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@Itokoyamato Itokoyamato released this Oct 19, 2019

Merge PR #61 by @FrazzIe, which adds new configuration options and minor adjustments:

  • Add: radioClickMaxChannel - Set the max amount of radio channels that will have local radio clicks enabled
  • Add: radioAnim - Enable or disable the radio animation
  • Add: radioEnabled - Enable or disable using the radio
  • Fix: export functions on script loading
  • Add: SetTokoProperty export to allow external scripts to update tokovoip's config
Assets 4

@Itokoyamato Itokoyamato released this Jul 24, 2019 · 9 commits to master since this release

  • Typo on player data init in c_utils

This is a minor change that should fix some initialization issues.

Assets 4

@Itokoyamato Itokoyamato released this Jul 20, 2019 · 11 commits to master since this release

The script and plugin updates are separate, one does not depend on the other.

Script v1.3.3:

  • Merge PR #20: code cleaning and small optimizations
  • Fix empty channels not getting removed
  • Load playerList on script start
  • Important performance improvements by saving the amount of data sent through NUI
  • Small performance improvements by proxying nui messages through a JS script
  • Add timeout on black screen display to avoid small popups on slower machines
  • Merge PR #31: fix important bug in player data sharing

Plugin v1.2.5:

  • Update RadioFX to fix an issue where it wouldn't initialize properly (resulting in no radio effects)
  • Move radioFX to a forked submodule for easier maintenance
Assets 4

@Itokoyamato Itokoyamato released this Jul 2, 2019 · 40 commits to master since this release

  • Fix game freeze issue, related to NUI callback overload
Assets 4

@Itokoyamato Itokoyamato released this Jul 1, 2019 · 42 commits to master since this release

  • Fix an issue where players won't leave the channel
Assets 4

@Itokoyamato Itokoyamato released this Jun 30, 2019 · 43 commits to master since this release

This release is not backward compatible, server owners will need to update the script and players will need to update the TS plugin.

Pull requests:

PR #8 by mkafrin

  • Optimize distance calculation
  • Add config option headingType to use camera heading rather than ped heading for stereo positional audio
  • Improve positional audio by using the head position, rather than ped position

PR #14 by Frazzle

  • Optimize some loops
  • Switch in-game data sharing from using in-game name to serverId
  • Add TS name prefix config option localNamePrefix

Additional changes:

  • Switch TS client matching from in-game name to TS UUID
  • Improve positional stereo audio slightly
  • Add config option to toggle stereo audio enableStereoAudio
  • Add whitelisted TS channels config option TSChannelWhitelist
    Screen will not be blocked in those specified channels
  • Add TS name config option localName (Can be anything since we're using UUID now)
  • Refactor TS plugin update checker with support for more customized informations
  • Refactor JS script slightly
  • Reworked script's radio system: simpler code, less network usage, less data on client & fix perf/leak
  • Fixed some crashes and option issues on the plugin
  • Changed websocket port to avoid a crashing conflict with Razer Chroma
Assets 4

@Itokoyamato Itokoyamato released this Jun 19, 2019 · 92 commits to master since this release

  • Update TeamSpeak API to 23

⚠️ TeamSpeak 3.3.0 or higher is now required to use the plugin. ⚠️

Assets 3

@Itokoyamato Itokoyamato released this Apr 6, 2019 · 100 commits to master since this release

  • Script backward compatibility with plugin v1.1.6
  • Added a sanity check on the JSON data on the plugin side
Assets 4

@Itokoyamato Itokoyamato released this Apr 1, 2019 · 104 commits to master since this release

  • Rebuilt entire project to include easy setup with dependencies
  • Updated all dependencies
  • added curl & openssl dependencies, building them would take forever
  • Replaced lua parsing by a simpler JSON parsing
  • Removed whitelist system
Assets 4
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