Preload command speedup, Texture/buffer data flush, blit shader fix #30
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Tie current encoder to command buffer. This allows extra command buffers to mainain their own encoder state without interrupting the main encoder.
Support background context actions, specifically Texture GetData and SetData methods.
Fix an issue where helper shaders that used render targets weren't ending their render pass when returning to the main state. Some helpers (clear color/depth) can skip doing this.
Doesn't currently support scaled copy from background thread (it's skipped). Required for resolution scale.