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I just started a new project with Heaps on MacOS 10.15.1 and I've run into some unexpected behavior.
This is all of the code I've written for the project:
package; class SCCGame extends hxd.App { override function init() { var defaultFont = hxd.res.DefaultFont.get(); var textField = new h2d.Text(defaultFont); textField.text = "Here we go again."; textField.x = 0; textField.y = 0; s2d.addChild(textField); } override function update(dt: Float) { if (hxd.Key.isDown(hxd.Key.Q)) hxd.System.exit(); } public static function main() { hxd.Res.initEmbed(); new SCCGame(); } }
When first starting the game, I end up with a screen like this. After moving or resizing the window, I end up with a screen I expect.
Would you happen to know the cause of this issue? Did I just miss a setting somewhere?
Thanks in advance.
The text was updated successfully, but these errors were encountered:
Possibly related to #739.
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Same issue here
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I just started a new project with Heaps on MacOS 10.15.1 and I've run into some unexpected behavior.
This is all of the code I've written for the project:
When first starting the game, I end up with a screen like this.
After moving or resizing the window, I end up with a screen I expect.
Would you happen to know the cause of this issue? Did I just miss a setting somewhere?
Thanks in advance.
The text was updated successfully, but these errors were encountered: