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A Sass @mixin for creating traditional frame-based animations, especially with SVG

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Cel Animation

A Sass @mixin for creating traditional frame-by-frame animations using "cel" elements, especially with SVG. Think gifs, but scalable and with more control over combining animations together in one picture.

Install

Either simply download the _cel-animation.scss partial from this repo' or use Bower as below:

bower install --save-dev cel-animation

Include in your project

@include 'cel-animation'

Usage

The markup

First you need to choose a (class) name for your animation and include the "cel" elements (the independent pictures for the animation) within this named container. These can be any type of SVG or HTML elements. You should put them in the order you want them animated.

In the following code, we are using the generic "animation-name" class on an SVG <g> element and our cels are <path> elements.

<g class="animation-name">
	<path d="[path coords for first frame]"></path>
	<path d="[path coords for second frame]"></path>
	<path d="[path coords for third frame]"></path>
</g>

Basic example

In the this basic example, we are including the only mandatory parameter, $cels, a list which defines the frame duration for each "cel" element in the .animation-name example group.

.animation-name {
	@include cel-animation((1 1 1));
}

In this animation there are three cels and each cel is visible for just one frame. It is, therefore, 0.75s long at the default 0.25s frame rate.

(Note: The hard switch between frame visibility is made possible my using the steps(1) animation-timing-function.)

All parameters

Only the $cels parameter is required. The others, should you wish to use them, should be included in the order they are below.

  • $cels The list of cels, each an integer to represent how many frames that cel should be visible for (list)
  • $frame-rate is the duration of each frame's appearance. Eg. 0.25 (the default) means 0.25 frames per second (fps) (float)
  • $alternate is whether the direction of the animation alternates, making the animation turn back on itself (boolean, false by default)
  • $iterations is the number of times the animation happens, based on animation-iteration-count (integer, but "infinite" by default)

More complex example

.animation-name-2 {
	@include cel-animation((3 2 3 1), 0.1, true, 2);
}

In this example, there are four cels representing four child elements in the animation-name-2 container. The first cel is visible for three frames at the beginning of the animation, the second for two frames after that and so on. The frame rate is 0.1 seconds and the animation alternates (reverses back on itself) twice before stopping.

Demo

Animated Shark

Note: In some browsers, you'll need to go to the actual SVG to see this demo animate. This is because I've used the <img/> tag here, which doesn't always honor embedded CSS. To make it work in a real situation, either inline the SVG or include it using <object>. Thank you to Sara Soueidan for her advice here.

My shark SVG is animated using two frame animations on SVG <g> elements, set out as follows. Note that the .eyes animation has the open eye set at 6 frames. Both animations alternate.

.tail {
  @include cel-animation((1 1 1), 0.2, true);
}

.eyes {
  @include cel-animation((6 1 1 1), 0.1, true);
}

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A Sass @mixin for creating traditional frame-based animations, especially with SVG

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