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Integrate code into a LibGDX project.
I'm going to have to apologize for this massive disruption in project history. When I began this project, I thought it would be easier to simply program all the android specific code first, and then transitionit into a LibGDX project. I did not have clean project history in mind when I made this decision. This is still essentially the same application as the previous commit. Fixes #25
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="xyz.igorgee.pendantcreatorg3dx" | ||
android:versionCode="1" | ||
android:versionName="1.0" > | ||
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<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="23" /> | ||
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<uses-permission android:name="android.permission.INTERNET" /> | ||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> | ||
<application | ||
android:allowBackup="true" | ||
android:icon="@drawable/ic_launcher" | ||
android:label="@string/app_name" | ||
android:supportsRtl="true" | ||
android:theme="@style/AppTheme"> | ||
<activity android:name="xyz.igorgee.pendantcreator3d.MainActivity"> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
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<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
<!--<activity--> | ||
<!--android:name="xyz.igorgee.pendantcreatorg3dx.AndroidLauncher"--> | ||
<!--android:label="@string/app_name" --> | ||
<!--android:screenOrientation="landscape"--> | ||
<!--android:configChanges="keyboard|keyboardHidden|orientation|screenSize">--> | ||
<!--<intent-filter>--> | ||
<!--<action android:name="android.intent.action.MAIN" />--> | ||
<!--<category android:name="android.intent.category.LAUNCHER" />--> | ||
<!--</intent-filter>--> | ||
<!--</activity>--> | ||
<activity android:name="xyz.igorgee.pendantcreator3d.AuthorizationWebViewActivity" | ||
android:theme="@style/Theme.AppCompat.Light.DarkActionBar"> | ||
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</activity> | ||
</application> | ||
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</manifest> |
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android { | ||
buildToolsVersion "23.0.2" | ||
compileSdkVersion 23 | ||
sourceSets { | ||
main { | ||
manifest.srcFile 'AndroidManifest.xml' | ||
java.srcDirs = ['src'] | ||
aidl.srcDirs = ['src'] | ||
renderscript.srcDirs = ['src'] | ||
res.srcDirs = ['res'] | ||
assets.srcDirs = ['assets'] | ||
jniLibs.srcDirs = ['libs'] | ||
} | ||
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instrumentTest.setRoot('tests') | ||
} | ||
defaultConfig { | ||
applicationId "xyz.igorgee.pendantcreator3d" | ||
minSdkVersion 15 | ||
targetSdkVersion 23 | ||
versionCode 1 | ||
versionName "1.0" | ||
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" | ||
} | ||
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buildTypes { | ||
release { | ||
minifyEnabled false | ||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' | ||
} | ||
} | ||
} | ||
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dependencies { | ||
compile fileTree(dir: 'libs', include: ['*.jar']) | ||
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compile 'com.android.support:design:23.1.1' | ||
compile 'com.jakewharton:butterknife:7.0.1' | ||
compile 'com.github.scribejava:scribejava-apis:2.2.2' | ||
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compile 'com.squareup.okhttp3:okhttp:3.2.0' | ||
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compile 'junit:junit:4.12' | ||
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testCompile 'junit:junit:4.12' | ||
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// Espresso | ||
androidTestCompile 'com.android.support:support-annotations:23.1.1' | ||
androidTestCompile 'com.android.support.test.espresso:espresso-core:2.2.1' | ||
androidTestCompile 'com.android.support.test:runner:0.4.1' | ||
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// Hamcrest matching | ||
testCompile 'org.hamcrest:hamcrest-library:1.3' | ||
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// Mockito | ||
testCompile 'org.mockito:mockito-core:1.10.19' | ||
androidTestCompile 'junit:junit:4.12' | ||
} | ||
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// called every time gradle gets executed, takes the native dependencies of | ||
// the natives configuration, and extracts them to the proper libs/ folders | ||
// so they get packed with the APK. | ||
task copyAndroidNatives() { | ||
file("libs/armeabi/").mkdirs(); | ||
file("libs/armeabi-v7a/").mkdirs(); | ||
file("libs/arm64-v8a/").mkdirs(); | ||
file("libs/x86_64/").mkdirs(); | ||
file("libs/x86/").mkdirs(); | ||
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configurations.natives.files.each { jar -> | ||
def outputDir = null | ||
if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") | ||
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") | ||
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi") | ||
if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") | ||
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") | ||
if(outputDir != null) { | ||
copy { | ||
from zipTree(jar) | ||
into outputDir | ||
include "*.so" | ||
} | ||
} | ||
} | ||
} | ||
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task run(type: Exec) { | ||
def path | ||
def localProperties = project.file("../local.properties") | ||
if (localProperties.exists()) { | ||
Properties properties = new Properties() | ||
localProperties.withInputStream { instr -> | ||
properties.load(instr) | ||
} | ||
def sdkDir = properties.getProperty('sdk.dir') | ||
if (sdkDir) { | ||
path = sdkDir | ||
} else { | ||
path = "$System.env.ANDROID_HOME" | ||
} | ||
} else { | ||
path = "$System.env.ANDROID_HOME" | ||
} | ||
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def adb = path + "/platform-tools/adb" | ||
commandLine "$adb", 'shell', 'am', 'start', '-n', 'xyz.igorgee.pendantcreatorg3dx/xyz.igorgee.pendantcreatorg3dx.AndroidLauncher' | ||
} | ||
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// sets up the Android Eclipse project, using the old Ant based build. | ||
eclipse { | ||
// need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin | ||
// ignores any nodes added in classpath.file.withXml | ||
sourceSets { | ||
main { | ||
java.srcDirs "src", 'gen' | ||
} | ||
} | ||
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jdt { | ||
sourceCompatibility = 1.6 | ||
targetCompatibility = 1.6 | ||
} | ||
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classpath { | ||
plusConfigurations += [ project.configurations.compile ] | ||
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES' | ||
} | ||
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project { | ||
name = appName + "-android" | ||
natures 'com.android.ide.eclipse.adt.AndroidNature' | ||
buildCommands.clear(); | ||
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder" | ||
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder" | ||
buildCommand "org.eclipse.jdt.core.javabuilder" | ||
buildCommand "com.android.ide.eclipse.adt.ApkBuilder" | ||
} | ||
} | ||
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// sets up the Android Idea project, using the old Ant based build. | ||
idea { | ||
module { | ||
sourceDirs += file("src"); | ||
scopes = [ COMPILE: [plus:[project.configurations.compile]]] | ||
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iml { | ||
withXml { | ||
def node = it.asNode() | ||
def builder = NodeBuilder.newInstance(); | ||
builder.current = node; | ||
builder.component(name: "FacetManager") { | ||
facet(type: "android", name: "Android") { | ||
configuration { | ||
option(name: "UPDATE_PROPERTY_FILES", value:"true") | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} |
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# To enable ProGuard in your project, edit project.properties | ||
# to define the proguard.config property as described in that file. | ||
# | ||
# Add project specific ProGuard rules here. | ||
# By default, the flags in this file are appended to flags specified | ||
# in ${sdk.dir}/tools/proguard/proguard-android.txt | ||
# You can edit the include path and order by changing the ProGuard | ||
# include property in project.properties. | ||
# | ||
# For more details, see | ||
# http://developer.android.com/guide/developing/tools/proguard.html | ||
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# Add any project specific keep options here: | ||
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# If your project uses WebView with JS, uncomment the following | ||
# and specify the fully qualified class name to the JavaScript interface | ||
# class: | ||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | ||
# public *; | ||
#} | ||
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-verbose | ||
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-dontwarn android.support.** | ||
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication | ||
-dontwarn com.badlogic.gdx.utils.GdxBuild | ||
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild | ||
-dontwarn com.badlogic.gdx.jnigen.BuildTarget* | ||
-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild | ||
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-keep class com.badlogic.gdx.controllers.android.AndroidControllers | ||
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { | ||
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); | ||
} | ||
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World { | ||
boolean contactFilter(long, long); | ||
void beginContact(long); | ||
void endContact(long); | ||
void preSolve(long, long); | ||
void postSolve(long, long); | ||
boolean reportFixture(long); | ||
float reportRayFixture(long, float, float, float, float, float); | ||
} |
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# This file is automatically generated by Android Tools. | ||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED! | ||
# | ||
# This file must be checked in Version Control Systems. | ||
# | ||
# To customize properties used by the Ant build system edit | ||
# "ant.properties", and override values to adapt the script to your | ||
# project structure. | ||
# | ||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): | ||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt | ||
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# Project target. | ||
target=android-19 |
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<resources> | ||
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<style name="GdxTheme" parent="android:Theme"> | ||
<item name="android:windowBackground">@android:color/transparent</item> | ||
<item name="android:colorBackgroundCacheHint">@null</item> | ||
<item name="android:windowAnimationStyle">@android:style/Animation</item> | ||
<item name="android:windowNoTitle">true</item> | ||
<item name="android:windowContentOverlay">@null</item> | ||
<item name="android:windowFullscreen">true</item> | ||
</style> | ||
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<style name="AppTheme" parent="Theme.AppCompat.Light.NoActionBar"> | ||
<!-- Customize your theme here. --> | ||
<item name="colorPrimary">@color/colorPrimary</item> | ||
<item name="colorPrimaryDark">@color/colorPrimaryDark</item> | ||
<item name="colorAccent">@color/colorAccent</item> | ||
</style> | ||
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</resources> |
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android/src/xyz/igorgee/pendantcreatorg3dx/AndroidLauncher.java
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package xyz.igorgee.pendantcreatorg3dx; | ||
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import android.content.Intent; | ||
import android.os.Bundle; | ||
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import com.badlogic.gdx.backends.android.AndroidApplication; | ||
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; | ||
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import xyz.igorgee.pendantcreator3d.MainActivity; | ||
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public class AndroidLauncher extends AndroidApplication { | ||
@Override | ||
protected void onCreate (Bundle savedInstanceState) { | ||
super.onCreate(savedInstanceState); | ||
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startActivity(new Intent(this, MainActivity.class)); | ||
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); | ||
initialize(new MyGDXClass(), config); | ||
} | ||
} |
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