Skip to content

Woot Changelog 1.12

Ipsis edited this page May 18, 2019 · 63 revisions

1.12.2-1.4.11

Fixes

  • [----] Headhunter enchantability and overlevelling fixes by Lykrast
  • [#413] Fix incorrect rune count displayed for Blood Magic LE tank - visual bug only

Features

  • [#406] Ender Dragon now 100% drops 1 Quark dragon scale
  • [#415] Add entitygenerateonlylist to disable capture of a mob via an ender shard - default is empty

1.12.2-1.4.10

Fixes

  • [#407] allowBmCrystal now correctly disables recipe

Features

  • [#411] Alternative factory block recipes based off factory generated shards [allowShardRecipe=true](blame Mischief Of Mice)
  • [#405] Prism recipe now uses ore dictionary

1.12.2-1.4.9

Fixes

  • [----] Update guide to fix Guide Block -> Factory Layout Block

Features

  • [----] Update Intern tooltip to show I/O block and controller requirements
  • [----] Update Intern tooltip to mention manual placement of certain blocks
  • [#401] Add Ore dictionary chests to the recipes
  • [#402] Add alternative Stygian Iron Ore recipe requiring 2 Iron ingots instead of 1 Iron ore

1.12.2-1.4.8

Fixes

  • [#398] Fix /woot give and /woot flush permissions [hopefully]
  • [----] Fix anvil particle and B.M Crystal upgrade models [thanks joaoh1]

1.12.2-1.4.7

Fixes

  • [#384] Register Woot guide recipe as woot_guide. This fixes a conflict with Deep Mob Learning

1.12.2-1.4.6

Fixes

  • [#391] Fix exploit for Anvil recipe matching
  • [#392] Ensure all Woot commands have permission level 2
  • [#389] Fix anvil not dropping base item when broken
  • [----] Update way that controller drops when broken

1.12.2-1.4.5

Fixes

  • [#383] Ignore invalid drops picked up from Tartarus. This stops air drops appearing in the gui.

1.12.2-1.4.4

Fixes

  • [#380] Add code to support the item blacklisting

Features

  • [#379] Add new config option to limit tier power to 1RF/tick (low power mode) - disabled by default

1.12.2-1.4.3

Fixes

  • [#377] Add missing recipes for Blood Magic Crystal upgrades
  • [#378] Ignore LivingDeathEvent for FakePlayer

1.12.2-1.4.2

Fixes

  • [#375] Fix drop chances with multiple stack sizes

1.12.2-1.4.1

Fixes

  • [#368] Fix crash with EnderIO IMC due to String.format floating point expansion

Features

  • [#368] Add option to disable Ender IO recipes

1.12.2-1.4.0

Fixes

  • [#369] Update Blood Magic to 2.3.0 to use new Ritual registration
  • [#366] Fix anvil not cleaning up NBT ingredients

1.12.2-1.3.0

Fixes

  • [#360] Filter out duplicate death messages from Ender Dragon
  • [#358] Fix Erebus compatibility
  • [#357] Fix generation of the EnderIO Enderman skull
  • [#356] Set correct slime size for Pink Slime from Industrial Foregoing
  • [#354] Fix HeadHunter enchant being processed incorrectly
  • [----] Fix EnderIO XpShard->XpJuice
  • [----] Fix the mcmod.info file
  • [----] Fix BloodMagic and EvilCraft power costs

Features

  • [#359] Add Thaumcraft Wisp support
  • [#351] Add TE Crucible XpShard->Essence Of Knowledge
  • [#352] Added tool to auto-build or upgrade a factory - The Intern
  • [#349] Added BloodMagic ritual support for crystal growth

1.12.2-1.2.1

Fixes

  • [#350] Only add BloodMagic/EvilCraft generators when the mods are loaded

1.12.2-1.2.0

Features

  • [#333] Added EvilCraft blood generation (allowBmLeAltar/allowBmLeTank - defaults to true)
  • [#315] Added two Blood Magic rituals for Life Essence generation (allowEcBlood - defaults to true)
  • [#345] Show decapitate upgrade effect on drop chance in gui and top

1.12.2-1.1.0

Fixes

  • [#335] Fixed processing finish issues with very large power usage
  • [#338] Respect stack size when generating items from the anvil

Features

  • [#337] Allow clear of Ender Shards in crafting table
  • [#335] Added support for recipes up to Long.MAX_VALUE total, Integer.MAX_VALUE per tick
  • [#331] Added a changelog to the manual
  • [#326] Add missing ingredients indicator to gui

1.12.2-1.0.1

Fixes

  • [#329] Fix missing sneak-click consume xp shard stack feature
  • [#335] Fix power calc exceeding Integer.MAX_VALUE if you set high power costs

Features

  • [----] Added de_DE.lang from Thalaan

1.12.2-1.0.0

  • [#322] Add redstone control information to the manual
  • [#321] Fix incorrect block counts in the manual
  • [#319] Add Chaos Guardian support.

Yes, I've added the Chaos Guardian. Turn it off with the blacklist if you do not want it. Default drops are 1 Chaos Shard (10/20/30/40%), 1 Dragon Heart (10/20/33/66%), 50 Draconium Dust (10/15/20/25%) Requires an Awakened Core to spawn. Configure it as you wish for your modpack.

1.12.2-0.0.10 (beta)

Features

  • [#316] Fix possible crash when factory forms without a remote section
  • [#314] Support allowXpGeneration=false to disable recipes for XP upgrades
  • [#294] Support default spawn ingredients

1.12.2-0.0.9 (beta)

Features

  • [#310] Add textual color names to the structure blocks that match the simple layout colors
  • [----] Added more helpful structure validation messages
  • [----] Add some images to the manual for the structure
  • [----] Rewrote the factory glue logic and the structure scanning
  • [----] Move away from deprecated JEI BlankModPlugin->IModPlugin

1.12.2-0.0.8 (beta)

Features

  • [#306] Add a Woot mod book to point at the Guide-API book
  • [#308] Add staged display of the structure via the guide block (shift right-click)

Fixes

  • [#300] Handle factory split across chunk building correctly on chunk load

1.12.2-0.0.7 (beta)

Features

  • Add vanilla crafting option for most anvil recipes (allowAnvilVanillaCrafting)

So I've added an option to allow people to use vanilla crafting recipes for the repetitive parts of the anvil crafting. These recipes basically use the hammer and a die and return you the same output as the anvil would. The die is not used up by the crafting process. You will still need the anvil to create the dies and the mob controller block. Both the anvil and vanilla recipes create the same amount of items per craft.

If you are happy automating the anvil crafting, then continue on your way, you will see no difference. It you find it grindy and complicated to automate, then you now have the option to turn on these extra crafting options.

Enabled this option adds vanilla crafting recipes and still supports the anvil recipes.

By default this option is disabled.

1.12.2-0.0.6 (beta)

Fixes

  • [#297] Fix crash when activating unformed factory

1.12.2-0.0.5 (beta)

Important Warning

This release removes the spawn box from the normal dimensions.

This was needed as a small number of mods drop items directly in the world, rather than let Forge handle the actual spawning.

This meant than when Woot was fake spawning the mobs to learn their drops, those specific items could spawn in world until the learning process was finished. To contain this and learn those drops, a spawn box was created a world height from barrier blocks. The items would spawn there and Woot could hoover them up. This worked 99% of the time, but was not the best solution.

In this release a new dimension is created (Tartarus). It basically consist of one chunk (chunk 0,0) and lots of spawn boxes, which are allocated to the factories as needed. There is no way - aside from cheating - for the player to get to that dimension.

So the warning is:

  • I've added dimension code.
  • I've tested under single and multiplayer and it seems to be fine.
  • There could well be bugs, where I have not implemented the dimension correctly.

Features

  • [#283] Add strict power option - default off
  • [#293] Add liquid ingredient support
  • [#292] Add read-only gui to the factory
  • [#199] Add loot learning dimension Tartarus - config option supported to change the dimension id
  • [####] Moved detailed information into TOP extended display
  • [####] Grouped the configuration items to be clearer in the main woot.cfg file

Fixes

  • [#286] Fixed recipes to be more flexible when matching enchanted books

1.12.2-0.0.4 (beta)

Features

  • [#158] New block textures - not really a feature, more an assault on your eyes
  • [####] Internally blacklisted incompatible Twilight Forest bosses, Forestry bees
  • [####] Externally blacklisted Twilight Forest bosses
  • [####] Wither and EnderDragon now have base3 cost scaling with mass upgrades
  • [#276] Swapped to using mob health to determine power cost and tier
  • [#272] Power cost for the mass upgrade can now have a per-mob scaling factor (eg. linear, base2, base3)
  • [####] Rate upgrades now ran at 20%, 50%, 75%
  • [####] Wither and EnderDragon now have same spawn unit cost

Fixes

  • [####] Correct power per tick used for factory tier
  • [#271] Fixed power per tick costs for xp upgrade
  • [#277] Fix cell recipes that use enchanted books as they are using the wrong nbt
  • [#278] Reduce power cost of efficiency upgrades to they actually reduce the running cost

1.12.2-0.0.3 (alpha)

This release fixes recipe json issues and it is recommended to use at least Forge 14.23.1.2554

Features

  • [#263] zh_CN translation by forestbat
  • [#250] Right click factory heart to show config
  • [#255] Headhunter enchant now has 3 levels
  • [#260] EnderDragon mass upgrade limits to 2,3,4 mobs
  • [#260] Rate upgrade now defaults to 20%, 35%, 50%

Fixes

  • [#256] Correct the guide instruction for die creation
  • [#252] Headhunter enchant now only used when player uses the enchanted weapon
  • [#261] Recipes with enchanted books now use the correct NBT
  • [#266] Fix the texture and tooltip for the bone and flesh casings
  • [#257] Don't learn from mobs that only use custom drops eg. EnderDragon
  • [#258] Anvil now only consumes ingredients for a single recipe craft
  • [#264] Mass upgrade only dropping loot for a single mob

1.12.2-0.0.2 (alpha)

Features

  • None

Fixes

  • [#250] Stop crash on player death due to Headhunter Enchant implementation

1.12.2-0.0.1 (alpha)

Features

  • Rewrite for 1.12
  • Guide-API based book - because it is far nicer than I could ever do
Clone this wiki locally