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Master Final Project Pull #2

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mdobson2 and others added 30 commits September 30, 2015 09:31
Created placeholder scripts for Engine, BoardHex, BoardCorner, and
BoardEdge and started framework for game saving
Created folders for my work as well as the scripts I'll need
Created a test scene and added different components playing with GUI
Layout. Started formatting the editor window. Running into issues with
the scroll view. Created the hex constructor.
Master update from nathan
Fixed error in hex class
I updated the GUI with multiple buttons including a trade button,
something broke somewhere though and the buttons aren't being
deactivated/reactivated. Sorry.
Redid save structure to match the engine, also created a game board with
"Hex," "Road," and "Settlement," tags for raycasting for testing board
interaction
Started building data structures for board.
fixed window GUI formatting issue, forgot to endhorizontal
Conflicts:
	Settlers of Not Catan/Assets/Scene/SceneTest.unity
	Settlers of Not Catan/Assets/Scripts/Common/ScriptEngine.cs
	Settlers of Not Catan/Assets/Scripts/Common/ScriptHex.cs
Conflicts:
	Settlers of Not Catan/Assets/Scene/SceneTest.unity
	Settlers of Not Catan/Assets/Scripts/Common/ScriptEngine.cs
	Settlers of Not Catan/Assets/Scripts/Common/ScriptHex.cs
Updated hex class to include the number associated with the hex. Readded
the vs 2015 package
Conflicts:
	Settlers of Not Catan/Assets/Scene/SceneTest.unity
	Settlers of Not Catan/Assets/Scripts/Common/ScriptHex.cs
	Settlers of Not Catan/Assets/UnityVS.meta
Also fixed the scripts on the test board prefab.
Added all of the necessary buttons for each phase. Started adding
options for the different hexes.
Conflicts:
	Settlers of Not Catan/ProjectSettings/ProjectSettings.asset
mdobson2 and others added 26 commits October 9, 2015 09:40
Reformatted the editor window
Updated to include marshall's code that was lost in a merge conflict.
Also Updated state Machine logic to include more elements of GUI and to
properly run phase 0
File was moved, and got duplicated in merging
also finished data structures in the board and created a second board
prefab with all the pieces interconnected
Conflicts:
	Settlers of Not Catan/Assets/Scripts/Common/ScriptBoardManager.cs.meta
Also checked everything after merge
Created a jagged array (non rectangular 2d array) to hold all of the hex
data. Added code to draw the hex shapes on the window.
Implemented the adjacent only heuristic
Created variables necessary to track how many of each type is placed
Drew lines defining each hex
Modified so lines change color based on what hex type it is
Added an export map button with debug
Fixed some formatting, also added more variables for helpful heuristics.
Roads now find adjacent settlement locations and give the settlements a
reference to themselves
Edited the script engine
Added the final two map heuristics. Also added check to make sure the
designer couldn't save an invalidmap.
Created a menu scene and finalized the game scene. All buttons work as
best as I'm able to make them work.
Ghostdreamer pushed a commit that referenced this pull request Oct 14, 2015
Update Craig's Fork - Friday evening
Ghostdreamer pushed a commit that referenced this pull request Oct 14, 2015
Friday night pull request
Ghostdreamer pushed a commit that referenced this pull request Oct 14, 2015
Added rule requiring road for settlement
Ghostdreamer pushed a commit that referenced this pull request Oct 14, 2015
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3 participants