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1.02 Combined Arms - Final

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@Inq8 Inq8 released this 04 Apr 09:41
· 19 commits to master since this release

1.02

Features

  • Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
  • New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
  • Added button in skirmish/multiplayer lobby to reset options to defaults.
  • Added Fast Regrowth lobby option.
  • Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
  • Improved support power targeting visuals.
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Lowered selection priority for transport aircraft.
  • 20 new 1v1 maps.
  • 52 new team game maps (17x 2v2, 15x 3v3, 10x 4v4, 8x 5v5, 2x 6v6)
  • Added Testing Grounds map.

Artwork & SFX

  • New voice lines for many units: Chrono Prison, Battle Fortress, Mirage Tank, Cryo Launcher, Siege Tank, Sukhoi, Halo, Thief, Eradicator, Disruptor, Mammoth Tank, Titan, Juggernaut, Battle Drone, Mammoth Drone, X-O Powersuit, Comanche, Microwave Tank, Spectre, Venom, Acolyte, Templar and Heavy Flame Tank.
  • New voice announcements for upgrades: Seismic Missiles, Railgun Titan, Ion Mammoth, Hover Mammoth, Battle Drone, Intensified Microwaves.
  • Improved custom RA EVA voice line effects.
  • Added/updated transport loading and aircraft takeoff/landing sound effects.
  • Added IFV transform sound.
  • Added additional visual when units are upgrading.
  • Added brass casings ejected from vehicles/aircraft with machine guns.
  • New sound effects for Vulcan weapon.
  • Impact sound effects for Shard Launcher, Gun Walker, Shard Walker, Ravager, Lacerator.
  • Scaled down Stormrider/Venom/Enervator.
  • Range circle for radar jamming field is now player coloured.

Balance & Faction Gameplay Changes

General

  • Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
  • Radar cost increased to $1800.
  • Reduced Rifle/Minigunner/Warrior damage vs defenses by 10%.
  • Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
  • Added health regen to commando units as standard. Rate doubles when elite.
  • Increased Engineer/Assimilator mine detection range.
  • Reduced basic defense power requirement from 25 to 15.
  • Reduced amount refunded when selling basic defenses.
  • Reduced mine defusal time for Engineers/Minelayers from 3s to 2s.
  • Commando/Tanya/Boris can now shoot revealed mines.
  • Lowered healing cap for commando units. Takes longer to wear off.
  • Added healing cap to any infantry with 15k HP or more.
  • Increased Commando/Tanya C4 cooldown a little.
  • Reduced the distance from Service Depots that units can be upgraded at.
  • Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG. Reduced Civilian value to 50.
  • Allow infantry to detect cloaked units diagonally.
  • Reduced time taken for tib exposure to wear off.
  • Static AA defenses no longer auto targeted in defensive stance.
  • Powered down defenses have reduced vision.
  • Added minimum distance to airstrike powers to prevent instant damage near map edge.

Allies

  • New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
  • New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision and detection range for a short time.
  • Added new IFV turrets for infantry of other factions: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
  • Reduced SEAL movement speed. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas. Added 4 second delay to C4 planting. Reduced C4 cooldown by 2 seconds. Will no longer place C4 automatically in Attack Anything stance.
  • Chrono Tank will prioritize ground targets over air targets.
  • Increased Scout Tank vision from 6 to 7.
  • Increased Chrono Prison damage vs heavy armor.
  • Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade.
  • Added Guardian GI IFV turret.
  • Increased Battle Fortress damage with Rifle/Rocket passengers. Increased HP from 120k to 130k.
  • Medic in Battle Fortress gives healing aura.
  • USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
  • Reverted Nighthawk to normal selection priority. Default stance to Defend.
  • Increased jamming field radius by 1
  • Reduced Turret power requirement to 25.
  • Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
  • Longbow benefits from Cryo Rockets upgrade.
  • Reduced Chrono Harvester upgrade cost to 1250.
  • Reduced Advanced Ore Processing cost to 750.
  • Reduced Nighthawk HP from 44k to 38k.
  • Increased Veil of War cooldown from 4 min to 5 min. Reduce max radius by 1. Increase min radius by 1.
  • Reworked chill effect to have max 10 stacks (up from 6).
  • Damage penalty removed from IFV cryo rockets.
  • Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
  • Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.
  • Sniper will one-shot upgraded Templar, Cyborgs and Brutes. Reduced reload time.
  • Increased Pillbox damage vs infantry, light armor and heavy armor. Now tracks target.
  • Increased Raider APC damage vs light armor. Reduced vs defenses.
  • AA Gun requires War Factory instead of Radar Dome.
  • Reduce Harrier delay between salvos to match similar planes (MiG etc.).
  • Allow fake Radar Dome to be powered down.
  • Reduced Prism Tank damage vs heavy armor slightly.
  • Reduced cost of Prism Cannon upgrade to 750.
  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Increased Tank Destroyer range by 1. Reduced HP from 46k to 44k.

Soviets

  • New unit: Floating Disc - Replaces Kirov for Psi-Corps.
  • New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
  • New Upgrade for Psi-Corps: Gattling BTR.
  • Increased damage radius of V3 missiles.
  • Reduced damage and area of effect of V3 missiles when shot down.
  • Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Iron Curtain now limits the speed of affected units.
  • Increased turret turn speed of Mammoth Tank & Eradicator.
  • Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
  • Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
  • Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
  • Replaced Psi-Corps Parabombs with Chaos Bombs.
  • Increased MAD Tank HP from 100k to 120k.
  • Increased Tesla Track damage. Reduced speed from 72 to 68. Increased cost from 1250 to 1350. Reduced HP from 22k to 20k. No longer requires Tesla Coil.
  • Increased Tesla Tank damage. Tesla Coil requirement can now be substituted with Tech Center.
  • Reduced Iron Curtain damage vs infantry.
  • Reduced Brute DPS vs infantry significantly. Reduced attack speed (DPS same except vs infantry). Reduce speed slightly.
  • Desolator will one-shot upgraded Templar, Cyborgs and Brutes. Increased damage vs light armor. Chem Tower requirement can now be substituted with Tech Center. Reduced deploy time. Slightly increased splash damage vs infantry.
  • Increased Flame Tower/Chem Tower RoF slightly.
  • Increased Shock Trooper HP from 7k to 7.5k.
  • Thief can't be crushed when moving. Reduced selection priority.
  • Reduced Heavy Hazmat Suits cost from $1k to $850.
  • Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
  • Increase Yuri mind blast damage vs buildings.
  • Increase Dog vision and cloak detection radius slightly.
  • Increased Atomic Reactor HP from 100k to 110k.
  • Increased Sukhoi projectile speed.
  • Kirov will be disabled rather than killed by EMP.
  • Dogs now immune to mind control.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased V2 splash radius slightly. Reduced cost of V2 upgrade from 1000 to 500.
  • Increased Katyusha cost from 700 to 750. Reduced splash radius slightly.

GDI

  • New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
  • Bombardier upgrade now available regardless of strategy.
  • Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
  • Increased turret turn speed of all Mammoth Tank variants.
  • Increased Disruptor splash damage (mainly improves effectiveness against infantry).
  • Reduced strategy upgrade cost from $1250 to $1000.
  • (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
  • Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
  • Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
  • Reduced Carryall vision from 10 to 9.
  • Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
  • Increased X-O laser damage (but reduced vs light armor). Reduced range by 1. Increased turn rate by 33%. Now able to shoot while moving.
  • Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
  • Reduced Hover Mammoth speed slightly (72 to 68).
  • At elite rank, third damage level used by Vulcan vs ground targets.
  • Increase TOW missile rate of fire and add TankBuster modifier.
  • Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance. Removed infantry target priority.
  • Increase Bombardier damage vs buildings, reduced vs defenses.
  • Reduced cost of Afterburner upgrade to 750.
  • Increased (H)MLRS HP from 18/20k to 20/22k. Reduced damage vs heavy armor slightly.
  • Increased Battle Drone cost to 800.
  • Increased Guard Tower damage vs infantry, light armor and heavy armor. Now tracks target.
  • Increased Supply Drop Zone income to $1k per 60 seconds. Reduce price to $1k.
  • AA Gun requires Weapons Factory instead of Comms Center.
  • Changed EMP Missile Launcher armor type to be the same as other minor superweapons.
  • EMP Missile has 3 concentric areas of effect which disable for 24/12/6 seconds (rather than 2 that disable for 24/12). Added target radius indicator.
  • Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
  • Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
  • Changed Mobile Sensor to light armor.
  • Increased Aurora cost from 2200 to 2300. Reduced splash radius vs infantry. Damage reduction reduced from 20% to 10% when afternburner is active. Target must be enemy unit/building to activate afterburner.

Nod

  • New upgrade for Buggy: Decoy Projectors - Gives Buggies an ability which creates two decoy Flame Tanks (or Heavy Flame Tanks for Black Hand).
  • Marked air drop replaced with Subterranean Strike. Delivers 4 Acolytes/Templar via Subterranean APC.
  • Chem Warrior gains targeted ability to rush towards their target to close distance.
  • Reduced infiltrator cloak recharge delay.
  • Infiltrator and stolen tech rework. Unique units for infiltrating each faction's barracks/factory/air structures, tech locked when infiltrating radars/tech centers/T4 structures.
  • . Cryo Mortar unlocked by infiltrating Allied Barracks.
  • . Reckoner unlocked by infiltrating Allied War Factory.
  • . Black Eagle unlocked by infiltrating Allied Helipad.
  • . Cyberdog unlocked by infiltrating Soviet Barracks.
  • . Rhino Tank unlocked by infiltrating Soviet War Factory.
  • . Kamov unlocked by infiltrating Soviet Airfield.
  • . Sonic Mortar unlocked by infiltrating GDI Barracks.
  • . Pitbull unlocked by infiltrating GDI Weapons Factory.
  • . Shade unlocked by infiltrating GDI Airfield.
  • . Chem Mortar unlocked by infiltrating Hand of Nod
  • . Mantis unlocked by infiltrating Nod Airstrip (or Legion Weapons Factory)
  • . Vertigo unlocked by infiltrating Nod Helipad
  • . Cyberscrin unlocked by infiltrating Scrin Portal.
  • . Viper unlocked by infiltrating Scrin Warp Sphere.
  • . Manticore unlocked by infiltrating Scrin Gravity Stabilizer.
  • Increased Heavy Flame Tank cost from 1000 to 1100. Reduced speed from 68 to 60.
  • Black Napalm reload time penalty increased slightly (for both Heavy Flame Tank and SSM).
  • Reduced damage increase for Bikes with TibCore from +10% to +7.5%.
  • Reduced Flame Tank splash damage.
  • Reduced SSM splash radius.
  • Slightly increased Microwave Tank RoF. Reduced splash damage (removed vs infantry). Reduced speed from 82 to 68.
  • Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
  • Slightly increased cyborg conversion time.
  • Reduced Stealth Tank resistance to aircraft slightly. Reduced damage vs buildings.
  • Reduced Venom damage vs buildings (with upgrade, no change).
  • Reduced Turret power requirement to 25.
  • Legion bonus changed to 10% discount on stolen tech units.
  • Increased Laser Turret rate of fire slightly. Increased damage per shot vs infantry. Reduced DPS vs light armor slightly.
  • Increased Banshee damage vs vehicles. Slightly increased splash damage.
  • Reduced Comanche damage vs buildings.
  • Reduced Acolyte/Templar damage vs heavy armor slightly. Obelisk requirement can now be substituted with Temple of Nod.
  • Reduced time taken for Hacker to hack drones.

Scrin

  • New support power: Fleet Recall - Available on Signal Transmitter, teleports Devastators/Carriers/Mothership back to the Signal Transmitter.
  • New upgrade: Hypercharge - Gives Seekers/Lacerators the ability to fire an uninterrupted barrage for a short time, after which their weapons are disabled and their speed is reduced until the ability recharges.
  • Mastermind will no longer kill slaves when using mind spark ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Increased PAC damage.
  • Increased Greater Coalescence damage/healing radius.
  • Increased Atomizer splash radius.
  • Stormcrawler with Ion Conduits generates ion clouds more frequently (every 4 seconds down from 6). Now able to shoot while moving.
  • Increased Devourer damage. Also increased vs none/light when charged.
  • Increased Darkener damage vs light armor and buildings. Can now crush infantry.
  • Reduced PAC cost from $3000 to $2800.
  • Added range circle when targeting Greater Coalescence & Storm Spike.
  • Stormrider now able to shoot in any direction. Reduced range vs ground very slightly (0.25).
  • Mothership will charge nearby Stormriders/Enervators.
  • Increase Atomizer range from 8 to 9. Increased cost to 1350. Prevent condition applying to multiple targets from a single hit. Atomized debuff slows target by 25%, up from 15%.
  • Increased Devastator damage by 20% and splash radius slightly. Increased projectile speed.
  • Increased Enervator damage from 10k to 13k and range by 1. Reduced rate of fire.
  • Increased Leecher self healing slightly.
  • Increased Plasma Turret HP from 45k to 46k. Increased RoF slightly. Removed inaccuracy. Moved part of damage vs infantry to % damage warhead to better deal with high HP infantry.
  • Increased Interloper damage vs light armor.
  • Replaced Reaper-17 Fleet Shields discount with Ichor Seed 20% cooldown reduction.
  • Increased Seeker/Lacerator cloak detection radius by 1.
  • Increased Ravager HP to 8k. Increased damage vs light armor. Reduced damage vs defenses.
  • Suppression Field highlights the units to be affected.
  • Reduced Storm Column power consumption from 100 to 85.
  • Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.

Fixes/Misc

  • Corrected Cyborg Mechanic salvage time to match Mechanic.
  • Corrected range of Disruptor with Seek & Destroy.
  • Campaign tooltip visibility corrections.
  • Fixed empty warp damage bar appearing when units have very low health.
  • Added directional targeting to infiltration airstrike and corrected building damage.
  • Fixed Chrono Tank not firing at aircraft.
  • Fixed upgrades tab not being shown when selecting Ore Purifier.
  • Fixed Chem Warrior projectile being invisible when in Battle Fortress.
  • Fixed map crashes (Calming Lakes, Utter Darkness, Jungle Boogie).
  • Restored "I've got a present for ya" and "kiss it bye bye" voice lines for Commando/Tanya when ordered to plant C4.
  • Veil of War debuff no longer stacks with direct Gap Generator debuff.
  • Iron Curtain on production building no longer pauses production from it.
  • Fixed rare crashing bug caused by missiles effectively diving underground.
  • Tracking beam weapons will be cancelled on death.
  • Fixed Mirage Tank disguise palettes.
  • Fixed condition warheads not applying to large actors with multiple targetable locations.
  • Corrected Sniper/Raufoss prerequsities in mission 5.
  • Fixed rare crash caused by force landing aircraft.
  • Fixed Vulcan reinforcements not being in same select group as normal Vulcans.
  • Fixed some aircraft sprite facings.
  • TNT will be removed if a unit is picked up by a Carryall or enters a transport.
  • Range circle now shown for enemy Veil of War.
  • Fixed Yuri/Mastermind auto targeting when in attack anything stance.
  • Fixed cluster mines causing damage when defused.
  • Extend IC structure selectable bounds to prevent misclick when attacking it.
  • Fixed Yuri/Mastermind not having detection.
  • Added "detects spies" to tooltips.
  • Custom cursor for Mastermind building capture.
  • Minor AI improvements.
  • Minor mission tweaks.