You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Apr 26, 2021. It is now read-only.
PlotSquared Feature Suggestion:
Start by saying i use the Legacy 1.8-.1.12.2 and iam very pleased, but we really need that.
Generaly on plots like skyblock, seaplots, cannon servers, etc.. After the execcution of </plot delete> the player still staying as long as he wants inside the without ownership plot. Of course can not edit terrain but can make other problems in varius games.
How should it be implemented?
By adding 2 easy checkings and 2 lines in config
onDelete_teleportation: (true/false)
destination:[ ] ----> (to lobby, world etc...)
So, when player do "/plot delete" , player freezes, and when message appears "The plot plot-id has been deleted" (deleting time depends on servers_power and plot_size so must stay freezed) , after 1 sec to teleport the player to the specified destination.
Additional context
Checklist:
[] I made sure there are no duplicates of my suggestion (Use search)
[] I made sure my suggestion does not exist yet (Check the wiki)
[] I made sure my suggestion is useful for the majority of PlotSquared users
The text was updated successfully, but these errors were encountered:
Execution
/plot delete (starts plot deleting + kick all from plot---> because you are the plot owner with the perm)
<message: plot-ID has been deleted>
<message: you are teleported to [spawn]>
PlotSquared Feature Suggestion:
Start by saying i use the Legacy 1.8-.1.12.2 and iam very pleased, but we really need that.
Generaly on plots like skyblock, seaplots, cannon servers, etc.. After the execcution of </plot delete> the player still staying as long as he wants inside the without ownership plot. Of course can not edit terrain but can make other problems in varius games.
How should it be implemented?
By adding 2 easy checkings and 2 lines in config
onDelete_teleportation: (true/false)
destination:[ ] ----> (to lobby, world etc...)
So, when player do "/plot delete" , player freezes, and when message appears "The plot plot-id has been deleted" (deleting time depends on servers_power and plot_size so must stay freezed) , after 1 sec to teleport the player to the specified destination.
Additional context
Checklist:
The text was updated successfully, but these errors were encountered: