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PBR textures are not supported #130
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commit b2ffbe1 Author: coderbot <coderbot16@gmail.com> Date: Tue Mar 23 12:40:08 2021 -0700 Fix the placeholder normal map texture having incorrect content commit 306b490 Author: coderbot <coderbot16@gmail.com> Date: Tue Mar 23 12:05:14 2021 -0700 Add placeholder PBR textures fixing many issues with many shaderpacks (IrisShaders#130) commit 503952c Author: coderbot <coderbot16@gmail.com> Date: Tue Mar 23 10:05:28 2021 -0700 Fix ArrayIndexOutOfBoundsException when parsing buffer clear directives
Is there any update to total pbr support? |
Not yet. Any updates can be found through the Discord server, or the GitHub releases section. |
what about POM? |
POM (Parallax Occlusion Mapping) is included under PBR, so as of yet, nothing new. |
Hi, Iris is doing a great job so far, but there are some really cool resource packs over there that need the PBR/POM support in order to give Mc an incredible look. Is there any aproximate date when this feature will be implemented? Thanks |
ETAs for features aren't provided because they can always change |
Hi, I'm also curious about when would pbr be included. It's only about how do you feel it mqy be avaiable. 2 weeks? Month? Half a year? Or maybe a whole year? |
Sometime between now and the heat death of the universe |
😆 |
The pbr works in inventory but when you place the block down it does not |
pbr is being worked on. For proper support please get the PBR Beta Build in the Discord and get the build in #public-test-builds. The ascociated Thread is Support given. |
Proper support for PBR is being done in #1401.
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