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A cloth simulation using Verlet integration and Bevy game engine.

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Cloth-simulation

A cloth simulation using Verlet integration and Bevy game engine.

Cloth without cuts

Cutting the cloth (deleting points) causes a lot of warnings from the bevy ecs, probably I'm not using the best method for despawning entities. Cloth with cuts

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A cloth simulation using Verlet integration and Bevy game engine.

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