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Reverb.hx
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Reverb.hx
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package hxd.snd.effect;
// I3DL reverb
class Reverb extends hxd.snd.Effect {
public var wetDryMix : Float; // [0.0, 100.0] %
public var room : Float; // [-10000 0] mb
public var roomHF : Float; // [-10000, 0] mb
public var roomRolloffFactor : Float; // [0.0, 10.0]
public var decayTime : Float; // [0.1, 20.0] s
public var decayHFRatio : Float; // [0.1, 2.0]
public var reflections : Float; // [-10000, 1000] mb
public var reflectionsDelay : Float; // [0.0, 0.3] s
public var reverb : Float; // [-10000, 2000] mb
public var reverbDelay : Float; // [0.0, 0.1] s
public var diffusion : Float; // [0.0, 100.0] %
public var density : Float; // [0.0, 100.0] %
public var hfReference : Float; // [20.0, 20000.0]
public function new(?preset : ReverbPreset) {
super("reverb");
wetDryMix = 100.0;
loadPreset(preset != null ? preset : ReverbPreset.DEFAULT);
}
public function loadPreset(preset : ReverbPreset) {
room = preset.room;
roomHF = preset.roomHF;
roomRolloffFactor = preset.roomRolloffFactor;
decayTime = preset.decayTime;
decayHFRatio = preset.decayHFRatio;
reflections = preset.reflections;
reflectionsDelay = preset.reflectionsDelay;
reverb = preset.reverb;
reverbDelay = preset.reverbDelay;
diffusion = preset.diffusion;
density = preset.density;
hfReference = preset.hfReference;
}
}