible to add Multi rendering target |
Add 'delay' property for Tween Class |
Add RenderTexture support |
Add 2d Light. |
Edit: 4.0 has been released, but leaving this here for the record
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