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Created during the second year of my undergraduate course at university. This was my first Programming for Graphics in Games assignment. Built in C++ using SDL.

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JSlowgrove/PGG-Assignment-1-SDL-Planet-Planeta

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"# This is my README"

Created by Jamie Slowgrove.
You can do what you want with the code in this project, however you must credit me and add a link back to the git repository.

Font used is Karmatic Arcade Font:
http://www.dafont.com/vic-fieger.d852

Art and sound effects used are from the Kenney Asset Pack:
http://kenney.itch.io/kenney-donation

Music:
[Chipper Doodle] Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
[Electrodoodle] Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Created using SDL 2.0 and SDL_mixer 2.0:
https://www.libsdl.org/
http://www.libsdl.org/projects/SDL_mixer/

This is my first PGG Assignment (Planet Planeta).

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Created during the second year of my undergraduate course at university. This was my first Programming for Graphics in Games assignment. Built in C++ using SDL.

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