Releases: Inq8/CAmod
Releases · Inq8/CAmod
1.04 Combined Arms - Final
Features
- Added Machine Shop tech structure (provides Mechanics/Artificers in the same way Hospitals provide Medics/Rejuvenators).
Balance
- Increased Heroes of the Union charge time to 4 minutes.
- Increased Heroes of the Union rate of fire boost from +33% to +66%.
- Grenadiers/Flamethrowers no longer targetable by Heroes of the Union.
- Increased Nuke Cannon splash radius and damage vs heavy armor. Improved deploy behavior to allow pre-targeting.
- Troop Crawler price increased from 1.5k to 1.6k
- Reduced V2 projectile speed slightly.
- Terror Dogs take reduced damage from each other's explosions.
- Reduced Thrasher HP/damage in line with Heavy->Lasher. Increase Atomic Thrasher speed.
- Increased Disruptor damage vs defenses.
- Increased Zone Trooper/Defender HP from 14k to 16k.
- Reduced Zone Defender shield damage reduction slightly.
- Increased X-O speed slightly.
- Increased Wolverine HP from 27.5k to 30k, increased splash damage, increased speed slightly.
- Increased Firestorm Missile damage vs heavy armor.
- Make Jumpjet Troopers immune to mind control when airborne. Changed to Aircraft armor (no gameplay difference).
- Increased Viper damage.
- Increased Cyclops range by 1.
- Increased Obliterator spread so damage applies more consistently.
- Increased range of Laser IFV/Reckoner by 1. Increased damage.
- Tibcore upgrade applies to IFV/Reckoner.
- Make Leecher orbs targetable by Chrono Prison.
- Increased Devastator damage vs light armor.
- Slightly increased Tripod damage.
- Slightly increased Atomizer initial hit damage.
- Reduced Zeus damage vs heavy armor.
- Reduced Grenadier IFV damage vs buildings/defenses.
- Add AirToGround modifier to Harrier missiles.
- Prevent Shock/Tesla Trooper, IFV, Reckoner, Battle Fortress, Chrono Prison from auto attacking static AA in defensive stance.
- Increase static AA aircraft stealth detection range by 1.
Art/SFX
- Updated Pitbull sprite & added new voice lines.
- (H)MLRS voice lines.
- BTR voice lines.
- Added Thrasher Tank Turret
- Updated Tech Building Sprites
Fixes/UI
- Cloning Vat crash fix.
- Prevent blocked Temple Prime exit from infinitely accumulating money.
- Fixed (H)MLRS & Pitbull turrets not tracking target when reloading.
- Fix queued hacking orders resetting the current hack.
- Menu background freeze fix.
- Stop looping ambient sounds when game is paused.
- Added targeting tints for Tib Stealth & Frenzy.
- Add target range circle to Helios Bomb.
- Upgrades, Team Value and Build Order tabs added to spectator/replay UI.
- Don't include Troop Crawler in army value stats.
- Fix Nod Banshee/Harvester/MCV husk color in campaign missions.
- Fixed water pixel in Howitzer sprite.
- Corrected Apoc to Apoc Eradicator upgrade path.
- Tooltip corrections.
- Fix unattached Mini Drone cancelling activities after stopping aiming.
- Reduced intractable bounds for Sat Hack, Ion Surge, Kill Zone and Rift to prevent cursor blocking.
- Cyberscrin heals properly on tib.
- Fix Cloning Vat not updating source when primary building is sold in SQ.
- Added workaround for rally point crash.
- Prevent XO firing when parachuting.
- Fix odd Kirov attack move behavior.
- Fix (HMLRS) moving forward when attack moving if target dies, even if other targets are within range.
- Fix Surgical Strike not being available in Testing Grounds.
Campaign/Maps
- Mission 22 improvements.
- Removed base regen from Yuri/Mastermind in missions 15/20.
- Disable GPS for AI in campaign.
- Allow Guardian Drones and Mini Drones to be built in mission 23.
- Prevent Advanced Comms Center being built in mission 7.
- Remove non-elite regen from Boris in mission 12.
- Enable all non-reinforcement support powers in test maps.
- Increased Laser Fence regen on mission 15.
- Prevent loading multiple trucks with a single shipment of liquid tib in mission 29.
- Remove missile silos from Chernobyl maps.
- Enabled Microwave Tank (and its upgrade) on final two missions.
- Fixed briefing typos.
1.03 Combined Arms - Final
General
- In Multi-Queue Scaled mode (now renamed "Competitive") buildings and defenses are single-queue.
- Gem density increased from 3 to 8. Value reduced from 50 to 38. Blue Tiberium changed to match (worth 1.5x ore/green Tib, down from 2x, but exhausted more slowly).
- Construction Yard, War Factory and their equivalents take 15% reduced damage from aircraft.
- Added a minimum distance to paradrop powers so they don't emerge instantly near map edge.
Faction Changes
Allies
- New "Coalition" system.
- New Allied structure "Allied HQ" which is required for choosing a coalition.
- 3 coalition countries to choose from:
- Greece: Zeus Artillery, Helios Bomb support power, Hoplite (replaces Enforcer).
- Sweden: Cryo Trooper, Cryostorm support power, Cryo Rockets applies to Longbows (not the case by default anymore).
- South Korea: Black Eagle, Patriot Strike support power, Improved Helipad (repairs without SD, increased HP).
- New unit: Enforcer. T3 infantry with high HP and light armor, and armed with a short range shotgun.
- Chrono Harvester upgrade now requires Allied HQ instead of Ore Purifier.
- Advanced Ore Processing upgrade removed.
- Ore Purifier HP reduced from 120k to 100k. Power requirement reduced from 150 to 100. Grants +15% income (up from 10%).
- Peacemaker requires Allied HQ instead of Tech Center.
- Removed SEAL C4 cooldown. Restore auto targeting buildings in attack anything stance.
- Increased Raider APC damage vs light armor & defenses.
- Increased Harrier speed. Reduced HP from 25k to 22.5k. Increased damage vs infantry, light armor and aircraft.
- Increased Black Eagle speed & damage. Increased cost from 1600 to 2000. Increased ammo from 2 to 3.
- Increased projectile speed of AA Gun.
- Rocket Soldiers with Cryo Rockets no longer apply chill to buildings.
- Reduced Peacemaker splash radius vs infantry. Reduced turn rate slightly. Reduced HP from 40k to 36k.
- Entrenchment upgrade moved requires Radar Dome rather than Tech Center. Increased cost from 750 to 1000.
- Engineer entrenchment deployment time reduced from 5s to 2s. Walls can also be built within radius.
- Reduced IFV and Missile IFV damage vs buildings and defenses.
- Renamed Cryo Rockets to Cryo Warheads.
- Removed USA's Cryo Missile upgrade (Nighthawk & Strafing Run gain their missiles from Cryo Warheads).
- Added "Advanced Airborne Training" upgrade for USA. Reduces build time of airborne (dropped) units by 25% and grants them rank 2 veterancy.
- Increase Battle Fortress HP from 130k to 135k.
- Chrono Tank & Chrono Prison can no longer teleport while chronoshifted by Chronosphere.
- Mirage Tank replaces Scout Tank instead of Medium Tank for England (rebalanced accordingly). Deals additional damage when firing from disguised state.
- Gap Generator (structure) is able to fire beam at aircraft as well as ground units.
Soviets
- New "Doctrine" system.
- Player gains ranks via experience, and
- 3 Doctrines to choose from:
- Infantry: Troop Crawler 1★ unit. Overlord Tank 3★ unit (upgrade for Mammoth Tank). Cloning Vat T4 structure. Heroes of the Union support power (2★). Improved Paratroopers/Mutation Bomb upgrades (2★).
- Armor: Rhino Tank 1★ unit (replaces Heavy Tank). Apocalypse Tank 3★ unit (upgrade for Mammoth Tank). Industrial Plant T4 structure. Tank Drop support power (2★). Reactive Armor upgrade (for Rhino Tank & BTR) (2★).
- Artillery: Grad 1★ unit (replaces Katyusha). Nuke Cannon 3★ unit. Munitions Plant T4 structure. Kill Zone support power (2★). Rocket Pods upgrade (for Grad & Hind) (2★).
- New unit: Rad Trooper (Iraq only). Precursor to Desolator. Replaces Shock Trooper. Upgradeable to Desolator.
- New unit: Tesla Trooper (Russia/Ukraine/Yuri). Upgrade for Shock Trooper.
- New upgrade: Terror Dog. Attack Dogs have explosives attached to them, allowing them to damage vehicles and buildings.
- Commissar buff bonuses reduced slightly. Now has an additional level; second level can be granted by a combination of a Commissar and either an Overlord or Troop Crawler.
- Desolator - New appearance. Reduced time between pulses when deployed.
- Removed V2 Upgrade for Katyusha.
- Added V3 Upgrade (upgrades V2 to V3).
- Rapid Industry upgrade removed.
- Industrial Plant & Apocalypse Tank only available with Tank Doctrine.
- V2/V3 damage increased. Splash radius reduced. V2 range increased by 1, projectile speed reduced. V2 cost increased from 850 to 900.
- Increased AA projectile speed of BTR & Gattling BTR.
- Reduced Flamethrower speed.
- Katyusha reload time reduced. Damage per missile reduced.
- Boris airstrike will spawn at a fixed distance from the target, and will be cancelled if the laser is no longer on the target.
- Increased Apocalypse Tank HP from 110k to 125k. Reduced damage from 17.5k to 15.8k.
- Reduced Tesla Tank damage vs heavy armor.
- Chaos cloud duration reduced from 12 seconds to 10 seconds.
- Reduced Chem Tower rate of fire.
GDI
- New unit: Zone Trooper. Bombardment only. T3 infantry with a jetpack, armed with a railgun.
- New unit: Zone Raider. Seek & Destroy only. T3 infantry with a jetpack, armed with a sonic grenade launcher.
- New unit: Zone Defender. Hold the Line only. T3 infantry with a defensive shield ability, armed with an ion rifle.
- JumpJet Trooper/Bombardier - New appearance. Reduced HP from 8k to 6k. Increased damage vs infantry and light armor. Takes additional damage from Rocket Soldiers and Disintegrators.
- X-O Powersuit now on vehicle queue and only available to ZOCOM (still available to Talon via X-O Drop). Replaced machinegun with coilgun. Added leap ability. Reduced damage vs infantry, increased vs light armor. Increased range by 2. Reduced HP from 32k to 26k.
- New unit: Wolverine. Available at T3 for Talon only.
- Pitbull now available at T3 for Eagle only. Can attack aircraft. Rockets apply short duration blind.
- New unit: Jackknife. Available at T3 for ARC only.
- Mobile EMP now immune to EMP. Increased turn rate. Reduced shockwave delay from 2s to 1s.
- Increased AA projectile speed of Vulcan & static AA.
- Increased Guardian Drone projectile speed and damage vs light armor.
- Reduced Upgrade Center cost from 2000 to 1800.
- Reduced Disruptor HP from 70k to 66k. Increased cost from 1400 to 1600.
- Increased Battle Drone damage (so DPS matches Battle Tank).
- Don't apply seek and destroy speed bonus to Aurora's while afterburner enabled.
- Reduced Orca Bomber HP from 38k to 32k.
Nod
- New upgrade: Laser Tanks. Gives Light Tank/Battle Tank a laser weapon. Increased damage vs infantry/light armor, reduced vs heavy armor.
- Rhino replaced with Cyclops.
- Pitbull replaced with Basilisk.
- Black Eagle replaced with Phantom.
- Howitzer - Significantly increased projectile speed. Reduced splash radius.
- Mantis - Now takes reduced damage from aircraft. Increased mobility.
- Increased Vertigo damage vs defenses. Decloaks 2 cells closer to target.
- Chem Mortar deals additional damage vs cyborgs.
- Increased Kamov damage.
- Increased Cyberscrin health and beam sweep length.
- Black Hand Trooper HP increased from 13k to 16k.
- Reduced Airstrip HP from 220k to 200k.
- Increased rate of fire of Cyborg Elite Reckoner by 20%.
- Subterranean Strike now unloads 3 Acolytes, 1 Rocket Soldier, 1 Flamethrower, instead of 4 Acolytes (3 Templar, 1 Reaper, 1 Chem Warrior with Temple Prime).
- Shadow Operatives throw Shadow Beacons rather than plant them, and have 2 instead of 1. Increased pistol rate of fire slightly.
- Inferno Bomb charge time increased from 6:00 to 6:30.
- Reduced Hacker range by 1.
- Reduce Comanche HP from 18k to 16k.
Scrin
- New "Allegiance" system. Once 4 Refineries are built, player can choose either Loyalist or Rebel allegiance.
- New upgrade (Loyalist only): Eviscerator. Upgrades Ravagers, increasing their HP and rate of fire, at the cost of reduced speed and higher price.
- New upgrade (Rebel only): Impaler. Upgrades Ravagers, increasing their HP, range, and giving them high single-target burst damage that slows targets, at the cost of reduced speed and a higher price.
- New unit (Loyalist only): Obliterator. Heavy artillery whose projectile damages everything it passes through.
- New unit (Rebel only): Nullifier. Heavy long range hover tank which blinds targets. Strong against infantry and light armor.
- New support power (Loyalist only): Overlord's Wrath. Calls down a Tiberium meteor.
- New support power (Rebel only): Gateway. Opens a wormhole that sends waves of reinforcements.
- New unit: Watcher. Cloaked when not moving. Can tag enemy vehicles and structures so that they temporarily provide vision. Gains blink with upgrade.
- Reduced Ravager HP. Will now prone (not proning was an odd exception, only Nod cyborgs don't prone, along with Brutes, Dogs and Bursters due to being melee).
- Increased AA projectile speed of Gun Walker.
- Increased Atomizer projectile speed.
- Increased Devourer damage vs light armor.
- Reduced Signal Transmitter cost from 2000 to 1800.
- Reduced Burster cost from 600 to 550. Increased speed from 80 to 92. HP reduced from 7k to 5k. On exploding, will only do 25% damage to other Bursters.
- Ion Surge moved to Tech Center.
- Increased Greater Coalescence healing rate.
- Buzzer Swarm applies blind to any units caught within it.
- Interlopers gain shields with Shield Generation upgrade (renamed from Fleet Shields).
- Reduced Intruder splash radius slightly.
- Reduced Stormrider price from 1750 to 1650.
- Increased PAC damage by 10%.
- Suppression Field radius vs aircraft increased slightly (as it can be hard to target moving aircraft).
- Reduced Gun Walker & Shard Walker HP from 33k to 31k, and 40k to 38k respectively.
Fixes / Misc
- Fixed content installation sources. Added Steam Ultimate Collection as a content source.
- Added CA music to main download. Added Retaliation tracks.
- Use...
1.03 Combined Arms - Pre Release #1
General
- In Multi-Queue Scaled mode (now renamed "Competitive") buildings and defenses are single-queue.
- Gem density increased from 3 to 8. Value reduced from 50 to 38. Blue Tiberium changed to match (worth 1.5x ore/green Tib, down from 2x, but exhausted more slowly).
- Construction Yard, War Factory and their equivalents take 15% reduced damage from aircraft.
- Added a minimum distance to paradrop powers so they don't emerge instantly near map edge.
Faction Changes
Allies
- New "Coalition" system.
- New Allied structure "Allied HQ" which is required for choosing a coalition.
- 3 coalition countries to choose from:
- Greece: Zeus Artillery, Helios Bomb support power, Hoplite (replaces Enforcer).
- Sweden: Cryo Trooper, Cryostorm support power, Cryo Rockets applies to Longbows (not the case by default anymore).
- South Korea: Black Eagle, Patriot Strike support power, Improved Helipad (repairs without SD, increased HP).
- New unit: Enforcer. T3 infantry with high HP and light armor, and armed with a short range shotgun.
- Chrono Harvester upgrade now requires Allied HQ instead of Ore Purifier.
- Advanced Ore Processing upgrade removed.
- Ore Purifier HP reduced from 120k to 100k. Power requirement reduced from 150 to 100. Grants +15% income (up from 10%).
- Peacemaker requires Allied HQ instead of Tech Center.
- Removed SEAL C4 cooldown. Restore auto targeting buildings in attack anything stance.
- Increased Raider APC damage vs light armor & defenses.
- Increased Harrier speed. Reduced HP from 25k to 22.5k. Increased damage vs infantry, light armor and aircraft.
- Increased Black Eagle speed & damage. Increased cost from 1600 to 2000. Increased ammo from 2 to 3.
- Increased projectile speed of AA Gun.
- Rocket Soldiers with Cryo Rockets no longer apply chill to buildings.
- Reduced Peacemaker splash radius vs infantry. Reduced turn rate slightly. Reduced HP from 40k to 36k.
- Entrenchment upgrade moved requires Radar Dome rather than Tech Center. Increased cost from 750 to 1000.
- Engineer entrenchment deployment time reduced from 5s to 2s. Walls can also be built within radius.
- Reduced IFV and Missile IFV damage vs buildings and defenses.
- Renamed Cryo Rockets to Cryo Warheads.
- Removed USA's Cryo Missile upgrade (Nighthawk & Strafing Run gain their missiles from Cryo Warheads).
- Added "Advanced Airborne Training" upgrade for USA. Reduces build time of airborne (dropped) units by 25% and grants them rank 2 veterancy.
- Increase Battle Fortress HP from 130k to 135k.
- Chrono Tank & Chrono Prison can no longer teleport while chronoshifted by Chronosphere.
- Mirage Tank replaces Scout Tank instead of Medium Tank for England (rebalanced accordingly). Deals additional damage when firing from disguised state.
- Gap Generator (structure) is able to fire beam at aircraft as well as ground units.
Soviets
- New "Doctrine" system.
- Player gains ranks via experience, and
- 3 Doctrines to choose from:
- Infantry: Troop Crawler 1★ unit. Overlord Tank 3★ unit (upgrade for Mammoth Tank). Cloning Vat T4 structure. Heroes of the Union support power (2★). Improved Paratroopers/Mutation Bomb upgrades (2★).
- Armor: Rhino Tank 1★ unit (replaces Heavy Tank). Apocalypse Tank 3★ unit (upgrade for Mammoth Tank). Industrial Plant T4 structure. Tank Drop support power (2★). Reactive Armor upgrade (for Rhino Tank & BTR) (2★).
- Artillery: Grad 1★ unit (replaces Katyusha). Nuke Cannon 3★ unit. Munitions Plant T4 structure. Kill Zone support power (2★). Rocket Pods upgrade (for Grad & Hind) (2★).
- New unit: Rad Trooper (Iraq only). Precursor to Desolator. Replaces Shock Trooper. Upgradeable to Desolator.
- New unit: Tesla Trooper (Russia/Ukraine/Yuri). Upgrade for Shock Trooper.
- New upgrade: Terror Dog. Attack Dogs have explosives attached to them, allowing them to damage vehicles and buildings.
- Commissar buff bonuses reduced slightly. Now has an additional level; second level can be granted by a combination of a Commissar and either an Overlord or Troop Crawler.
- Desolator - New appearance. Reduced time between pulses when deployed.
- Removed V2 Upgrade for Katyusha.
- Added V3 Upgrade (upgrades V2 to V3).
- Rapid Industry upgrade removed.
- Industrial Plant & Apocalypse Tank only available with Tank Doctrine.
- V2/V3 damage increased. Splash radius reduced. V2 range increased by 1, projectile speed reduced. V2 cost increased from 850 to 900.
- Increased AA projectile speed of BTR & Gattling BTR.
- Reduced Flamethrower speed.
- Katyusha reload time reduced. Damage per missile reduced.
- Boris airstrike will spawn at a fixed distance from the target, and will be cancelled if the laser is no longer on the target.
- Increased Apocalypse Tank HP from 110k to 125k. Reduced damage from 17.5k to 15.8k.
- Reduced Tesla Tank damage vs heavy armor.
- Chaos cloud duration reduced from 12 seconds to 10 seconds.
GDI
- New unit: Zone Trooper. Bombardment only. T3 infantry with a jetpack, armed with a railgun.
- New unit: Zone Raider. Seek & Destroy only. T3 infantry with a jetpack, armed with a sonic grenade launcher.
- New unit: Zone Defender. Hold the Line only. T3 infantry with a defensive shield ability, armed with an ion rifle.
- JumpJet Trooper/Bombardier - New appearance. Reduced HP from 8k to 6k. Increased damage vs infantry and light armor. Takes additional damage from Rocket Soldiers and Disintegrators.
- X-O Powersuit now on vehicle queue and only available to ZOCOM (still available to Talon via X-O Drop). Replaced machinegun with coilgun. Added leap ability. Reduced damage vs infantry, increased vs light armor. Increased range by 2. Reduced HP from 32k to 26k.
- New unit: Wolverine. Available at T3 for Talon only.
- Pitbull now available at T3 for Eagle only. Can attack aircraft. Rockets apply short duration blind.
- New unit: Jackknife. Available at T3 for ARC only.
- Mobile EMP now immune to EMP. Increased turn rate. Reduced shockwave delay from 2s to 1s.
- Increased AA projectile speed of Vulcan & static AA.
- Increased Guardian Drone projectile speed and damage vs light armor.
- Reduced Upgrade Center cost from 2000 to 1800.
- Reduced Disruptor HP from 70k to 66k. Increased cost from 1400 to 1600.
- Increased Battle Drone damage (so DPS matches Battle Tank).
- Don't apply seek and destroy speed bonus to Aurora's while afterburner enabled.
- Reduced Orca Bomber HP from 38k to 32k.
Nod
- New upgrade: Laser Tanks. Gives Light Tank/Battle Tank a laser weapon. Increased damage vs infantry/light armor, reduced vs heavy armor.
- Rhino replaced with Cyclops.
- Pitbull replaced with Basilisk.
- Black Eagle replaced with Phantom.
- Howitzer - Significantly increased projectile speed. Reduced splash radius.
- Mantis - Now takes reduced damage from aircraft. Increased mobility.
- Increased Vertigo damage vs defenses. Decloaks 2 cells closer to target.
- Chem Mortar deals additional damage vs cyborgs.
- Increased Kamov damage.
- Increased Cyberscrin health and beam sweep length.
- Black Hand Trooper HP increased from 13k to 16k.
- Reduced Airstrip HP from 220k to 200k.
- Increased rate of fire of Cyborg Elite Reckoner by 20%.
- Subterranean Strike now unloads 3 Acolytes, 1 Rocket Soldier, 1 Flamethrower, instead of 4 Acolytes (3 Templar, 1 Reaper, 1 Chem Warrior with Temple Prime).
- Shadow Operatives throw Shadow Beacons rather than plant them, and have 2 instead of 1. Increased pistol rate of fire slightly.
- Inferno Bomb charge time increased from 6:00 to 6:30.
- Reduced Hacker range by 1.
- Reduce Comanche HP from 18k to 16k.
Scrin
- New "Allegiance" system. Once 4 Refineries are built, player can choose either Loyalist or Rebel allegiance.
- New upgrade (Loyalist only): Eviscerator. Upgrades Ravagers, increasing their HP and rate of fire, at the cost of reduced speed and higher price.
- New upgrade (Rebel only): Impaler. Upgrades Ravagers, increasing their HP, range, and giving them high single-target burst damage that slows targets, at the cost of reduced speed and a higher price.
- New unit (Loyalist only): Obliterator. Heavy artillery whose projectile damages everything it passes through.
- New unit (Rebel only): Nullifier. Heavy long range hover tank which blinds targets. Strong against infantry and light armor.
- New support power (Loyalist only): Overlord's Wrath. Calls down a Tiberium meteor.
- New support power (Rebel only): Gateway. Opens a wormhole that sends waves of reinforcements.
- New unit: Watcher. Cloaked when not moving. Can tag enemy vehicles and structures so that they temporarily provide vision. Gains blink with upgrade.
- Reduced Ravager HP. Will now prone (not proning was an odd exception, only Nod cyborgs don't prone, along with Brutes, Dogs and Bursters due to being melee).
- Increased AA projectile speed of Gun Walker.
- Increased Atomizer projectile speed.
- Increased Devourer damage vs light armor.
- Reduced Signal Transmitter cost from 2000 to 1800.
- Reduced Burster cost from 600 to 550. Increased speed from 80 to 92. HP reduced from 7k to 5k. On exploding, will only do 25% damage to other Bursters.
- Ion Surge moved to Tech Center.
- Increased Greater Coalescence healing rate.
- Buzzer Swarm applies blind to any units caught within it.
- Interlopers gain shields with Shield Generation upgrade (renamed from Fleet Shields).
- Reduced Intruder splash radius slightly.
- Reduced Stormrider price from 1750 to 1650.
- Increased PAC damage by 10%.
- Suppression Field radius vs aircraft increased slightly (as it can be hard to target moving aircraft).
- Reduced Gun Walker & Shard Walker HP from 33k to 31k, and 40k to 38k respectively.
Fixes / Misc
- Fixed content installation sources. Added Steam Ultimate Collection as a content source.
- Added CA music to main download. Added Retaliation tracks.
- Use player colour for all range indicat...
1.02 Combined Arms - Final
1.02
Features
- Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
- New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
- Added button in skirmish/multiplayer lobby to reset options to defaults.
- Added Fast Regrowth lobby option.
- Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
- Improved support power targeting visuals.
- Vehicles/aircraft can be sold at Service Depots.
- Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
- Lowered selection priority for transport aircraft.
- 20 new 1v1 maps.
- 52 new team game maps (17x 2v2, 15x 3v3, 10x 4v4, 8x 5v5, 2x 6v6)
- Added Testing Grounds map.
Artwork & SFX
- New voice lines for many units: Chrono Prison, Battle Fortress, Mirage Tank, Cryo Launcher, Siege Tank, Sukhoi, Halo, Thief, Eradicator, Disruptor, Mammoth Tank, Titan, Juggernaut, Battle Drone, Mammoth Drone, X-O Powersuit, Comanche, Microwave Tank, Spectre, Venom, Acolyte, Templar and Heavy Flame Tank.
- New voice announcements for upgrades: Seismic Missiles, Railgun Titan, Ion Mammoth, Hover Mammoth, Battle Drone, Intensified Microwaves.
- Improved custom RA EVA voice line effects.
- Added/updated transport loading and aircraft takeoff/landing sound effects.
- Added IFV transform sound.
- Added additional visual when units are upgrading.
- Added brass casings ejected from vehicles/aircraft with machine guns.
- New sound effects for Vulcan weapon.
- Impact sound effects for Shard Launcher, Gun Walker, Shard Walker, Ravager, Lacerator.
- Scaled down Stormrider/Venom/Enervator.
- Range circle for radar jamming field is now player coloured.
Balance & Faction Gameplay Changes
General
- Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
- Radar cost increased to $1800.
- Reduced Rifle/Minigunner/Warrior damage vs defenses by 10%.
- Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
- Added health regen to commando units as standard. Rate doubles when elite.
- Increased Engineer/Assimilator mine detection range.
- Reduced basic defense power requirement from 25 to 15.
- Reduced amount refunded when selling basic defenses.
- Reduced mine defusal time for Engineers/Minelayers from 3s to 2s.
- Commando/Tanya/Boris can now shoot revealed mines.
- Lowered healing cap for commando units. Takes longer to wear off.
- Added healing cap to any infantry with 15k HP or more.
- Increased Commando/Tanya C4 cooldown a little.
- Reduced the distance from Service Depots that units can be upgraded at.
- Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG. Reduced Civilian value to 50.
- Allow infantry to detect cloaked units diagonally.
- Reduced time taken for tib exposure to wear off.
- Static AA defenses no longer auto targeted in defensive stance.
- Powered down defenses have reduced vision.
- Added minimum distance to airstrike powers to prevent instant damage near map edge.
Allies
- New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
- New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision and detection range for a short time.
- Added new IFV turrets for infantry of other factions: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
- Reduced SEAL movement speed. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas. Added 4 second delay to C4 planting. Reduced C4 cooldown by 2 seconds. Will no longer place C4 automatically in Attack Anything stance.
- Chrono Tank will prioritize ground targets over air targets.
- Increased Scout Tank vision from 6 to 7.
- Increased Chrono Prison damage vs heavy armor.
- Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade.
- Added Guardian GI IFV turret.
- Increased Battle Fortress damage with Rifle/Rocket passengers. Increased HP from 120k to 130k.
- Medic in Battle Fortress gives healing aura.
- USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
- Reverted Nighthawk to normal selection priority. Default stance to Defend.
- Increased jamming field radius by 1
- Reduced Turret power requirement to 25.
- Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
- Longbow benefits from Cryo Rockets upgrade.
- Reduced Chrono Harvester upgrade cost to 1250.
- Reduced Advanced Ore Processing cost to 750.
- Reduced Nighthawk HP from 44k to 38k.
- Increased Veil of War cooldown from 4 min to 5 min. Reduce max radius by 1. Increase min radius by 1.
- Reworked chill effect to have max 10 stacks (up from 6).
- Damage penalty removed from IFV cryo rockets.
- Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
- Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.
- Sniper will one-shot upgraded Templar, Cyborgs and Brutes. Reduced reload time.
- Increased Pillbox damage vs infantry, light armor and heavy armor. Now tracks target.
- Increased Raider APC damage vs light armor. Reduced vs defenses.
- AA Gun requires War Factory instead of Radar Dome.
- Reduce Harrier delay between salvos to match similar planes (MiG etc.).
- Allow fake Radar Dome to be powered down.
- Reduced Prism Tank damage vs heavy armor slightly.
- Reduced cost of Prism Cannon upgrade to 750.
- Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
- Increased Tank Destroyer range by 1. Reduced HP from 46k to 44k.
Soviets
- New unit: Floating Disc - Replaces Kirov for Psi-Corps.
- New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
- New Upgrade for Psi-Corps: Gattling BTR.
- Increased damage radius of V3 missiles.
- Reduced damage and area of effect of V3 missiles when shot down.
- Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
- Iron Curtain now limits the speed of affected units.
- Increased turret turn speed of Mammoth Tank & Eradicator.
- Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
- Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
- Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
- Replaced Psi-Corps Parabombs with Chaos Bombs.
- Increased MAD Tank HP from 100k to 120k.
- Increased Tesla Track damage. Reduced speed from 72 to 68. Increased cost from 1250 to 1350. Reduced HP from 22k to 20k. No longer requires Tesla Coil.
- Increased Tesla Tank damage. Tesla Coil requirement can now be substituted with Tech Center.
- Reduced Iron Curtain damage vs infantry.
- Reduced Brute DPS vs infantry significantly. Reduced attack speed (DPS same except vs infantry). Reduce speed slightly.
- Desolator will one-shot upgraded Templar, Cyborgs and Brutes. Increased damage vs light armor. Chem Tower requirement can now be substituted with Tech Center. Reduced deploy time. Slightly increased splash damage vs infantry.
- Increased Flame Tower/Chem Tower RoF slightly.
- Increased Shock Trooper HP from 7k to 7.5k.
- Thief can't be crushed when moving. Reduced selection priority.
- Reduced Heavy Hazmat Suits cost from $1k to $850.
- Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
- Increase Yuri mind blast damage vs buildings.
- Increase Dog vision and cloak detection radius slightly.
- Increased Atomic Reactor HP from 100k to 110k.
- Increased Sukhoi projectile speed.
- Kirov will be disabled rather than killed by EMP.
- Dogs now immune to mind control.
- Reduced Tesla Coil power consumption from 100 to 75.
- Increased V2 splash radius slightly. Reduced cost of V2 upgrade from 1000 to 500.
- Increased Katyusha cost from 700 to 750. Reduced splash radius slightly.
GDI
- New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
- Bombardier upgrade now available regardless of strategy.
- Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
- Increased turret turn speed of all Mammoth Tank variants.
- Increased Disruptor splash damage (mainly improves effectiveness against infantry).
- Reduced strategy upgrade cost from $1250 to $1000.
- (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
- Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
- Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
- Reduced Carryall vision from 10 to 9.
- Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
- Increased X-O laser damage (but reduced vs light armor). Reduced range by 1. Increased turn rate by 33%. Now able to shoot while moving.
- Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
- Reduced Hover Mammoth speed slightly (72 to 68).
- At elite rank, third damage level used by Vulcan vs ground targets.
- Increase TOW missile rate of fire and add TankBuster modifier.
- Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance. Removed infantry target priority.
- Increase Bombardier damag...
1.02 Combined Arms - Pre Release #3
General Changes
- Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
- Vehicles/aircraft can be sold at Service Depots.
- Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
- Radar cost increased to $1800.
- Static AA defenses no longer auto targeted in defensive stance.
- Powered down defenses have reduced vision.
- Add minimum distance to airstrike powers to prevent instant damage near map edge.
Balance & Faction Changes
Allies
- Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
- Reduced Harrier range by 1. Increased damage vs light armor.
- Reduce cost of Prism Cannon upgrade to 750.
- Show progress bar on target when SEAL is planting C4.
- Range circle for radar jamming field is now player coloured.
Soviets
- Reduce Commissar speed buff to +33%.
- Reduced Sukhoi range by 1.
- Increased Tesla Track cost from 1250 to 1350. Reduced speed slightly. Reduced damage vs light.
- Reduced Tesla Coil power consumption from 100 to 75.
- Increased SAM Site maximum tracking distance.
- Dogs now immune to mind control.
GDI
- Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
- Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
- Reduced X-O damage vs light armor. Reduced RoF of while Gyro Stabilizers is active.
- Removed infantry prioritisation from JumpJet Trooper.
Nod
- Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
- Reduced Microwave Tank splash damage (removed vs infantry). Reduced speed.
- Pitbull reworked to apply inaccurate AoE EMP.
- Increased SAM Site maximum tracking distance.
- Reduced time taken for Hacker to hack drones.
Scrin
- Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.
- Increased Shard Launcher, Shard Walker, Ravager and Lacerator projectile speed.
- Increased Shard Launcher & Shard Walker maximum tracking distance.
- Reduced Storm Column power consumption from 100 to 85.
- Custom cursor for Mastermind building capture.
- Darkener can crush infantry.
Fixes & Misc
- Fixed Recon Drone & Satellite Hack prerequisites.
- Subterranean Strike tooltip clarification.
- Sniper cargo pip color to green.
- Adjusted Hospital locations on Lost in Space map.
1.02 Combined Arms - Pre Release #2
Changes from 1.02-PreRelease-1 to 1.02-PreRelease-2
Artwork & SFX
- New voices for Acolyte, Thief and GDI/Soviet Mammoth Tanks. Updated Templar voice.
- Voice announcements on completion of Ion/Hover/Drone Mammoth and Battle Drone upgrades.
- Improved Shard Launcher/Gun Walker/Shard Walker/Ravager/Lacerator weapon impact sounds.
- Use "Unit Stolen" announcement if your unit is stolen.
- Voice lines for "enemy unit stolen", "technology acquired", "our technology has been stolen", "technology locked" and "our technology has been locked".
Balance & Faction Gameplay Changes
General
- Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG.
- Allow infantry to detect cloaked units diagonally.
- Reduce time taken for tib exposure to wear off.
- Increase Rifle/Warrior damage vs defenses slightly so overall DPS of standard army comp is the same as before.
- Added health regen to commando units as standard. Rate doubles when elite.
Allies
- Reduced Veil of War max radius by 1 cell. Increased min radius by 1 cell. Show range circle for enemy veils.
- Improved Pillbox projectiles so they track the target.
- Reverted accidental -30% SEAL RoF.
- AA Gun requires War Factory instead of Radar Dome.
- Reduced Harrier reload to match other similar planes.
- Allow fake Radar Dome to be powered down.
- Increased standard chill duration slightly (Rocket Soldier, Rocket IFV, Longbow).
- Advanced Optics additionally increases detection range by 2.
- Reduced Sniper reload time.
Soviets
- Iron Curtain limits the speed of affected units.
- Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
- Thief is now uncrushable when moving.
- Tesla Track no longer requires Tesla Coil.
- Tesla Tank's Tesla Coil requirement can now be substituted with Tech Center.
- Desolator's Chem Tower requirement can now be substituted with Tech Center.
- Increased Yuri mind blast damage vs buildings. Corrected auto targeting when in attack anything stance.
- Increase Dog vision and cloak detection radius slightly.
- Increase Floating Disc HP from 60k to 65k. Increased speed from 56 to 60. Increased vision by 1.
- Corrected Eradicator damage.
- Increased Atomic Reactor HP from 100k to 110k.
- Increased Sukhoi projectile speed.
- Floating Disc & Kirov will be disabled rather than killed by EMP.
GDI
- EMP Missile has 3 concentric areas of effect which disable for 24/12/6 seconds (rather than 2 that disable for 24/12). Added target radius indicator.
- Increased Supply Drop Zone income to $1k per 60 seconds. Reduce price to $1k.
- Improved Guard Tower projectiles so they track the target.
- AA Gun requires Weapons Factory instead of Comms Center.
- Changed EMP Missile Launcher armor type to be the same as other minor superweapons.
- Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance.
- Removed infantry target priority from Bombardier.
Nod
- Replaced Marked air drop with Subterranean Strike.
- Acolyte/Templar Obelisk requirement can now be substituted with Temple of Nod.
- Reduced Comanche & Stealth Tank damage vs buildings.
- Increased Reckoner HP from 30k to 52k. Increased cost from 825 to 1000. Reduced speed from 82 to 60.
Scrin
- Replaced Reaper Fleet Shields discount with Ichor Seed 20% cooldown reduction.
- Increased Atomizer cost to 1350. Prevent condition applying to multiple targets from a single hit.
- Increase Seeker/Lacerator cloak detection radius by 1.
- Increased Ravager HP to 8k. Increased damage vs light. Reduced damage vs defenses.
- Increased Enervator damage vs ground targets, reduced rate of fire.
- Added TankBuster modifier to Hypercharge. Limited the time before charge drains regardless of firing.
- Increased Banshee damage vs light.
- Suppression Field highlights the units to be affected.
Fixes/Misc
- Fixed a bunch of map crashes.
- Clear TNT on unit being removed from world.
- Fixed cluster mines causing damage when defused.
- Fixed Sniper/Desolator % damage to account for prone.
- Extend IC structure selectable bounds to prevent misclick when attacking it.
- Corrected AI use of Peacemaker.
- Add spy detection to tooltips.
- Fixed Yuri/Mastermind not having detection.
- Fixed rare Tomahawk crash.
1.02 Combined Arms - Pre Release #1
1.02 - Pre Release #1
Features
- Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
- New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
- Added button in skirmish/multiplayer lobby to reset options to defaults.
- Added Fast Regrowth lobby option.
- Added new IFV/Reckoner turrets: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
- Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
- Improved support power targeting visuals.
- Lowered selection priority for transport aircraft.
- Added Testing Grounds map.
Balance & Faction Changes
General
- Reduced Rifle/Minigunner/Warrior damage vs defenses by 20%.
- Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
- Increased Engineer/Assimilator mine detection range.
- Reduced basic defense power requirement from 25 to 10.
- Reduced amount refunded when selling basic defenses.
- Reduced mine defusal time for Engineers/Minelayers.
- Commando/Tanya/Boris can now shoot revealed mines.
- Lowered healing cap for commando units. Takes longer to wear off.
- Added healing cap to any infantry with 15k HP or more.
- Added 4 second delay to SEAL C4 planting. Reduce cooldown by 2 seconds.
- Increased Commando/Tanya C4 cooldown a little.
- SEAL will no longer auto place C4 in attack anything stance.
- Reduced Brute attack speed and DPS vs infantry significantly. Reduce speed slightly.
- Sniper & Desolator will one-shot any infantry.
- Tech lock duration reduced from 60s to 40s.
- Reduced mine defusal time from 3 seconds to 2 seconds.
- Tanya/Commando/Boris can shoot revealed mines.
- Increased Darkener damage vs buildings slightly.
- Increased Plasma Turret HP from 4.5k to 4.6k. Increased RoF slightly. Removed inaccuracy. Moved part of damage vs infantry to % damage warhead to better deal with high HP infantry.
- Increased Laser Turret rate of fire slightly. Increased damage per shot vs infantry. Reduced DPS vs light armor slightly.
- Increased Guard Tower/Pillbox damage vs infantry, light armor and heavy armor.
- Increased Flame Tower/Chem Tower RoF slightly.
- Increased Raider APC damage vs light armor. Reduce damage vs defenses.
- Reduced Fleet Recall cooldown to 3 minutes.
- Increased Shock Trooper HP from 7k to 8.5k.
- Reduced Tesla Track damage vs light armor.
- Increased Tesla Tank damage against light armor.
- Increased Desolator damage vs light armor.
- Increased Interloper damage vs light armor.
- Increased Shade ammo by 1 and damage from 15k to 17k.
- Increased Peacemaker cost from 2.2k to 2.4k.
- Increased Banshee damage vs vehicles.
- Reduced distance from SD units can be upgraded at.
- Cyberdog armor to light armor.
Allies
- New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
- New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision range for a short time.
- Reduced SEAL movement speed and lowered cap on healing they can receive in a short time. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas.
- New voices for Chrono Prison, Battle Fortress, Mirage Tank and Cryo Launcher.
- Chrono Tank will prioritize ground targets over air targets.
- Increased Scout Tank vision from 6 to 7.
- Increased Chrono Prison damage vs heavy armor.
- Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade
- Added Guardian GI IFV turret.
- Increased Rifle/Rocket Battle Fortress damage. Reduced range (to same as infantry).
- Medic in Battle Fortress gives healing aura.
- USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
- Reverted Nighthawk to normal selection priority. Default stance to Defend.
- Increased jamming field radius by 1
- Reduced Turret power requirement to 25.
- Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
- Longbow benefits from Cryo Rockets upgrade.
- Reduced Chrono Harvester upgrade cost to 1250.
- Reduced Advanced Ore Processing cost to 750.
- Reduced Nighthawk HP from 44k to 38k.
- Increased Veil of War cooldown from 4 min to 5 min.
- Reworked chill effect to have max 10 stacks (up from 6).
- Damage penalty removed from IFV cryo rockets.
- Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
- Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.
Soviets
- New unit: Floating Disc - Replaces Kirov for Psi-Corps.
- New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
- New Upgrade for Psi-Corps: Gattling BTR.
- Increased damage radius of V3 missiles.
- Reduced damage and area of effect of V3 missiles when shot down.
- Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
- Increased turret turn speed of Mammoth Tank & Eradicator.
- Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
- New voices for Siege Tank, Sukhoi, Eradicator and Halo.
- Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
- Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
- Increased Tesla Track damage per shot from 13.5k to 14.5k.
- Replaced Psi-Corps Parabombs with Chaos Bombs.
- Increased MAD Tank HP from 100k to 120k.
- Increased Tesla Track damage.
- Increased Tesla Tank damage.
- Reduced Iron Curtain damage vs infantry.
GDI
- New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
- Bombardier upgrade now available regardless of strategy.
- Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
- Increased turret turn speed of all Mammoth Tank variants.
- Increased Disruptor splash damage (mainly improves effectiveness against infantry).
- New voices for Disruptor, Titan, Juggernaut, Battle Drone, Mammoth Drone & XO Powersuit.
- Reduced strategy upgrade cost from $1250 to $1000.
- (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
- Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
- Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
- Reduced Carryall vision from 10 to 9.
- Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
- Increased XO laser damage.
- Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
- At elite rank, third damage level used by Vulcan vs ground targets.
- Increase TOW missile rate of fire and add TankBuster modifier.
- Increase Bombardier damage vs buildings, reduced vs defenses.
- Reduced cost of Afterburner upgrade to 750.
- Increased (H)MLRS HP from 18/20k to 20/22k.
- Increased Battle Drone cost to 800.
Nod
- New upgrade for Buggy: Decoy Projectors - Gives Buggies an ability which creates two decoy Flame Tanks (or Heavy Flame Tanks for Black Hand).
- Chem Warrior gains targeted ability to rush towards their target to close distance.
- Reduced infiltrator cloak recharge delay.
- New voices for Comanche, Microwave Tank, Spectre, Venom and Heavy Flame Tank.
- Infiltrator and stolen tech rework. Unique units for infiltrating each faction's barracks/factory/air structures, tech locked when infiltrating radars/tech centers/T4 structures.
- . Cryo Mortar unlocked by infiltrating Allied Barracks.
- . Reckoner unlocked by infiltrating Allied War Factory.
- . Black Eagle unlocked by infiltrating Allied Helipad.
- . Cyberdog unlocked by infiltrating Soviet Barracks.
- . Rhino Tank unlocked by infiltrating Soviet War Factory.
- . Kamov unlocked by infiltrating Soviet Airfield.
- . Sonic Mortar unlocked by infiltrating GDI Barracks.
- . Pitbull unlocked by infiltrating GDI Weapons Factory.
- . Shade unlocked by infiltrating GDI Airfield.
- . Chem Mortar unlocked by infiltrating Hand of Nod
- . Mantis unlocked by infiltrating Nod Airstrip (or Legion Weapons Factory)
- . Vertigo unlocked by infiltrating Nod Helipad
- . Cyberscrin unlocked by infiltrating Scrin Portal.
- . Viper unlocked by infiltrating Scrin Warp Sphere.
- . Manticore unlocked by infiltrating Scrin Gravity Stabilizer.
- Increased Heavy Flame Tank cost from 1000 to 1100. Reduced speed from 68 to 60.
- Black Napalm reload time penalty increased slightly (for both Heavy Flame Tank and SSM).
- Reduced damage increase for Bikes with TibCore from +10% to +7.5%.
- Reduced Flame Tank splash damage.
- Reduced SSM splash radius.
- Slightly increased Microwave Tank RoF.
- Slightly increased cyborg conversion time.
- Reduced Stealth Tank resistance to aircraft slightly.
- Reduced Venom damage vs buildings (with upgrade no change).
- Reduced Turret power requirement to 25.
- Legion bonus changed to 10% discount on stolen tech units.
Scrin
- New support power: Fleet Recall - Available on Signal Transmitter, teleports Devastators/Carriers/Mothership back to the Signal Transmitter.
- New upgrade: Hypercharge - Gives Seekers/Lacerators the ability to fire an uninterrupted barrage for a short time, after which their weapons are disabled and their speed is reduced until the ability recharges.
- Mastermind will no longer kill slaves when using mind spark ability. Slaves are killed when released, either manually, or by exceeding capacity.
- Increased PAC damage.
- Increased Greater Coalescence damage/healing radius.
- Increased Atomizer splash radius.
- Stormcr...
1.01 Combined Arms - Final
Fixes & Improvements
- Fixed first Chapter I mission crashing on hard difficulty.
- Fixed a rare crashing bug caused by Drone Carriers attacking a Submarine as it submerges.
- Minor improvements to all Chapter VI missions.
- Cloaked Harvesters are no longer revealed when docking.
- Fixed crash caused by the 1v1 map "Infection".
- Mobile Sensor, Minelayer and Supply Truck won't show Bombardment strategy icon (as they don't benefit from it).
- Reduced how much the AI aircraft will prioritize attacking enemy aircraft.
- Fixed crash caused by a unit being killed while the player is targeting the unit's ability.
Balance
- Increase Leecher beam duration slightly (increases DPS).
- Reduced Mechanic salvaging time.
- Enlightened EMP projectile now tracks target up to max range.
1.0 Combined Arms - Pre Release #1
Features/Additions
- Chapter VI of single-player campaign.
- Added two 8v8 maps.
- New music track "Gateway".
Balance
- Grenadiers/Flamethrowers will now explode on death 100% of the time, up from 33%.
- Corrected Apache damage against primary AA units/defenses.
- Reduced Apache damage vs buildings.
- Increased Greater Coalescence HP.
- Engineers are now able to detect and defuse mines. Removed from Seekers/Lacerators.
Misc
- Added linkage indication when placing Prism Towers.
- Reduced Easy AI build speed.
Fixes
- Fixed general unit XP gain from overkills.
- Fixed Boris not gaining XP from airstrikes.
- Fixed V3 reload.
- Fixed mission 2 convoys not triggering.
- Fixed being able to skip rescuing one of the groups in Detachment prologue mission.
- Fixed Veil of War not expanding.
- Speculative fix for crash when certain sounds play in missions.
- Fixed crash at end of mission 3.
- Fixed AI power management after loading a saved game.
- Fixed Treasure Hunt maps.
- Fixed crate airstrike damage vs buildings.
- Fixed repeating announcement at end of mission 10.
0.93 Combined Arms - Final
Features
- Four prologue missions.
- Lobby options can now be saved/loaded.
- Added option to disable fog of war and/or build radius in campaign missions. Mission options will persist until changed.
- Improved targeting for Chronosphere, Iron Curtain, Nanite Repair & Atomic Shells.
- Update-checker and download button on menu screen.
- Numerous campaign mission tweaks.
- Soviet EVA variant.
- Numerous voice line improvements & additions.
- Units gain XP from dealing damage, rather than kills (Yuri/Mastermind gain XP from each unique unit they mind control).
- Increased armor and damage bonuses for heroic units.
- Unique veterancy icons for Nod and Scrin.
- When spectating or viewing replays, the value of selected units will be shown.
Balance
General
- Increased Mechanic salvage reward to $200.
- Reduce driverless vehicle decay rate.
- Reduced cost of Optimised Production upgrades from $500 to $350 (Multi-Queue Scaled only).
- Any naval units with depth charges will use only these against submarines. Reduced submarine HP to compensate.
Allies
- Chronoshift no longer kills passengers, but they can't unload while chronoshifted. Enemy units teleported for 66% normal duration. Reduced maximum targets from 13 to 9. Capped health at 47k while chronoshifted.
- Reduced Raider APC speed and damage vs buildings/defenses a little.
- MRJ rework; creates jamming fields which reduce enemy RoF and firepower.
- Gap Generator no longer creates mini veils, but the beam itself debuffs in a small area (mainly to make it more distinct from MRJ).
- Increased Battle Fortress HP and damage.
- Temporal Flux grants Chrono Prison +1.5 range.
- Chrono Tank can now attack aircraft (relatively low damage). Added a 3 second cooldown between jumps with Temporal Flux. Can no longer crush infantry instantly by teleporting onto them.
- Increased Ranger/APC/Raider APC damage vs light armor.
- Reduced Temporal Incursion cooldown from 6:30 to 5:00 and increase duration from 30s to 40s. Removed target circle.
- Strafing Run: Increased P51 damage, HP and speed. Target is now the center of the run rather than the start.
- Reduced Artillery damage vs defenses.
- Increased Gunboat projectile speed.
Soviets
- Reduced inaccuracy of BTR, reduced damage (roughly same DPS, just more consistent). Increased damage vs light armor.
- Increased Brute vision by 1.
- Increase Lasher Tank speed a little.
- Increased Sukhoi splash damage and missile speed slightly.
- In Multi-Queue, Kennel has its own tab for dogs only, rather than requiring a Barracks.
- Increased Sea Scorpion projectile speed and damage vs vehicles/ships.
- Increased Missile Sub damage vs buildings.
GDI
- Increased Nanite Repair tick rate slightly.
- Increased Disruptor damage vs buildings and light armor slightly.
- Increased Hum-Vee/Guardian Drone/Mini Drone/APC damage vs light armor.
- Increased Aurora splash damage against vehicles.
- Increased Frigate railgun damage. Added depth charges.
- Reduced Drone Carrier Hornet reload time so they fire on each pass. Increased their ammo from 6 to 8. Increased damage vs buildings/defenses.
- Reduced Patrol Boat damage vs light armor.
Nod
- Increased Buggy damage vs light armor.
- Heavy Flame Tank burst shortened (same DPS).
- Reduced Shadow Glider grenade rate of fire.
- Reduced Microwave Tank speed. Will now kill passengers with Intensified Microwaves upgrade.
- Increased Apache cost from 1350 to 1400.
- Reduced Artillery damage vs defenses.
- Reduced ICBM Sub damage vs ground vehicles. Added charge up time before firing (reduced reload to compensate).
Scrin
- Feeder renamed to Burster, now buildable and available to all Scrin. No longer charges on Tiberium.
- Collector-73 Feeder Mutation replaced with Greater Coalescence. Spawns a larger and movable version of Leecher coalescence, which feeds of nearby enemies to sustain itself while healing allies.
- Atomized debuff now pulses AoE damage and slows movement, instead of being a DoT/firepower debuff only on the target, and no longer spreads if the target dies.
- Reduced Intruder damage vs infantry.
- Increased Gun Walker HP from 30k to 33k. Increased damge vs light armor.
- Shard Walker no longer has heavy armor. HP increased to 40k.
- Increased PAC speed from 49 to 60. Increased damage vs aircraft and infantry. Increased splash radius vs vehicles, reduced splash radius vs infantry.
- Increased Seeker HP from 22k to 23k.
- Increased Lacerator vision by 1.
- Increased Leecher HP from 28k to 30k. Increased damage vs light armor.
- Increased Leecher orb HP from 30k to 35k.
- Reduced Tripod & Reaper Tripod range very slightly. Reduced damage vs buildings and infantry.
- Increased Mothership wormhole range from 20 to 28, increased cooldown to 45s. Increased anti-unit weapon rate of fire slightly.
- Increased Stormrider shields from 6.5k to 8k.
- Move Scrin submarine detection from Stormrider to Seeker/Lacerator.
- Increase Devourer/Darkener damage vs ships.
Misc/Fixes
- Added support powers to Composition Tester
- Slowed the decay rate of driverless vehicles.
- Fixed mission 2 crash.
- Fixed Ion Conduits activating when Storm Column is not powered.
- Separate queue for kennel in multi-queue.
- Lowered Hacker selection priority.
- Fixed Hopsital exits on the map Roadkings CA.
- Reduced opacity of sub detection circles, as it was messy with many of them.
- Added texture to menu UI panels.
- Added player-colored selection box to submerged submarines.