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Master Final Project Pull #2
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Created placeholder scripts for Engine, BoardHex, BoardCorner, and BoardEdge and started framework for game saving
Created folders for my work as well as the scripts I'll need
Created a test scene and added different components playing with GUI Layout. Started formatting the editor window. Running into issues with the scroll view. Created the hex constructor.
Master update from nathan
Fixed error in hex class
I updated the GUI with multiple buttons including a trade button, something broke somewhere though and the buttons aren't being deactivated/reactivated. Sorry.
Redid save structure to match the engine, also created a game board with "Hex," "Road," and "Settlement," tags for raycasting for testing board interaction
Started building data structures for board.
Board and Project Cleaning
fixed window GUI formatting issue, forgot to endhorizontal
Conflicts: Settlers of Not Catan/Assets/Scene/SceneTest.unity Settlers of Not Catan/Assets/Scripts/Common/ScriptEngine.cs Settlers of Not Catan/Assets/Scripts/Common/ScriptHex.cs
Conflicts: Settlers of Not Catan/Assets/Scene/SceneTest.unity Settlers of Not Catan/Assets/Scripts/Common/ScriptEngine.cs Settlers of Not Catan/Assets/Scripts/Common/ScriptHex.cs
Updated hex class to include the number associated with the hex. Readded the vs 2015 package
Conflicts: Settlers of Not Catan/Assets/Scene/SceneTest.unity Settlers of Not Catan/Assets/Scripts/Common/ScriptHex.cs Settlers of Not Catan/Assets/UnityVS.meta
Also fixed the scripts on the test board prefab.
Added all of the necessary buttons for each phase. Started adding options for the different hexes.
Conflicts: Settlers of Not Catan/ProjectSettings/ProjectSettings.asset
Reformatted the editor window
File was moved, and got duplicated in merging
also finished data structures in the board and created a second board prefab with all the pieces interconnected
Conflicts: Settlers of Not Catan/Assets/Scripts/Common/ScriptBoardManager.cs.meta
Also checked everything after merge
Save Load Complete
Created a jagged array (non rectangular 2d array) to hold all of the hex data. Added code to draw the hex shapes on the window.
Implemented the adjacent only heuristic Created variables necessary to track how many of each type is placed Drew lines defining each hex Modified so lines change color based on what hex type it is Added an export map button with debug
Fixed some formatting, also added more variables for helpful heuristics.
Master w/ nathan's work
Roads now find adjacent settlement locations and give the settlements a reference to themselves
Edited the script engine
Added the final two map heuristics. Also added check to make sure the designer couldn't save an invalidmap.
Created a menu scene and finalized the game scene. All buttons work as best as I'm able to make them work.
Data connections finished
Ghostdreamer
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Oct 14, 2015
Update Craig's Fork - Friday evening
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Friday night pull request
Ghostdreamer
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Oct 14, 2015
Added rule requiring road for settlement
Ghostdreamer
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Saturday afternoon commit #2
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