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Planet Arcade

About

This is my first single-handedly developed game.

The main goal of the project was and remains to utilize the set of skills in Unity3D that is already present as well as constantly extend it, applying new knowledge to improve the content, optimization, logical structure etc. of the project.

Planet Arcade features exciting space adventures in both 3D and 2D. Main character volunteered to go on a mission to retreive artifacts left by another life form on the planets of Galaxy. But the path is full of dangers and wonders. Who knows, what he might find on the surface.

License

Apache License 2.0

Acknowledgements

Technologies

  • Unity3D
  • C#
  • FMODStudio
  • Ink scripting language

Details

The development process involved:

  • creating level design;
  • working with animations;
  • creating motion logic;
  • setup of AI;
  • layout and construction of 3D locations;
  • creating cutscenes and working with Cinemachine timeline;
  • setting up the 3D player controller;
  • setup of an objectPooler;
  • working with scriptableObjects;

The game presents a wide variety of UI elements and required:

  • creating HUD for player and enemies;
  • immersive inventory system with hover-tooltips and drag-and-drop of elements;
  • various menus and panels, dynamic interactable buttons and shop system;
  • loading streaming assets and resources;
  • creating sound control panel;

Screens

App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot App Screenshot

Contact

If you have any feedback, please reach out to me via hlib.monastyrov@gmail.com