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Allows more than 4 players to join an instance of Arkshot (Steam ID 468800)

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Hypersycos/Arkshot-MorePlayers

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Arkshot-MorePlayers

Allows more than 4 players to join an instance of Arkshot (Steam ID 468800). Requires BepinEx and Arkshot-MultiplayerSync, and must be installed on the host and any clients that join after the 4th.

Installation

Prerequisites

BepInEx

Requires the 32-bit / x86 version of BepinEx. The plugin was developed with 5.4.21, so if in doubt use that. Further instructions can be found here. Once installed, run then close the game, and modify BepInEx/config/BepInEx.cfg so that [Preloader.Entrypoint], found at the bottom of the file, reads

[Preloader.Entrypoint]

## The local filename of the assembly to target.
# Setting type: String
# Default value: UnityEngine.dll
Assembly = Assembly-CSharp.dll

## The name of the type in the entrypoint assembly to search for the entrypoint method.
# Setting type: String
# Default value: Application
Type = MonoBehaviour

## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
# Setting type: String
# Default value: .cctor
Method = .cctor

Arkshot-MultiplayerSync

MultiplayerSync must be installed in Arkshot/BepInEx/plugins, or the plugin will not load.

Plugin

Download the latest dll and put it in Arkshot/BepInEx/plugins. After an initial run, the config file should be accessible in Arkshot/BepInEx/config. The value MaxPlayerCount is only relevant on the host, and can be changed to any value. Arkshot uses photon for its networking, and I do not know which tier it uses (though I would imagine it's the free one). This may limit the max number of players per room, but even the free tier allows 16 which I would argue is more than enough.