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Fixed the project; settings were missing and some files were incomple…
…te for building DLLs Former-commit-id: a58cac6022cd85239e21706980da725d6fa0caf9 [formerly 98c61e43a111ef6cd801c704c24db8cf3b101c94 [formerly 7ce605e]] Former-commit-id: 759399a Former-commit-id: b24bcb0
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Feb 12, 2015
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cdf2189169da32c10a00f57cdf15b4bf28e041fa | ||
dc1212fc82468113fe5b62c2ba616530e858aede |
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Build started 2/11/2015 12:50:29 AM. | ||
Build started 2/12/2015 6:51:03 PM. | ||
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Build succeeded. | ||
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#ifndef BRICKWARE_CORE_H | ||
#define BRICKWARE_CORE_H | ||
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#include "Bounds.h" | ||
#include "BoxCollider.h" | ||
#include "Camera.h" | ||
#include "Collider.h" | ||
#include "Component.h" | ||
#include "FrustumCollider.h" | ||
#include "Game.h" | ||
#include "GameObject.h" | ||
#include "Input.h" | ||
#include "Light.h" | ||
#include "Material.h" | ||
#include "Mesh.h" | ||
#include "MeshRenderer.h" | ||
#include "Octree.h" | ||
#include "Rigidbody.h" | ||
#include "Screen.h" | ||
#include "Settings.h" | ||
#include "Shader.h" | ||
#include "SphereCollider.h" | ||
#include "Texture.h" | ||
#include "Transform.h" | ||
#include "Utils.h" | ||
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#endif |
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#ifndef BRICKWARE_CORE_DLL_H | ||
#define BRICKWARE_CORE_DLL_H | ||
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#ifdef BRICKWARE_CORE_EXPORTS | ||
#define BRICKWARE_CORE_API __declspec(dllexport) | ||
#else | ||
#define BRICKWARE_CORE_API __declspec(dllimport) | ||
#endif | ||
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#endif |
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