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Shahriar Shahrabi edited this page May 12, 2020 · 2 revisions

Render Hardware Interface

A very thin wrapper class around the Graphic API. Main reason for this is to make it easier to make global changes to how the API calls are executed. For example changing error handling or adding support for more graphic APIs.

The refactoring of the OpenGL calls in the RHI across the code base is still an ongoing process, so there are still some direct OpenGl calls in the code.

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