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Updated some EIO 5 changes
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Created pages for Simple Machines and Micro Infinity.  Added links to both on the Sidebar.

Updated the Stirling Generator, Alloy Smelter, and SAG Mill pages to reflect several 1.12 changes.
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VT-14 committed Apr 27, 2018
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8 changes: 4 additions & 4 deletions Alloy-Smelter.md
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Used to create EnderIO [[alloys]]. Can also be used as a powered furnace capable of processing up to three items at a time. There is a button in the GUI to limit the machine to one of those operation types.

Upgrade with [[capacitors]] to increase speed and energy storage. Speed is directly related to RF/t.
Upgrade with [[capacitors]] to increase speed and energy storage. Speed is directly related to µI/t.

| Capacitor | RF/t | Buffer (RF) |
| Capacitor | µI/t | Buffer (µI) |
| :------------------ | ---: | ----------: |
| Basic (none) | 20 | 100,000 |
| Basic | 20 | 100,000 |
| Double-Layer | 60 | 300,000 |
| Octadic | 100 | 500,000 |
| Good Loot Cap (4) | 160 | 800,000 |
| Theoretical Max (5) | 200 | 1,000,000 |
| Theoretical Max (5) | 260 | 1,300,000 |
5 changes: 5 additions & 0 deletions Energy-(µI).md
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Ender IO's unit of Energy is called a Micro Infinity, and is annotated by µI.

In practice, Ender IO uses the Forge Energy (FE) API; Micro Infinity is another label for it, similar to Actually Addition's Crystal Flux and Immersive Engineering's Immersive Flux.

In general, Forge Energy converts 1:1 with both the CoFH RF and Tesla APIs, but the power conversion has to be done using another mod. Note that the CoFH mods (the Thermal series) handle the RF <-> FE themselves and encourages other RF mods to do so as well.
43 changes: 26 additions & 17 deletions SAG-Mill.md
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Crushes items. Used for ore doubling and as a crafting process.

Upgrade with capacitors to increase speed and energy storage. Speed is directly related to RF/t.
Upgrade with [[capacitors]] to increase speed and energy storage. Speed is directly related to µI/t.

| Capacitor | RF/t | Buffer (RF) |
| Capacitor | µI/t | Buffer (µI) |
| :------------------ | ---: | ----------: |
| Basic (none) | 20 | 100,000 |
| Basic | 20 | 100,000 |
| Double-Layer | 60 | 300,000 |
| Octadic | 100 | 500,000 |
| Good Loot Cap (4) | 160 | 800,000 |
| Theoretical Max (5) | 200 | 1,000,000 |
| Theoretical Max (5) | 260 | 1,300,000 |

# Grinding Balls

The slot on the right side of the GUI is for Grinding Balls. Grinding balls provide bonus outputs and reduced power use. The Grinding Ball is consumed when it is first used by an appropriate recipe and must be fully used up before it can be replaced.
The slot on the right side of the GUI is for Grinding Balls. Grinding balls provide bonus outputs and adjust power usage. The Grinding Ball is consumed when it is first used by an appropriate recipe and must be fully used up before it can be replaced.

| Grinding Ball | Main Output | Bonus Output | Power use | Durability (µI) |
| :-------------------- | ----------: | -----------: | --------: | --------------: |
| Flint | 120% | 125% | 85% | 24,000 |
| Dark Steel Ball | 150% | 200% | 70% | 125,000 |
| Electrical Steel Ball | 120% | 100% | 35% | 40,000 |
| Energetic Alloy Ball | 160% | 110% | 110% | 60,000 |
| Vibrant Alloy Ball | 175% | 135% | 135% | 80,000 |
| Redstone Alloy Ball | 100% | 100% | 60% | 30,000 |
| Conductive Iron Ball | 100% | 100% | 50% | 40,000 |
| Pulsating Iron Ball | 100% | 200% | 100% | 100,000 |
| Soularium Ball | 120% | 250% | 85% | 80,000 |
| End Steel Ball | 150% | 250% | 60% | 65,000 |

| Grinding Ball | Main Output | Bonus Output | Power Reduction | Durability (RF) |
| :------------------ | ----------: | -----------: | --------------: | --------------: |
| Flint | 120% | 125% | 15% | 24,000 |
| [[Dark Steel Ball]] | 150% | 200% | 30% | 100,000 |

Grinding Balls are only used in certain recipes determined by the recipe's bonus type. If the recipe's bonus type is set to none (like Iron Ingot -> Iron Powder) then the Grinding Ball is not used (no increased output chance, no power reduction, and no durability used by the Grinding Ball).

* Main Output: The recipe output will be produced this many times. Applies to all outputs. For example, using dark steel (Main Output: 150%) will produce 1 set of items with a 50% chance of producing a second set.

* Bonus Output: The chances of the different outputs of the recipe are multiplied by this. Only applies to outputs with a chance of appearing. maxes out at a 100% chance, and is applied before the Main Output multiplier.
* Bonus Output: The chances of the different outputs of the recipe are multiplied by this. Only applies to outputs with a chance of appearing, maxes out at a 100% chance, and is applied before the Main Output multiplier.

* Power Reduction: Decreases energy cost of the recipe by the specified amount. This indirectly speeds up the SAG Mill, and also affects the durability of the Grinding Balls.
* Power Use: Adjusts energy cost of the recipe by the specified amount. This indirectly changes the speed of the SAG Mill, and also affects the durability of the Grinding Balls.

* Durability: Specifies how long a Grinding Ball will last. Measured in RF used by the SAG Mill. Not visible in the game.
* Durability: Specifies how long a Grinding Ball will last. Measured in µI used by the SAG Mill. Not visible in the game.

## Grinding Ball Example

The SAG Mill will process 1 Diamond Ore at the cost of 3,000 RF. It will produce 1 Diamond, has a 25% chance of producing a second Diamond, a 15% chance of producing Cobblestone, and a 5% chance of producing Coal Powder.
The SAG Mill will process 1 Diamond Ore at the cost of 3,600 µI. It will produce 2 Diamonds, has a 25% chance of producing an auxiliary Diamond, a 15% chance of producing Cobblestone, and a 5% chance of producing Coal Powder.

If you use a Dark Steel Ball, then the power is reduced by 30%, down to 2,100 RF. If you are using an Octadic Capacitor, then the SAG Mill processes at 100RF/t, meaning it takes 21 ticks (1.05 seconds) to process the ore rather than the previous 30 ticks (1.50 seconds). The Dark Steel Ball will consume 2,100 points of durability (out of its maximum of 100,000).
If you use a Dark Steel Ball, then the recipe only needs 70% of the base power, down to 2,520 µI. If you are using an Octadic Capacitor, then the SAG Mill processes at 100 µI/t, meaning it takes 25.2 ticks (1.26 seconds) to process the ore rather than the previous 36 ticks (1.80 seconds). The Dark Steel Ball will consume 2,520 points of durability (out of its maximum of 125,000).

The Bonus Output increases chance based outputs by 200%. The first Diamond doesn't benefit from the Bonus Output as it isn't chance based. The second Diamond now has a 50% chance of being created. Cobblestone is increased to a 30% chance, and Coal Powder is increased to a 10% chance.
The Bonus Output increases chance based outputs by 200%, maxing at 100%. The first two Diamonds don't benefit from the Bonus Output as they are already at 100%. The auxiliary Diamond now has a 50% chance of being created. Cobblestone is increased to a 30% chance, and Coal Powder is increased to a 10% chance.

The Main Output bonus of 150% is applied to all items. The first Diamond will always produce 1 Diamond with a 50% chance of another. The second Diamond will produce depending on the original chance, with a 50% chance of doubling that output; On average, that will be 50% * 150% = 75%. Cobblestone similarly averages out to 45%, and Coal Powder to 15%.
The Main Output bonus of 150% is applied to all items. There is a 50% chance of doubling the entire output.

The end result will be an average of 1.5 Diamonds per ore from the first Diamond, and 0.75 Diamonds per ore from the second Diamond, resulting in an average of 2.25 Diamonds per ore. For reference, Fortune III averages out to 2.20 Diamonds per ore.
The end result will be an average of 3 Diamonds per ore from the primary set, and 0.75 Diamonds per ore from the secondary Diamond, resulting in an average of 3.75 Diamonds per ore. For reference, Fortune III averages out to 2.20 Diamonds per ore, and a SAG Mill with no Grinding Ball would produce an average of 2.25 Diamonds per ore.
18 changes: 18 additions & 0 deletions Simple-Machines.md
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Simple Machines are cheaper versions of Ender IO's starting machines. They are cheaper, but less capable, slower, hold less energy, and slowly leak excess energy.

Tip: A [[Basic Capacitor Bank|Capacitor-Banks#basic-capacitor-bank]] doesn't require any alloys to craft, can limit its output, and reacts to a redstone signal. It can be used to mitigate energy loss.

# Simple Stirling Generator
(Image goes here)

Simple version of the [[Stirling Generator]]. It burns furnace fuels to generate power. It generates 20 µI/t and produces 10 µI per unit of burn time (1 Coal produces 16,000 µI). It holds up to 1,000 µI, but leaks 1 µI/t. It is unable to use Lava Buckets.

# Simple Alloy Smelter
(Image goes here)

Simple version of the [[Alloy Smelter]]. It uses 10 µI/t when running, stores up to 1,000 µI, but leaks 1 µI/t constantly. Unlike the normal Alloy Smelter, it cannot be used as a vanilla furnace. It can only make Alloys.

# Simple SAG Mill
(Image goes here)

Simple version of the [[SAG Mill]]. It uses 10 µI/t when running, stores up to 1,000 µI, but leaks 1 µI/t constantly. It is unable to use Grinding Balls.
16 changes: 8 additions & 8 deletions Stirling-Generator.md
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![](http://loenwind.info/eio/Stirling_Generator.png)

Generates RF from furnace fuels.
Generates energy from furnace fuels.

Upgrade with [[capacitors]] to increase speed and efficiency.

| Capacitor | RF/t | Buffer (RF) |Burn Rate | Efficiency | RF/coal |
| :------------------ | ---: | ----------: | -------: | ---------: | ------: |
| Basic (none) | 20 | 100,000 | 100% | 1.00x | 16,000 |
| Double-Layer | 40 | 300,000 | 133% | 2.67x | 42,680 |
| Octadic | 80 | 500,000 | 133% | 5.34x | 85,360 |
| Good Loot Cap (4) | 160 | 800,000 | 160% | 12.80x | 204,800 |
| Theoretical Max (5) | 320 | 1,000,000 | 200% | 32.00x | 512,000 |
| Capacitor | µI/t | Buffer (µI) |Burn Rate | Efficiency | µI/coal |
| :------------------ | ---: | ----------: | -------: | ---------: | -------: |
| Basic | 80 | 100,000 | 100% | 1.00x | 64,000 |
| Double-Layer | 100 | 300,000 | 133% | 1.67x | 106,700 |
| Octadic | 140 | 500,000 | 133% | 2.33x | 149,380 |
| Good Loot Cap (4) | 190 | 800,000 | 160% | 3.80x | 243,200 |
| Theoretical Max (5) | 190 | 1,300,000 | 200% | 4.75x | 304,000 |
2 changes: 2 additions & 0 deletions _Sidebar.md
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### Base
[[Energy (µI)]]
[[Alloys]]
[[Crafting Components|List of Crafting Components]]
### Machines
[[Simple Machines]]
[[Generators|List of Generators]]
[[Powered|List of Powered Machines]]
[[Unpowered|List of Unpowered Machines]]
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