I wasn't able to find any 3D models that capture how the Mewtwos from Movies 1 and 16 are portrayed, so I decided to make my own.
In my previouse experiances, rigged eyes and Clip Studio Modeler do not mix well, so the models I made have blank outlines where the eyes should be drawn
Mewtwo from Mewtwo Strikes Back | Mewtwo from Genesect and the Legend Awakened |
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Normal Varient ![]() |
Normal Varient ![]() |
Shiny Varient ![]() |
Shiny Varient ![]() |
Download: M1 Mewtwo.csmc | Download: M16 Mewtwo.csmc |
Skin | Tail | Outline | Iris | Pupil | Eye whites |
---|---|---|---|---|---|
#DBD4E0 |
#B38BB3 |
#53496F |
#8E6698 |
#060A0C |
#EFEFEF |
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Skin | Tail | Outline | Iris | Pupil | Eye whites |
---|---|---|---|---|---|
#E5E5E5 |
#7FCA69 |
#557649 |
#589B50 |
#252525 |
#EFEFEF |
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The pose doll's thighs are poorly rigged and deform incorrectly when they are rotated in certain ways.
To mitigate this problem, I added a "Correction Bone" to each thigh that allows you to move around the deformed thigh to get a desired look on the model.
It's not perfect, but it gets the job done. I will update this rig when I find a better solution to this problem