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Priest card implementations & some of the Issues are solved #71

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merged 4 commits into from
Sep 20, 2017

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@rnilva rnilva commented Sep 10, 2017

  • [EX1_591] Auchenai Soulpriest & test
  • [EX1_334] Shadow Madness
  • [CFM_020] Raza the Chained & test
  • [CFM_603] Potion of Madness
  • Fix N'Zoth the corruptor, Hadronox, and Onix Bishop
  • [ICC_210] Shadow Ascendant
  • [ICC_207] Devour Mind
  • [ICC_213] Eternal Servitude & test
  • [ICC_235] Shadow Essence & test
  • [ICC_802] Spirit Lash & test
  • [ICC_849] Embrace Darkness & test
  • [ICC_701] Skulking Geist & test
  • Fixed [KAR_097] Medivh, the Guardian
  • [OG_104] Embrace the Shadow & test
  • [UNG_035] Curious Glimmerroot
  • Fixed Simulacrum
  • MaxExecution tweaked (examine this please)
  • PlayHero fixed (Add Weapon)
  • Add new interaction between DK Anduin and Shadowform

I don't think the implementation of Raza is satisfying.

@rnilva rnilva force-pushed the master branch 7 times, most recently from aca0bba to 9df2b05 Compare September 11, 2017 20:25
* [EX1_591] Auchenai Soulpriest & test
* [EX1_334] Shadow Madness
* [CFM_020] Raza the Chained & test
* [CFM_603] Potion of Madness
* Fix N'Zoth the corruptor, Hadronox, and Onix Bishop
* [ICC_210] Shadow Ascendant
* [ICC_207] Devour Mind
* [ICC_213] Eternal Servitude & test
* [ICC_235] Shadow Essence & test
* [ICC_802] Spirit Lash & test
* [ICC_849] Embrace Darkness & test
* [ICC_701] Skulking Geist & test
* Fixed [KAR_097] Medivh, the Guardian
* [OG_104] Embrace the Shadow & test
* [UNG_035] Curious Glimmerroot
* Fixed Simulacrum
* MaxExecution tweaked (examine this please)
* PlayHero fixed (Add Weapon)
Now it is thread-safe and has appropriate order of effects
- fixed [EX1_533] Misdirection, [EX1_610] Explosive Trap and [EX1_611] Freezing Trap
- tweaked Hero's AttackDamage to correctly simulate Misdirection
- fixed potential issue of activation of secret during the secret's contoroller's turn
- fixed [UNG_963] Lyra the Sunshard
- fixed [AT_073] Competitive Spirit
- set Patches the Pirate as Unpredictable card for testing
- `TaskStack.Numbers` was a shared resource among clones
@rnilva rnilva changed the title Priest card implementations Priest card implementations & some of the Issues are solved Sep 15, 2017
This was referenced Sep 15, 2017
* GameTag.DISPLAYED_CREATOR
* slight performance improvements
bug fixes:
- now silence properly removes Lifesteal
- DrawTask
- RandomCardIdFromListTask
- RandomCardTask
- RandomEntourageCardTask
- fixed some tests that fails spradically due to unexpected quest card
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2 participants